/// <summary> /// Return a connection to the pool for someone else to use. /// </summary> /// <param name="fileName">The filename of the pool to use</param> /// <param name="hdl">The connection handle to pool</param> /// <param name="version">The pool version the handle was created under</param> /// <remarks> /// If the version numbers don't match between the connection and the pool, then the handle is discarded. /// </remarks> internal static void Add(string fileName, SQLiteConnectionHandle hdl, int version) { lock (_connections) { // If the queue doesn't exist in the pool, then it must've been cleared sometime after the connection was created. Pool queue; if (_connections.TryGetValue(fileName, out queue) == true && version == queue.PoolVersion) { ResizePool(queue, true); Queue <WeakReference> poolQueue = queue.Queue; if (poolQueue == null) { return; } poolQueue.Enqueue(new WeakReference(hdl, false)); Interlocked.Increment(ref _poolClosed); } else { hdl.Close(); } GC.KeepAlive(hdl); } }
/////////////////////////////////////////////////////////////////////// /// <summary> /// Adds a connection to the pool of those associated with the /// specified database file name. /// </summary> /// <param name="fileName"> /// The database file name. /// </param> /// <param name="handle"> /// The database connection handle. /// </param> /// <param name="version"> /// The connection pool version at the point the database connection /// handle was received from the connection pool. This is also the /// connection pool version that the database connection handle was /// created under. /// </param> internal static void Add( string fileName, SQLiteConnectionHandle handle, int version ) { ISQLiteConnectionPool connectionPool = GetConnectionPool(); if (connectionPool != null) { connectionPool.Add(fileName, handle, version); } else { lock (_syncRoot) { // // NOTE: If the queue does not exist in the pool, then it // must have been cleared sometime after the // connection was created. // PoolQueue queue; if (_queueList.TryGetValue(fileName, out queue) && (version == queue.PoolVersion)) { ResizePool(queue, true); Queue <WeakReference> poolQueue = queue.Queue; if (poolQueue == null) { return; } poolQueue.Enqueue(new WeakReference(handle, false)); Interlocked.Increment(ref _poolClosed); } else { handle.Close(); } GC.KeepAlive(handle); } } }
internal static void Add(string fileName, SQLiteConnectionHandle hdl, int version) { lock (_connections) { Pool pool; if (_connections.TryGetValue(fileName, out pool) && (version == pool.PoolVersion)) { ResizePool(pool, true); pool.Queue.Enqueue(new WeakReference(hdl, false)); GC.KeepAlive(hdl); } else { hdl.Close(); } } }
/// <summary> /// Return a connection to the pool for someone else to use. /// </summary> /// <param name="fileName">The filename of the pool to use</param> /// <param name="hdl">The connection handle to pool</param> /// <param name="version">The pool version the handle was created under</param> /// <remarks> /// If the version numbers don't match between the connection and the pool, then the handle is discarded. /// </remarks> internal static void Add(string fileName, SQLiteConnectionHandle hdl, int version) { lock (_connections) { // If the queue doesn't exist in the pool, then it must've been cleared sometime after the connection was created. Pool queue; if (_connections.TryGetValue(fileName, out queue) == true && version == queue.PoolVersion) { ResizePool(queue, true); Queue<WeakReference> poolQueue = queue.Queue; if (poolQueue == null) return; poolQueue.Enqueue(new WeakReference(hdl, false)); Interlocked.Increment(ref _poolClosed); } else { hdl.Close(); } GC.KeepAlive(hdl); } }
/////////////////////////////////////////////////////////////////////// /// <summary> /// Adds a connection to the pool of those associated with the /// specified database file name. /// </summary> /// <param name="fileName"> /// The database file name. /// </param> /// <param name="handle"> /// The database connection handle. /// </param> /// <param name="version"> /// The connection pool version at the point the database connection /// handle was received from the connection pool. This is also the /// connection pool version that the database connection handle was /// created under. /// </param> internal static void Add( string fileName, SQLiteConnectionHandle handle, int version ) { ISQLiteConnectionPool connectionPool = GetConnectionPool(); if (connectionPool != null) { connectionPool.Add(fileName, handle, version); } else { lock (_syncRoot) { // // NOTE: If the queue does not exist in the pool, then it // must have been cleared sometime after the // connection was created. // PoolQueue queue; if (_queueList.TryGetValue(fileName, out queue) && (version == queue.PoolVersion)) { ResizePool(queue, true); Queue<WeakReference> poolQueue = queue.Queue; if (poolQueue == null) return; poolQueue.Enqueue(new WeakReference(handle, false)); Interlocked.Increment(ref _poolClosed); } else { handle.Close(); } GC.KeepAlive(handle); } } }