internal void LoadPixelData(BinaryReverseReader reverseReader) { Debug.WriteLine("Channel.LoadPixelData started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); Data = reverseReader.ReadBytes(Length); using (BinaryReverseReader imageReader = DataReader) { ImageCompression = (ImageCompression)imageReader.ReadInt16(); Int32 bytesPerRow = 0; switch (Layer.PsdFile.Depth) { case 1: bytesPerRow = Layer.Rect.Width; //NOT sure break; case 8: bytesPerRow = Layer.Rect.Width; break; case 16: bytesPerRow = Layer.Rect.Width * 2; break; } ImageData = new Byte[Layer.Rect.Height * bytesPerRow]; switch (ImageCompression) { case ImageCompression.Raw: imageReader.Read(ImageData, 0, ImageData.Length); break; case ImageCompression.Rle: { Int32[] rowLengthList = new Int32[Layer.Rect.Height]; for (Int32 i = 0; i < rowLengthList.Length; i++) { rowLengthList[i] = imageReader.ReadInt16(); } for (Int32 i = 0; i < Layer.Rect.Height; i++) { Int32 rowIndex = i * Layer.Rect.Width; RleHelper.DecodedRow(imageReader.BaseStream, ImageData, rowIndex, bytesPerRow); //if (rowLenghtList[i] % 2 == 1) // readerImg.ReadByte(); } } break; } } }
public PsdFile Load(Stream stream) { //binary reverse reader reads data types in big-endian format. BinaryReverseReader reader = new BinaryReverseReader(stream); #region "Headers" //The headers area is used to check for a valid PSD file Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); String signature = new String(reader.ReadChars(4)); if (signature != "8BPS") { throw new IOException("Bad or invalid file stream supplied"); } //get the version number, should be 1 always if ((Version = reader.ReadInt16()) != 1) { throw new IOException("Invalid version number supplied"); } //get rid of the 6 bytes reserverd in PSD format reader.BaseStream.Position += 6; //get the rest of the information from the PSD file. //Everytime ReadInt16() is called, it reads 2 bytes. //Everytime ReadInt32() is called, it reads 4 bytes. _channels = reader.ReadInt16(); _rows = reader.ReadInt32(); _columns = reader.ReadInt32(); _depth = reader.ReadInt16(); ColorMode = (ColorModes)reader.ReadInt16(); //by end of headers, the reader has read 26 bytes into the file. #endregion //End Headers #region "ColorModeData" Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); UInt32 paletteLength = reader.ReadUInt32(); //readUint32() advances the reader 4 bytes. if (paletteLength > 0) { ColorModeData = reader.ReadBytes((Int32)paletteLength); } #endregion //End ColorModeData #region "Loading Image Resources" //This part takes extensive use of classes that I didn't write therefore //I can't document much on what they do. Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); _imageResources.Clear(); UInt32 imgResLength = reader.ReadUInt32(); if (imgResLength <= 0) { return(null); } Int64 startPosition = reader.BaseStream.Position; while ((reader.BaseStream.Position - startPosition) < imgResLength) { ImageResource imgRes = new ImageResource(reader); ResourceIDs resID = (ResourceIDs)imgRes.ID; switch (resID) { case ResourceIDs.ResolutionInfo: imgRes = new ResolutionInfo(imgRes); break; case ResourceIDs.Thumbnail1: case ResourceIDs.Thumbnail2: imgRes = new Thumbnail(imgRes); break; case ResourceIDs.AlphaChannelNames: imgRes = new AlphaChannels(imgRes); break; } _imageResources.Add(imgRes); } // make sure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = startPosition + imgResLength; #endregion //End LoadingImageResources #region "Layer and Mask Info" //We are gonna load up all the layers and masking of the PSD now. Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); UInt32 layersAndMaskLength = reader.ReadUInt32(); if (layersAndMaskLength <= 0) { return(null); } //new start position startPosition = reader.BaseStream.Position; //Lets start by loading up all the layers LoadLayers(reader); //we are done the layers, load up the masks LoadGlobalLayerMask(reader); // make sure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = startPosition + layersAndMaskLength; #endregion //End Layer and Mask info #region "Loading Final Image" //we have loaded up all the information from the PSD file //into variables we can use later on. //lets finish loading the raw data that defines the image //in the picture. Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); ImageCompression = (ImageCompression)reader.ReadInt16(); ImageData = new Byte[_channels][]; //--------------------------------------------------------------- if (ImageCompression == ImageCompression.Rle) { // The RLE-compressed data is proceeded by a 2-byte data count for each row in the data, // which we're going to just skip. reader.BaseStream.Position += _rows * _channels * 2; } //--------------------------------------------------------------- Int32 bytesPerRow = 0; switch (_depth) { case 1: bytesPerRow = _columns; //NOT Shure break; case 8: bytesPerRow = _columns; break; case 16: bytesPerRow = _columns * 2; break; } //--------------------------------------------------------------- for (Int32 ch = 0; ch < _channels; ch++) { ImageData[ch] = new Byte[_rows * bytesPerRow]; switch (ImageCompression) { case ImageCompression.Raw: reader.Read(ImageData[ch], 0, ImageData[ch].Length); break; case ImageCompression.Rle: { for (Int32 i = 0; i < _rows; i++) { Int32 rowIndex = i * _columns; RleHelper.DecodedRow(reader.BaseStream, ImageData[ch], rowIndex, bytesPerRow); } } break; } } #endregion //End LoadingFinalImage return(this); } //end Load()
internal void LoadPixelData(BinaryReverseReader reader) { Debug.WriteLine("Mask.LoadPixelData started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); if (Rect.IsEmpty || Layer.SortedChannels.ContainsKey(-2) == false) { return; } Channel maskChannel = Layer.SortedChannels[-2]; maskChannel.Data = reader.ReadBytes(maskChannel.Length); using (BinaryReverseReader readerImg = maskChannel.DataReader) { maskChannel.ImageCompression = (ImageCompression)readerImg.ReadInt16(); int bytesPerRow = 0; switch (Layer.PsdFile.Depth) { case 1: bytesPerRow = Rect.Width; //NOT Shure break; case 8: bytesPerRow = Rect.Width; break; case 16: bytesPerRow = Rect.Width * 2; break; } maskChannel.ImageData = new byte[Rect.Height * bytesPerRow]; // Fill Array for (int i = 0; i < maskChannel.ImageData.Length; i++) { maskChannel.ImageData[i] = 0xAB; } ImageData = (byte[])maskChannel.ImageData.Clone(); switch (maskChannel.ImageCompression) { case ImageCompression.Raw: readerImg.Read(maskChannel.ImageData, 0, maskChannel.ImageData.Length); break; case ImageCompression.Rle: { int[] rowLenghtList = new int[Rect.Height]; for (int i = 0; i < rowLenghtList.Length; i++) { rowLenghtList[i] = readerImg.ReadInt16(); } for (int i = 0; i < Rect.Height; i++) { int rowIndex = i * Rect.Width; RleHelper.DecodedRow(readerImg.BaseStream, maskChannel.ImageData, rowIndex, bytesPerRow); } } break; } ImageData = (byte[])maskChannel.ImageData.Clone(); } }