Equals() public method

public Equals ( object value ) : bool
value object
return bool
示例#1
0
        private void PoolCreateRequest(object state)
        {
            // called by pooler to ensure pool requests are currently being satisfied -
            // creation mutex has not been obtained

            if (State.Running == _state)
            {
                // in case WaitForPendingOpen ever failed with no subsequent OpenAsync calls,
                // start it back up again
                if (!_pendingOpens.IsEmpty && _pendingOpensWaiting == 0)
                {
                    Thread waitOpenThread = new Thread(WaitForPendingOpen);
                    waitOpenThread.IsBackground = true;
                    waitOpenThread.Start();
                }

                // Before creating any new objects, reclaim any released objects that were
                // not closed.
                ReclaimEmancipatedObjects();

                if (!ErrorOccurred)
                {
                    if (NeedToReplenish)
                    {
                        // Check to see if pool was created using integrated security and if so, make
                        // sure the identity of current user matches that of user that created pool.
                        // If it doesn't match, do not create any objects on the ThreadPool thread,
                        // since either Open will fail or we will open a object for this pool that does
                        // not belong in this pool.  The side effect of this is that if using integrated
                        // security min pool size cannot be guaranteed.
                        if (UsingIntegrateSecurity && !_identity.Equals(DbConnectionPoolIdentity.GetCurrent()))
                        {
                            return;
                        }
                        int waitResult = BOGUS_HANDLE;
                        try
                        {
                            try { }
                            finally
                            {
                                waitResult = WaitHandle.WaitAny(_waitHandles.GetHandles(withCreate: true), CreationTimeout);
                            }
                            if (CREATION_HANDLE == waitResult)
                            {
                                DbConnectionInternal newObj;

                                // Check ErrorOccurred again after obtaining mutex
                                if (!ErrorOccurred)
                                {
                                    while (NeedToReplenish)
                                    {
                                        // Don't specify any user options because there is no outer connection associated with the new connection
                                        newObj = CreateObject(owningObject: null, userOptions: null, oldConnection: null);

                                        // We do not need to check error flag here, since we know if
                                        // CreateObject returned null, we are in error case.
                                        if (null != newObj)
                                        {
                                            PutNewObject(newObj);
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                }
                            }
                            else if (WaitHandle.WaitTimeout == waitResult)
                            {
                                // do not wait forever and potential block this worker thread
                                // instead wait for a period of time and just requeue to try again
                                QueuePoolCreateRequest();
                            }
                        }
                        finally
                        {
                            if (CREATION_HANDLE == waitResult)
                            {
                                // reuse waitResult and ignore its value
                                _waitHandles.CreationSemaphore.Release(1);
                            }
                        }
                    }
                }
            }
        }