public SkinProgressBar() { this._context.MaximumBuffer = new System.Drawing.Size(base.Width + 1, base.Height + 1); this._bufferedGraphics = this._context.Allocate(base.CreateGraphics(), new Rectangle(System.Drawing.Point.Empty, base.Size)); this.ForeColor = Color.Red; base.ResizeRedraw = true; }
public DrawerWnd(CDrawer dr) { InitializeComponent(); // use the log as built from parent _log = dr._log; // save window size m_ciWidth = dr.m_ciWidth; m_ciHeight = dr.m_ciHeight; // cap delegates, this will be set by owner m_delRender = null; m_delMouseMove = null; m_delMouseLeftClick = null; m_delMouseRightClick = null; // cap/set references m_bgc = new BufferedGraphicsContext(); m_bg = null; // create the bitmap for the underlay and clear it to whatever colour m_bmUnderlay = new Bitmap(dr.m_ciWidth, dr.m_ciHeight); // docs say will use Format32bppArgb // fill the bitmap with the default drawer bb colour FillBB(Color.Black); // show that drawer is up and running _log.WriteLine("Drawer Started..."); }
public frmCogMain() { InitializeComponent(); // Create a new Environment Graphics g = Graphics.FromHwnd(pnlSimulation.Handle); context = BufferedGraphicsManager.Current; context.MaximumBuffer = new Size((int)g.VisibleClipBounds.Width + 1, (int)g.VisibleClipBounds.Height + 1); grafx = context.Allocate(g, new Rectangle(0, 0, (int)g.VisibleClipBounds.Width, (int)g.VisibleClipBounds.Height)); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); env = new Clockwork.Environment(grafx, imgDrawList, COG_Model.Properties.Settings.Default.NumberOfAgents, (int)COG_Model.Properties.Settings.Default.NumberIterations, (int)COG_Model.Properties.Settings.Default.TimeIteration); // Register the events env.NewAgent += new Clockwork.Environment.NewAgentCallBack(env_NewAgent); env.DeleteAgent += new Clockwork.Environment.DeleteAgentCallBack(env_DeleteAgent); env.StatUpdate += new Clockwork.Environment.StatUpdateCallBack(env_StatUpdate); env.TimerChange += new Clockwork.Environment.TimerCallBack(env_TimerChange); env.Complete += new Clockwork.Environment.CompleteCallBack(env_Complete); env.New(); // Disable the run controls btnStop.Enabled = false; // Add the Execution plan tree to the display executionTree = new ucExecutionTree(ref env); executionTree.Dock = DockStyle.Fill; spltInfo.Panel2.Controls.Add(executionTree); }
private void frmPathFinderDemo_Load(object sender, EventArgs e) { m_blnIsLoading = true; m_blnMouseDown = false; mGraphContext = BufferedGraphicsManager.Current; mBuffer1 = mGraphContext.Allocate(pnlViewPort.CreateGraphics(), pnlViewPort.DisplayRectangle); mBuffer1.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; mBuffer1.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit; m_Pathfinder = new PathFinder(); m_Pathfinder.InitialiseGraph(CELLS_UP, CELLS_DOWN, pnlViewPort.Width, pnlViewPort.Height); m_Pathfinder.InitialiseSourceTargetIndexes(); m_Pathfinder.ShowGraph = MenuGraph.Checked; m_Pathfinder.ShowTiles = MenuTiles.Checked; m_intMouseGridIndex = -1; ResetButtonAlgos(); m_Pathfinder.CurrentTerrainBrush = GetButtonTerrainBrush(); ReDraw(); m_blnIsLoading = false; }
public Form1() { InitializeComponent(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); this.Width = 640; this.Height = 480; pnlRenderArea.Top = 0; pnlRenderArea.Left = 0; pnlRenderArea.Width = ClientRectangle.Width; pnlRenderArea.Height = ClientRectangle.Height; // Retrieves the BufferedGraphicsContext for the // current application domain. context = BufferedGraphicsManager.Current; // Sets the maximum size for the primary graphics buffer // of the buffered graphics context for the application // domain. Any allocation requests for a buffer larger // than this will create a temporary buffered graphics // context to host the graphics buffer. context.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); // Allocates a graphics buffer the size of this form // using the pixel format of the Graphics created by // the Form.CreateGraphics() method, which returns a // Graphics object that matches the pixel format of the form. grafx = GetGraphics(pnlRenderArea); }
private BufferedGraphics AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) { if (Interlocked.CompareExchange(ref this.busy, 1, 0) != 0) { return this.AllocBufferInTempManager(targetGraphics, targetDC, targetRectangle); } this.targetLoc = new Point(targetRectangle.X, targetRectangle.Y); try { Graphics graphics; if (targetGraphics != null) { IntPtr hdc = targetGraphics.GetHdc(); try { graphics = this.CreateBuffer(hdc, -this.targetLoc.X, -this.targetLoc.Y, targetRectangle.Width, targetRectangle.Height); } finally { targetGraphics.ReleaseHdcInternal(hdc); } } else { graphics = this.CreateBuffer(targetDC, -this.targetLoc.X, -this.targetLoc.Y, targetRectangle.Width, targetRectangle.Height); } this.buffer = new BufferedGraphics(graphics, this, targetGraphics, targetDC, this.targetLoc, this.virtualSize); } catch { this.busy = 0; throw; } return this.buffer; }
private void InitializeGraphics() { this.DoubleBuffered = true; graphics = mainPictureBox.CreateGraphics(); bufferedGraphicsContext = new BufferedGraphicsContext(); bufferedGraphics = bufferedGraphicsContext.Allocate(graphics, new Rectangle(0, 0, mainPictureBox.Width, mainPictureBox.Height)); }
public MainForm() { InitializeComponent(); _VideoWindow = new VideoWindow(); _Brush = null; shemes = new Shemes(); tscbShemes.Items.Clear(); tscbShemes.Items.Add(shemes.GetCurrentShemeName()); tscbShemes.SelectedIndex = 0; LoadLastShemeName(); if (Program.PauseInsteadOfStop) tsmiPauseInsteadStop.Image = Properties.Resources.ok; else tsmiPauseInsteadStop.Image = null; brush = new SolidBrush(BackColor); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); this.Resize += new System.EventHandler(this.OnResize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint); UpdateRect(); context = BufferedGraphicsManager.Current; context.MaximumBuffer = rect.Size; grafx = context.Allocate(this.CreateGraphics(), rect); DrawToBuffer(grafx.Graphics); _Runner = new Thread(Runner); _Runner.Start(); _Loader = new Thread(new ParameterizedThreadStart(LoadTile)); }
private double t; // used for the level timer #endregion Fields #region Constructors /// <summary> /// Constructor that sets up graphics buffer and gameworld /// </summary> /// <param name="dc">Graphics object from the form</param> /// <param name="displayRectangle">Rectangle that is the size of the graphics object</param> public GameWorld(Graphics dc, Rectangle displayRectangle) { buffer = BufferedGraphicsManager.Current.Allocate(dc, displayRectangle); this.dc = buffer.Graphics; m = new Menu(this.dc); SetupGameWorld(); }
public void rendercontext() { gfx = null; Rectangle rc = new Rectangle(0, 0, canvasptc.Width, canvasptc.Height); gfx = context.Allocate(canvasptc.CreateGraphics(),rc); renderdata(gfx.Graphics); }
public void draw(MazeGenerator maze, BufferedGraphics buffer, int[,] mazeArray) { for (int i = 0; i < maze.height; i++) { for (int j = 0; j < maze.width; j++) { if (mazeArray[i, j] == 2) { if (j < 24 && mazeArray[i, j + 1] == 0) { buffer.Graphics.DrawImage(Image3, new Rectangle(20 * i, 20 * j, 20, 20)); } else { buffer.Graphics.DrawImage(Image1, new Rectangle(20 * i, 20 * j, 20, 20)); } } else { buffer.Graphics.DrawImage(Image2, new Rectangle(20 * i, 20 * j, 20, 20)); } } } }
public void update(BufferedGraphics buffer) { // PlayerSpaw(); //=====balas======== if (crea1==true) { balas[indicador].mover(); if (limit()==true) crea1 = false; } //=====power up ======== if (cont == 10) { pu_Spawn(1); posiciona_PU(); pu_draw(buffer); if (find_powerup() == true) { cont = 0; } } }
public MainForm() { InitializeComponent(); this.currentFileData = new GameData(32, 32); this.currentFileName = null; this.toolImages = new TextureBrush[7]; for (int i = 0; i < this.toolImages.Length; i++) { this.toolImages[i] = new TextureBrush(Image.FromFile("images/" + i + ".png")); } this.backgroundImage = new TextureBrush(Image.FromFile("images/checkerboard.png")); this.selectedTool = 1; this.graphicsContext = BufferedGraphicsManager.Current; this.graphics = graphicsContext.Allocate(this.StageEditBoard.CreateGraphics(), new Rectangle(0, 0, 32 * (int)EDIT_BOARD_SCALING, 32 * (int)EDIT_BOARD_SCALING)); for(int i = 0; i < MainForm.DIRECTIONS.Length; i++) this.StartDirection.Items.Add(DIRECTIONS[i]); this.LoadTextureFiles(); this.FileNew(null, null); }
public Environment(BufferedGraphics g, ImageList newEntities, int size, int newIterations, int newDuration) { rnd = new Random(System.Environment.TickCount); stats = new Dictionary<STATISTIC, double>(); results = new List<string>(); messageQueue = new MessageQueue(); Environment a = this; executionTree = new ExecutionTree(ref a); entities = newEntities; device = g; WorkerSupportsCancellation = true; speed = 5; // Determine the percent chance that a new agent will be introduced into the environment. // The higher the chance the more likely the size of the population will be larger. if (size == 0) populationSize = 0.10; else if (size == 1) populationSize = 0.25; else if (size == 2) populationSize = 0.50; // Set the run parameters iterations = newIterations; duration = newDuration * 60; timer = new TimeSpan(); }
protected override void Draw(BufferedGraphics g) { if (!GInformation.Gameinfo.IsIngame) return; var iValidPlayerCount = GInformation.Gameinfo.ValidPlayerCount; if (iValidPlayerCount == 0) return; if (GInformation.Player.Count <= 0) return; var iSingleHeight = Height; var fNewFontSize = (float) ((29.0/100)*iSingleHeight); var dtTimeStamp = DateTime.Now; var strTime = dtTimeStamp.ToLongTimeString(); g.Graphics.DrawString( "Time: " + strTime, new Font("Century Gothic", fNewFontSize, FontStyle.Regular), Brushes.White, Brushes.Black, (float) ((13.67/100)*Width), (float) ((24.0/100)*iSingleHeight), 1f, 1f, true); }
/// <summary> /// Konstruktor /// </summary> public MotorVisualization() { InitializeComponent(); wheel = Properties.Resources.kolecko; buffer = context.Allocate(pnlMotor.CreateGraphics(), pnlMotor.ClientRectangle); buffer.Graphics.DrawImageUnscaledAndClipped(wheel, pnlMotor.ClientRectangle); }
public override void Draw(System.Drawing.BufferedGraphics g) { try { g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y)); } catch { } }
public void rendercontext() { gfx = null; Rectangle rc = new Rectangle(0, 0, canvasptc.Width, canvasptc.Height); gfx = context.Allocate(canvasptc.CreateGraphics(), rc); renderdata(gfx.Graphics); }
protected BufferedGraphicsContext graphicContext = null; // методы сознания графичечких буферов #endregion Fields #region Constructors /// <summary> /// Инициализирует новый экземпляр класса /// </summary> /// <param name="g">Повехность на которой необходимо выполнять рисование</param> /// <param name="FrameToDraw">Область и положение, занимаемое графиком калибровки на форме</param> public GraphicDrawter(Graphics g, Rectangle FrameToDraw) { graphicContext = BufferedGraphicsManager.Current; graphicBuffer = graphicContext.Allocate(g, FrameToDraw); graphicBuffer.Graphics.SmoothingMode = SmoothingMode.AntiAlias; //graphicBuffer.Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; }
public SmoothPanel2() { GraphicManager = BufferedGraphicsManager.Current; GraphicManager.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); ManagedBackBuffer = GraphicManager.Allocate(this.CreateGraphics(), ClientRectangle); //SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true); }
//Constructor. This also creates the thread, which is running the gameloop. public GameWorld(Graphics dc, Rectangle displayRectangle) { WindowRectangle = displayRectangle; this.backBuffer = BufferedGraphicsManager.Current.Allocate(dc, displayRectangle); this.dc = backBuffer.Graphics; SetupWorld(); Thread t = new Thread(GameLoop); t.Start(); }
private void Form1_Load(object sender, EventArgs e) { pbBox.AllowDrop = true; BGC = BufferedGraphicsManager.Current; view.Window = new Rectangle(0, 0, pbBox.Width - 1, pbBox.Height - 1); grOffside = BGC.Allocate(pbBox.CreateGraphics(), view.Window); grOffside.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; grOffside.Graphics.SmoothingMode = SmoothingMode.HighQuality; timer.Enabled = true; }
public GraphicForm() { InitializeComponent(); pictureBox.BackColor = Color.Gray; currentContext = BufferedGraphicsManager.Current; myBuffer = currentContext.Allocate(pictureBox.CreateGraphics(), pictureBox.DisplayRectangle); this.graphic = myBuffer.Graphics; pen = new Pen(Color.Gold); figureList = new List<Figure>(); }
public DrawingSystem(Form form, EntityManager manager) : base(manager) { _form = form; _form.Invoke(new Action(() => { _context = BufferedGraphicsManager.Current; _buffer = _context.Allocate(_form.CreateGraphics(), _form.DisplayRectangle); })); }
public ProgressBarEx() : base() { _context = BufferedGraphicsManager.Current; _context.MaximumBuffer = new Size(Width+1, Height+1); _bufferedGraphics = _context.Allocate( CreateGraphics(), new Rectangle(Point.Empty, Size)); SetRegion(); }
protected override void OnResize(EventArgs eventargs) { if (ManagedBackBuffer != NO_MANAGED_BACK_BUFFER) ManagedBackBuffer.Dispose(); GraphicManager.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); ManagedBackBuffer = GraphicManager.Allocate(this.CreateGraphics(), ClientRectangle); this.Refresh(); }
public VideoScreen() { bufferContext = BufferedGraphicsManager.Current; width = Width; height = Height; bg = bufferContext.Allocate(CreateGraphics(), new Rectangle(0, 0, Width, Height)); g = bg.Graphics; InitializeComponent(); }
public void draw(BufferedGraphics buffer) { maze.draw(renderer, buffer); personaje.draw(renderer, buffer); if (crea1 == true) { bulletdraw(buffer); } }
/// <summary> /// Constructor /// </summary> /// <param name="dc"></param> /// <param name="displayRectangle"></param> public GameWorld(Graphics dc, Rectangle displayRectangle) { WindowRectangle = displayRectangle; this.backBuffer = BufferedGraphicsManager.Current.Allocate(dc, displayRectangle); this.dc = backBuffer.Graphics; objects = new List<GameObject>(); removeList = new List<GameObject>(); SetupDifferentWorlds(); SetupWorld(); }
private void doubleBufferControl_Resize(object sender, EventArgs e) { graphicManager.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); if (managedBackBuffer != null) managedBackBuffer.Dispose(); managedBackBuffer = graphicManager.Allocate(this.CreateGraphics(), ClientRectangle); this.Refresh(); }
void OnResize(object sender, EventArgs e) { if (ManagedBackBuffer != NO_MANAGED_BACK_BUFFER) ManagedBackBuffer.Dispose(); GraphicManager.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); ManagedBackBuffer = GraphicManager.Allocate(this.CreateGraphics(), ClientRectangle); this.Invalidate(); }
public UCNoteGraph() { InitializeComponent(); PitchStart = 0; PitchRange = 20; NoteWidth = 5; lastNoteLocation = new Point(0, Height); bufferedGraphicsContext = BufferedGraphicsManager.Current; bufferedGraphics = bufferedGraphicsContext.Allocate(CreateGraphics(), ClientRectangle); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true); }
private void LMSAPIForm_Load(object sender, EventArgs e) { this.cbRangoAngular.SelectedIndex = 0; this.cbRangoDistancia.SelectedIndex = 0; this.cbResAngular.SelectedIndex = 0; this.cbPuerto.SelectedIndex = 0; //crear herramientas graficas context = BufferedGraphicsManager.Current; gfx = null; resize_canvas(); }
private void stopWatch_Load(object sender, EventArgs e) { CurrentContext = BufferedGraphicsManager.Current; System.Drawing.BufferedGraphics bg = CurrentContext.Allocate(CreateGraphics(), ClientRectangle); bg.Graphics.Clear(SystemColors.Window); DrawLines(bg.Graphics); DrawNumbers(bg.Graphics); DrawHands(bg.Graphics); bg.Render(); }
private void stopWatch_Paint(object sender, PaintEventArgs e) { CurrentContext = BufferedGraphicsManager.Current; System.Drawing.BufferedGraphics bg = CurrentContext.Allocate(CreateGraphics(), ClientRectangle); bg.Graphics.Clear(Color.White); // DateTime now = DateTime.Now DrawLines(bg.Graphics); DrawNumbers(bg.Graphics); DrawHands(bg.Graphics); drawCircle(bg.Graphics); bg.Render(); }
private void timer1_Tick(object sender, EventArgs e) { CurrentContext = BufferedGraphicsManager.Current; System.Drawing.BufferedGraphics bg = CurrentContext.Allocate(CreateGraphics(), ClientRectangle); bg.Graphics.Clear(Color.White); currentTimePassed = DateTime.Now - startTime + pauseTime; DrawLines(bg.Graphics); DrawNumbers(bg.Graphics); DrawHands(bg.Graphics); drawCircle(bg.Graphics); bg.Render(); }
//Constructor public DXGDI_Interface(Form form) { // local copy of game form this.form = form; //Create drawing surface from game form formGraphics = form.CreateGraphics(); //Initialize back-buffer graphics currenContext = BufferedGraphicsManager.Current; backBuffer = currenContext.Allocate(formGraphics, form.ClientRectangle); //Initialize drawing brush blackBrush = new SolidBrush(Color.White); }
public void Reset() { if (!running) { pauseTime = TimeSpan.Zero; currentTimePassed = TimeSpan.Zero; CurrentContext = BufferedGraphicsManager.Current; System.Drawing.BufferedGraphics bg = CurrentContext.Allocate(CreateGraphics(), ClientRectangle); bg.Graphics.Clear(SystemColors.Window); DrawLines(bg.Graphics); DrawNumbers(bg.Graphics); DrawHands(bg.Graphics); bg.Render(); } }
public override void Draw(System.Drawing.BufferedGraphics g) { try { if (Octave == MIDI_Library.Octave.First) { g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y - 15)); } else if (Octave == MIDI_Library.Octave.Second) { g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y + 2)); } else if (Octave == MIDI_Library.Octave.Third) { g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y + 2)); } } catch { } }
public override void Draw(System.Drawing.BufferedGraphics g) { try { switch (Octave) { case MIDI_Library.Octave.First: g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y - 15)); break; case MIDI_Library.Octave.Second: g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y + 1)); break; case MIDI_Library.Octave.Third: g.Graphics.DrawImage(Image.FromFile(ImageFileName), new Point((int)X, (int)Y + 1)); break; } } catch { } }
private BufferedGraphics AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) { BufferedGraphicsContext tempContext = null; BufferedGraphics tempBuffer = null; try { tempContext = new BufferedGraphicsContext(); if (tempContext != null) { tempBuffer = tempContext.AllocBuffer(targetGraphics, targetDC, targetRectangle); tempBuffer.DisposeContext = true; } } finally { if (tempContext != null && (tempBuffer == null || (tempBuffer != null && !tempBuffer.DisposeContext))) { tempContext.Dispose(); } } return(tempBuffer); }
private BufferedGraphics AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) { BufferedGraphicsContext context = null; BufferedGraphics graphics = null; try { context = new BufferedGraphicsContext(); if (context != null) { graphics = context.AllocBuffer(targetGraphics, targetDC, targetRectangle); graphics.DisposeContext = true; } } finally { if ((context != null) && ((graphics == null) || ((graphics != null) && !graphics.DisposeContext))) { context.Dispose(); } } return(graphics); }
private void stopWatch_Resize(object sender, EventArgs e) { if (Width < Height) { radius = Width / 2; } else { radius = Height / 2; } center = new Point(Width / 2, Height / 2); center2 = new Point(Width / 2, Height / 3); CurrentContext = BufferedGraphicsManager.Current; System.Drawing.BufferedGraphics bg = CurrentContext.Allocate(CreateGraphics(), ClientRectangle); bg.Graphics.Clear(Color.White); DrawLines(bg.Graphics); DrawNumbers(bg.Graphics); DrawHands(bg.Graphics); drawCircle(bg.Graphics); bg.Render(); }
public BufferedGraphicsManagerWrapper(Panel panel, Action renderAction) : base(renderAction) { _bufferedGraphics = BufferedGraphicsManager.Current.Allocate(panel.CreateGraphics(), panel.DisplayRectangle); _wrapper = new BufferedGraphicsWrapper(_bufferedGraphics); }
public BufferedGraphicsWrapper(System.Drawing.BufferedGraphics bufferedGraphics) { _bufferedGraphics = bufferedGraphics; }
public void SetImageBuffer() { _imageBuffer = _currentBufferContext.Allocate(_pictureBox.CreateGraphics(), _pictureBox.DisplayRectangle); }
public BufferedGraphics Allocate(Graphics targetGraphics, Rectangle targetRectangle) { BufferedGraphics graphics = new BufferedGraphics(targetGraphics, targetRectangle); return(graphics); }
#pragma warning disable CA1822 private BufferedGraphics AllocBuffer(Graphics?targetGraphics, IntPtr targetDC, Rectangle targetRectangle) { BufferedGraphics graphics = new BufferedGraphics(targetGraphics, targetDC, targetRectangle); return(graphics); }