/// <summary> /// Constructs a new P3Path with the given points, point types, fill mode and pen. /// </summary> /// <param name="pts">The points in the path.</param> /// <param name="types">The types of the points in the path.</param> /// <param name="fillMode">The fill mode to use when rendering this node.</param> /// <param name="pen">The pen to use when rendering this node.</param> public P3Path(PointF[] pts, byte[] types, FillMode fillMode, Pen pen) { path = new GraphicsPath(pts, types, fillMode); this.pen = pen; UpdateBoundsFromPath(); }
/// <summary> /// Constructs a new P3Path with the given points, point types and fill mode. /// </summary> /// <param name="pts">The points in the path.</param> /// <param name="types">The types of the points in the path.</param> /// <param name="fillMode">The fill mode to use when rendering this node.</param> public P3Path(PointF[] pts, byte[] types, FillMode fillMode) : this(pts, types, fillMode, DEFAULT_PEN) { }