/// <summary> /// Apply Aggregate Pushdown over the tree in the given plan complier state. /// </summary> /// <param name="planCompilerState"></param> internal static void Process(PlanCompiler planCompilerState) { AggregatePushdown aggregatePushdown = new AggregatePushdown(planCompilerState.Command); aggregatePushdown.Process(); }
/// <summary> /// The real driver. /// </summary> /// <param name="providerCommands">list of provider commands</param> /// <param name="resultColumnMap">column map for the result</param> /// <param name="entitySets">the entity sets exposed in this query</param> private void Compile(out List <ProviderCommandInfo> providerCommands, out ColumnMap resultColumnMap, out int columnCount, out Common.Utils.Set <md.EntitySet> entitySets) { Initialize(); // initialize the ITree string beforePreProcessor = String.Empty; string beforeAggregatePushdown = String.Empty; string beforeNormalization = String.Empty; string beforeNTE = String.Empty; string beforeProjectionPruning1 = String.Empty; string beforeNestPullup = String.Empty; string beforeProjectionPruning2 = String.Empty; string beforeTransformationRules1 = String.Empty; string beforeProjectionPruning3 = String.Empty; string beforeTransformationRules2 = String.Empty; string beforeJoinElimination1 = String.Empty; string beforeTransformationRules3 = String.Empty; string beforeJoinElimination2 = String.Empty; string beforeTransformationRules4 = String.Empty; string beforeCodeGen = String.Empty; // // We always need the pre-processor and the codegen phases. // It is generally a good thing to run through the transformation rules, and // the projection pruning phases. // The "optional" phases are AggregatePushdown, Normalization, NTE, NestPullup and JoinElimination // m_neededPhases = (1 << (int)PlanCompilerPhase.PreProcessor) | // (1 << (int)PlanCompilerPhase.AggregatePushdown) | // (1 << (int)PlanCompilerPhase.Normalization) | // (1 << (int)PlanCompilerPhase.NTE) | (1 << (int)PlanCompilerPhase.ProjectionPruning) | // (1 << (int)PlanCompilerPhase.NestPullup) | (1 << (int)PlanCompilerPhase.Transformations) | // (1 << (int)PlanCompilerPhase.JoinElimination) | (1 << (int)PlanCompilerPhase.CodeGen); // Perform any necessary preprocessing StructuredTypeInfo typeInfo; Dictionary <md.EdmFunction, md.EdmProperty[]> tvfResultKeys; beforePreProcessor = SwitchToPhase(PlanCompilerPhase.PreProcessor); PreProcessor.Process(this, out typeInfo, out tvfResultKeys); entitySets = typeInfo.GetEntitySets(); if (IsPhaseNeeded(PlanCompilerPhase.AggregatePushdown)) { beforeAggregatePushdown = SwitchToPhase(PlanCompilerPhase.AggregatePushdown); AggregatePushdown.Process(this); } if (IsPhaseNeeded(PlanCompilerPhase.Normalization)) { beforeNormalization = SwitchToPhase(PlanCompilerPhase.Normalization); Normalizer.Process(this); } // Eliminate "structured" types. if (IsPhaseNeeded(PlanCompilerPhase.NTE)) { beforeNTE = SwitchToPhase(PlanCompilerPhase.NTE); NominalTypeEliminator.Process(this, typeInfo, tvfResultKeys); } // Projection pruning - eliminate unreferenced expressions if (IsPhaseNeeded(PlanCompilerPhase.ProjectionPruning)) { beforeProjectionPruning1 = SwitchToPhase(PlanCompilerPhase.ProjectionPruning); ProjectionPruner.Process(this); } // Nest Pull-up on the ITree if (IsPhaseNeeded(PlanCompilerPhase.NestPullup)) { beforeNestPullup = SwitchToPhase(PlanCompilerPhase.NestPullup); NestPullup.Process(this); //If we do Nest Pull-up, we should again do projection pruning beforeProjectionPruning2 = SwitchToPhase(PlanCompilerPhase.ProjectionPruning); ProjectionPruner.Process(this); } // Run transformations on the tree if (IsPhaseNeeded(PlanCompilerPhase.Transformations)) { bool projectionPrunningNeeded = ApplyTransformations(ref beforeTransformationRules1, TransformationRulesGroup.All); if (projectionPrunningNeeded) { beforeProjectionPruning3 = SwitchToPhase(PlanCompilerPhase.ProjectionPruning); ProjectionPruner.Process(this); ApplyTransformations(ref beforeTransformationRules2, TransformationRulesGroup.Project); } } // Join elimination if (IsPhaseNeeded(PlanCompilerPhase.JoinElimination)) { beforeJoinElimination1 = SwitchToPhase(PlanCompilerPhase.JoinElimination); bool modified = JoinElimination.Process(this); if (modified) { ApplyTransformations(ref beforeTransformationRules3, TransformationRulesGroup.PostJoinElimination); beforeJoinElimination2 = SwitchToPhase(PlanCompilerPhase.JoinElimination); modified = JoinElimination.Process(this); if (modified) { ApplyTransformations(ref beforeTransformationRules4, TransformationRulesGroup.PostJoinElimination); } } } // Code generation beforeCodeGen = SwitchToPhase(PlanCompilerPhase.CodeGen); CodeGen.Process(this, out providerCommands, out resultColumnMap, out columnCount); #if DEBUG // GC.KeepAlive makes FxCop Grumpy. int size = beforePreProcessor.Length; size = beforeAggregatePushdown.Length; size = beforeNormalization.Length; size = beforeNTE.Length; size = beforeProjectionPruning1.Length; size = beforeNestPullup.Length; size = beforeProjectionPruning2.Length; size = beforeTransformationRules1.Length; size = beforeProjectionPruning3.Length; size = beforeTransformationRules2.Length; size = beforeJoinElimination1.Length; size = beforeTransformationRules3.Length; size = beforeJoinElimination2.Length; size = beforeTransformationRules4.Length; size = beforeCodeGen.Length; #endif // All done return; }