private void PlayerTrackingBackgroundWorkerProgressChanged(object sender, ProgressChangedEventArgs e) { if (e.ProgressPercentage < 0) { lblPlayerCoords.Text = "(?,?)"; return; } PlayerLocation location = (PlayerLocation) e.UserState; if (m_LastKnownLocation.X == location.X && m_LastKnownLocation.Y == location.Y && m_LastKnownLocation.Facet == location.Facet) { // There has been no change in location. return; } m_LastKnownLocation = location; if (mapViewer.Map != location.Facet) { mapViewer.Map = location.Facet; } mapViewer.SetLocation(location.X, location.Y); lblPlayerCoords.Text = string.Concat('(', location.X, ',', location.Y, ')'); }
private void imageProcessor_ProgressChanged(object sender, ProgressChangedEventArgs e) { progressBar.Style = ProgressBarStyle.Continuous; if (filters.Count > 0) { int percent = (loadedFilters * 10) + (e.ProgressPercentage * 10 / 100) * 100 / (totalFilters * 10); statusTxt.Text = "Loading filters... " + percent + "%"; progressBar.Value = percent; } else { if (e.ProgressPercentage < 0) { progressBar.Value = 0; } else if (e.ProgressPercentage > 100) { progressBar.Value = 100; } else { progressBar.Value = e.ProgressPercentage; } } }
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { // Change the value of the ProgressBar to the BackgroundWorker progress. progressBar1.Value = e.ProgressPercentage; // Set the text. this.Text = e.ProgressPercentage.ToString(); }
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { if (e.ProgressPercentage < this.progressBar1.Maximum) { this.progressBar1.Value = e.ProgressPercentage; } }
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e) { progressBar1.Maximum = 100; progressBar1.Value = e.ProgressPercentage; // show downloading message SetLabel(line1, string.Format(Properties.Resources.ID_DOWNLOADINGFILE, downloadFile, e.ProgressPercentage)); }
//public event EventHandler<AsyncPrototypeLoader.LoadResults> LoadComplete; //private PrefabWithDatabase _prefab; //public void LoadPrototypes(PrefabWithDatabase prefab) //{ // Visibility = System.Windows.Visibility.Visible; // _prefab = prefab; // prefab.LoadProgressChanged += new ProgressChangedEventHandler(LoadPtypes_ProgressChanged); // prefab.LoadProgressComplete += new EventHandler<AsyncPrototypeLoader.LoadResults>(LoadPtypes_RunWorkerCompleted); // prefab.LoadPtypesFromDBAsync(); //} //private void LoadPtypes_RunWorkerCompleted(object sender, AsyncPrototypeLoader.LoadResults e) //{ // LoadProgress.Visibility = System.Windows.Visibility.Hidden; // LoadProgressLabel.Visibility = System.Windows.Visibility.Hidden; // if (LoadComplete != null) // { // LoadComplete(sender, e); // } // Visibility = System.Windows.Visibility.Hidden; //} private void LoadPtypes_ProgressChanged(object sender, ProgressChangedEventArgs e) { string state = e.UserState as string; switch (state) { case "prototypes": LoadProgressLabel.Content = "Loading Prototypes..."; LoadProgress.IsIndeterminate = false; LoadProgress.Minimum = 0; LoadProgress.Maximum = 100; LoadProgress.Value = e.ProgressPercentage; break; case "rebuilding": LoadProgress.IsIndeterminate = true; LoadProgressLabel.Content = "Building data structures..."; break; case "connecting": LoadProgress.IsIndeterminate = true; LoadProgressLabel.Content = "Connecting to database..."; break; case "cancel": Visibility = System.Windows.Visibility.Hidden; break; } }
void bg_ProgressChanged(object sender, ProgressChangedEventArgs e) { progressBar1.Value = e.ProgressPercentage; GPoint p = (GPoint)e.UserState; this.Text = "Static Map maker: Downloading[" + p + "]: " + tileArea.IndexOf(p) + " of " + tileArea.Count; }
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { args arg = (args)e.UserState; var row = dataSetHistogram.tabKeywords.FindByKeyword(arg.keyword); if (row == null) { row = dataSetHistogram.tabKeywords.NewtabKeywordsRow(); row.Keyword = arg.keyword; dataSetHistogram.tabKeywords.AddtabKeywordsRow(row); } row.BeginEdit(); row.Keyword = arg.keyword; string cat2 = arg.category; if (cat2.Contains(" ")) { string[] xx = cat2.Split(' '); cat2 = xx[0]; } cat2 = cat2 + "Hits"; if (row.Table.Columns.Contains(cat2)) row[cat2] = (int)row[cat2] + 1; else System.Diagnostics.Debug.WriteLine("Booh"); row.EndEdit(); row.AcceptChanges(); }
//void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) //{ // this.Close();//执行完之后,直接关闭页面 //} void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { this.progressBar.Value = e.ProgressPercentage; this.labelText.Text = (null != e.UserState) ? e.UserState.ToString() : ""; //this.progressBar1.Value = e.ProgressPercentage; //this.textBox1.AppendText(e.UserState.ToString());//主窗体传过来的值,通过e.UserState.ToString()来接受 }
private void ScannerProgressChanged(object sender, ProgressChangedEventArgs e) { var state = (RepositoryScannerState)e.UserState; View.SetCurrentRepository(state.CurrentRepository); View.SetCurrentPath(state.CurrentPath); View.SetProgress(e.ProgressPercentage); }
protected void applyProgress(ProgressBar progress, ProgressChangedEventArgs e) { if(e.message!=null) progress.Text = e.message; progress.Sensitive = e.state== ProgressState.None; //progress. //progress.IsIndeterminate = e.state== ProgressState.Indeterminate; switch(e.state) { case ProgressState.Normal: //progress.Foreground = default_progress_color; break; case ProgressState.Error: //progress.Foreground = Brushes.Red; break; case ProgressState.Wait: //progress.Foreground = Brushes.Yellow; break; } progress.Visible = true; if(e.max==0) progress.Fraction = 0; else { progress.Fraction = (double)e.max/(double)e.value; } }
private void OnProcessingProgress(ProgressChangedEventArgs e) { if (Progress != null) { Progress(this, e); } }
void ProgressChanged(object state, ProgressChangedEventArgs p) { if (p.ProgressPercentage == 100) { dte.Debugger.Stop(true); } }
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { progressBar1.Value = e.ProgressPercentage; PedigreeSymbolRow psr = (PedigreeSymbolRow)e.UserState; flowLayoutPanel1.Controls.Add(psr); label1.Text = flowLayoutPanel1.Controls.Count.ToString(); }
private void Background_worker_infinit_Update_Queen(object sender, ProgressChangedEventArgs e) { if (top_fitness_ != e.ProgressPercentage) { top_fitness_ = e.ProgressPercentage; DrawQueens(genetic_algoithm_.GetTop() as NQueenGene); } }
private void Indexer_ProgressChanged(object sender, ProgressChangedEventArgs e) { DecodingProgress ip = (DecodingProgress)e.UserState; if (!String.IsNullOrEmpty(ip.Message)) { textBox.AppendText(ip.Message + Environment.NewLine); } if (!String.IsNullOrEmpty(ip.ETA)) { labelETA.Text = String.Format(Properties.Resources.ETA, ip.ETA); } if (e.ProgressPercentage > 0) { progressBar.Value = e.ProgressPercentage; } if (ip.DecodingState == DecodingProgress.State.Failure) { btnDone.Text = Properties.Resources.CloseIndexingForm; } if (ip.DecodingState == DecodingProgress.State.Finished) { indexingRunning = false; labelETA.Text = Properties.Resources.IndexingDoneETA; DialogResult = btnDone.Enabled ? DialogResult.OK : DialogResult.Abort; Close(); } }
private void OnUploadProgressChanged(object sender, ProgressChangedEventArgs e) { if (ProgressChanged != null) { ProgressChanged(sender, e); } }
void downBackgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { if (ProgressChanged != null) { ProgressChanged(e.ProgressPercentage); } }
void OnWorkerProgressChanged(object sender, ProgressChangedEventArgs e) { if (this.EnsureProcessProgressChanged != null) { this.EnsureProcessProgressChanged(this, e); } }
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { progressBar1.Value = e.ProgressPercentage; ActiveSurveyRow asr = (ActiveSurveyRow)e.UserState; flowLayoutPanel1.Controls.Add(asr); loadCountLabel.Text = flowLayoutPanel1.Controls.Count.ToString(); }
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { if(progressBar.Value != e.ProgressPercentage) progressBar.Value = e.ProgressPercentage; if (e.UserState != null) label.Text = string.Format(MessageFormat, e.UserState); }
void b1_ProgressChanged(object sender, ProgressChangedEventArgs b1) { TimeSpan t = TimeSpan.FromSeconds(b1.ProgressPercentage); string b1TimeFormatted = string.Format("{1:D2}:{2:D2}", t.Hours, t.Minutes, t.Seconds, t.Milliseconds); SetText(labelTimeText, b1TimeFormatted.ToString()); this.CaptureInterface.DisplayInGameText(b1TimeFormatted.ToString()); }
public static void GetDevieBackgroundWorkerOnProgressChanged(object sender, ProgressChangedEventArgs e) { CheckedListBox c = (CheckedListBox)_o[0]; Button stb = (Button)_o[1]; if (Device.Count == 0) { c.Items.Clear(); stb.Enabled = false; } else { foreach (string de in Device) { if (!c.Items.Contains(de)) c.Items.Add(de); } List<string> del = (from string s in c.Items where !Device.Contains(s) select s).ToList(); // ReSharper disable once ForCanBeConvertedToForeach for (int i = 0; i < del.Count; i++) { c.Items.Remove(del[i]); } stb.Enabled = true; } }
public void ProgressChanged(object sender, ProgressChangedEventArgs e) { if (e.UserState is WorkerProgressUserState) { var eState = (WorkerProgressUserState)e.UserState; if (eState.IsProgress) { int progressBarIndex = Math.Min(eState.ProgressBarIndex, this.progressBars.Length - 1); var pb = this.progressBars[progressBarIndex]; if (eState.ProgressValue >= 100) { pb.Value = 100; } else { pb.Value = (int)eState.ProgressValue; } } else { AddLine(eState.LabelText); } } if (e.UserState is string) { AddLine((string)e.UserState); } this.progressBars[0].Value = e.ProgressPercentage; }
protected void ProgressChanged(object sender, ProgressChangedEventArgs e) { if (e.UserState is ProgressChangedArgs) { ProgressChangedArgs args = (ProgressChangedArgs)e.UserState; args.main.SetMaxProgress(args.maxProgress); if (args.header.Length > 0) { args.main.SetHeader(args.header); } if (args.message.Length > 0) { args.main.SetMessage(args.message); } if (e.ProgressPercentage < 0) { args.main.IncrementProgress(); } else { args.main.SetProgress(e.ProgressPercentage); } } else if (e.UserState is Installer) { (e.UserState as Installer).IncrementProgress(); } updating = false; }
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e) { if (FileCheckProgressChanged != null) { FileCheckProgressChanged((float)e.UserState); } }
protected virtual void OnExportProgressChanged(ProgressChangedEventArgs e) { if (ExportProgressChanged != null) { ExportProgressChanged(this, e); } }
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { if (UploadFileProgressChangedToDo != null) { UploadFileProgressChangedToDo(null, new AltProgressChangedEventArgs(e.ProgressPercentage / 2)); } }
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { curDiv += 1; string s = (string)e.UserState; label5.Text = curDiv.ToString() + " / " + divCount.ToString() + " : " + s; }
public void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { string con; if (e.ProgressPercentage == 1) button1.Enabled = true; if (checkBox1.Checked==true) { try { transfer tr = (transfer)e.UserState; con = tr.SourceDns + " " + tr.DestDns + " " + tr.state + "\r\n"; textBox1.Text = textBox1.Text + con; } catch { textBox1.Text = " "; } } else { try { TcpConnectionInformation tcp = (TcpConnectionInformation)e.UserState; con = tcp.LocalEndPoint + " : " +" "+ tcp.RemoteEndPoint + " " + tcp.State + "\r\n"; textBox1.Text = textBox1.Text + con; } catch { textBox1.Text = " "; } } }
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { }
private void BackgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { pbStatus.Value = e.ProgressPercentage; }
private void wkrCopia_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { //pd01.ShowDialog(); //pd01.ReportProgress(e.ProgressPercentage, "Copia de archivos", e.UserState.ToString()); pbFile.Value = e.ProgressPercentage; }
private void BackgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { // tb3.Text = "Синхронизированно " + e.ProgressPercentage.ToString();// + ((vsegofiles - kolvozagr + e.ProgressPercentage).ToString() + " файлов из " + vsegofiles); // pb1.Value = e.ProgressPercentage; }
private void backgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { progressBar.Value = e.ProgressPercentage; }
/// <summary> /// A handler to event backgroundWorker.ReportProgress /// Accepts an Item as its argument /// </summary> /// <param name="sender">sender object</param> /// <param name="e">an Item</param> private void BackgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.mProgressBar.Value = e.ProgressPercentage; this.mStatusLabel.Content = (string)e.UserState; }
private void transcribe_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { progressBar.Value = e.ProgressPercentage; }
private void Downloader_ChangeProgress(object sender, System.ComponentModel.ProgressChangedEventArgs e) { // when download file was changed // 20%, 30%, 80%, ... Console.WriteLine("{0}%", e.ProgressPercentage); }
private void deviceSearcher_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.RaiseProgressChangeEvent(new UploadMgrProgressChangedEventArgs("Поиск контроллера...", e.ProgressPercentage)); }
// The ProgressChanged event is raised by the DoWork method. // This event handler does work that is internal to the // control. In this case, the text is toggled between its // light and dark state, and the control is told to // repaint itself. private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.isLit = !this.isLit; this.Refresh(); }
private void BackgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { tb3.Content = "Синхронизированно " + e.ProgressPercentage.ToString() + " из " + vsegofiles.ToString(); pb1.Value = e.ProgressPercentage; }
// Запускается при измении прогресса вызов worker.ReportProgress(1,"Бот стартовал"); private void BackgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { //Изменение прогесса AddMessageList((String)e.UserState); refreshLogTextList(); }
/// ----------------------------------- /// Method for updating the progressbar /// ----------------------------------- private void BGWorker_Loading_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) // Method ran the the change in the backgroundWorker progress { // ---------------------------------------------------------- Circle_Loading.Text = Convert.ToString(e.ProgressPercentage) + "%"; Circle_Loading.Value = e.ProgressPercentage; // Set the progressbar to the percentage completion of the backgroundWorker. }
private void backgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { progressBar.Value = e.ProgressPercentage; statusLabel.Text = e.UserState as string; }
/// <summary> /// Load progress shown in bar /// </summary> private void Content_LoadProgressChange(object sender, System.ComponentModel.ProgressChangedEventArgs e) { UpdateProgressSafe(e.ProgressPercentage, "Loading " + this.contentType.Description() + "s " + (string)e.UserState, e.ProgressPercentage < 100); }
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { //string t = (string)e.UserState; //Console.WriteLine(t); this.lblNumEvts.Text = "Packets = " + e.ProgressPercentage.ToString(); }
private void bwTicket_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { pbTicket.Value = e.ProgressPercentage; }
private void ReportProgress(object sender, System.ComponentModel.ProgressChangedEventArgs e) { pbar.Value = (int)(((float)e.ProgressPercentage / (float)images.Count) * 100.0f); }
private void DataOutText_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { }
private void backgroundWorker_CountRowsProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { StatusLabel.Text = "Counting rows... " + ToKMB((ulong)e.ProgressPercentage) + " thus far..."; }
/// <summary> /// Eventhandler für Nachrichtenempfang im BackgroundWorker /// </summary> /// <param name="sender">BackgroundWorker</param> /// <param name="e">Enthält den UserState in Form eine ServerBackgroundWorkerProgress-Objekts, /// welches wiederum die empfangene Nachricht enthält</param> protected override void serverBackgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { // UserState in ServerBackgroundWorkerProgress casten ServerBackgroundWorkerProgress progress = e.UserState as ServerBackgroundWorkerProgress; // Nachricht an jeden registrierten Host weiterleiten foreach (ChatConnection connection in clientList) { try { // Nachricht senden, wird nicht entschlüsselt ChatClient cc = new ChatClient(connection); cc.Send(new ChatMessage(progress.Data, "")); } catch (Exception) { // Falls nicht erreichbar, Host aus // der Liste löschen RemoveClient(progress.Endpoint); } } }
private void worker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { }
void backgroundWorkerSearch_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { return; }
private void Loading_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { LoadProgressLine.Value = e.ProgressPercentage; }
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { progressBar1.Value = e.ProgressPercentage; label3.Text = e.ProgressPercentage.ToString() + "% completed"; }
void parseWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.progressBar1.Value = e.ProgressPercentage; }
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { progressbar1.Visible = true; progressbar1.Text = "Computing results (" + e.ProgressPercentage + "%)"; progressbar1.Adjustment.Value = e.ProgressPercentage; }
private void keyMonitorThread_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { }
//UI更新方法 private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.txtZLocation.Text = e.UserState.ToString(); }
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.lblProgress.Text = "%" + e.ProgressPercentage; this.progressBar1.Value = e.ProgressPercentage; }