/// <summary> /// <para>Gets a license for the instance of the component and determines if it is valid.</para> /// </summary> public override License GetLicense(LicenseContext context, Type type, object instance, bool allowExceptions) { LicFileLicense lic = null; Debug.Assert(context != null, "No context provided!"); if (context != null) { if (context.UsageMode == LicenseUsageMode.Runtime) { string key = context.GetSavedLicenseKey(type, null); if (key != null && IsKeyValid(key, type)) { lic = new LicFileLicense(this, key); } } if (lic == null) { string modulePath = null; if (context != null) { ITypeResolutionService resolver = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (resolver != null) { modulePath = resolver.GetPathOfAssembly(type.Assembly.GetName()); } } if (modulePath == null) { modulePath = type.Module.FullyQualifiedName; } string moduleDir = Path.GetDirectoryName(modulePath); string licenseFile = moduleDir + "\\" + type.FullName + ".lic"; Debug.WriteLine($"Looking for license in: {licenseFile}"); if (File.Exists(licenseFile)) { Stream licStream = new FileStream(licenseFile, FileMode.Open, FileAccess.Read, FileShare.Read); StreamReader sr = new StreamReader(licStream); string s = sr.ReadLine(); sr.Close(); if (IsKeyValid(s, type)) { lic = new LicFileLicense(this, GetKey(type)); } } if (lic != null) { context.SetSavedLicenseKey(type, lic.LicenseKey); } } } return lic; }
/// <summary> /// <para>Gets a license for the instance of the component and determines if it is valid.</para> /// </summary> public override License GetLicense(LicenseContext context, Type type, object instance, bool allowExceptions) { LicFileLicense lic = null; Debug.Assert(context != null, "No context provided!"); if (context != null) { if (context.UsageMode == LicenseUsageMode.Runtime) { string key = context.GetSavedLicenseKey(type, null); if (key != null && IsKeyValid(key, type)) { lic = new LicFileLicense(this, key); } } if (lic == null) { string modulePath = null; if (context != null) { ITypeResolutionService resolver = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (resolver != null) { modulePath = resolver.GetPathOfAssembly(type.Assembly.GetName()); } } if (modulePath == null) { modulePath = type.Module.FullyQualifiedName; } string moduleDir = Path.GetDirectoryName(modulePath); string licenseFile = moduleDir + "\\" + type.FullName + ".lic"; Debug.WriteLine($"Looking for license in: {licenseFile}"); if (File.Exists(licenseFile)) { Stream licStream = new FileStream(licenseFile, FileMode.Open, FileAccess.Read, FileShare.Read); StreamReader sr = new StreamReader(licStream); string s = sr.ReadLine(); sr.Close(); if (IsKeyValid(s, type)) { lic = new LicFileLicense(this, GetKey(type)); } } if (lic != null) { context.SetSavedLicenseKey(type, lic.LicenseKey); } } } return(lic); }
public override License GetLicense(LicenseContext context, Type type, object instance, bool allowExceptions) { LicFileLicense license = null; if (context != null) { if (context.UsageMode == LicenseUsageMode.Runtime) { string savedLicenseKey = context.GetSavedLicenseKey(type, null); if ((savedLicenseKey != null) && this.IsKeyValid(savedLicenseKey, type)) { license = new LicFileLicense(this, savedLicenseKey); } } if (license != null) { return(license); } string path = null; if (context != null) { ITypeResolutionService service = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (service != null) { path = service.GetPathOfAssembly(type.Assembly.GetName()); } } if (path == null) { path = type.Module.FullyQualifiedName; } string str4 = Path.GetDirectoryName(path) + @"\" + type.FullName + ".lic"; if (File.Exists(str4)) { Stream stream = new FileStream(str4, FileMode.Open, FileAccess.Read, FileShare.Read); StreamReader reader = new StreamReader(stream); string key = reader.ReadLine(); reader.Close(); if (this.IsKeyValid(key, type)) { license = new LicFileLicense(this, this.GetKey(type)); } } if (license != null) { context.SetSavedLicenseKey(type, license.LicenseKey); } } return(license); }
// Get the license for a type. public override License GetLicense (LicenseContext context, Type type, object instance, bool allowExceptions) { String key, path; StreamReader reader; // Bail out if we don't have a license context. if(context == null) { return null; } // Use the saved key if we saw this type previously. if(context.UsageMode == LicenseUsageMode.Runtime) { key = context.GetSavedLicenseKey(type, null); if(key != null && IsKeyValid(key, type)) { return new FileLicense(key); } } // Find the pathname of the assembly containing the type. #if CONFIG_COMPONENT_MODEL_DESIGN ITypeResolutionService trs; trs = (ITypeResolutionService) context.GetService(typeof(ITypeResolutionService)); if(trs != null) { path = trs.GetPathOfAssembly(type.Assembly.GetName()); if(path == null) { path = type.Assembly.Location; } } else #endif { path = type.Assembly.Location; } // Look for a "*.lic" file for the type. path = Path.Combine(Path.GetDirectoryName(path), type.FullName + ".lic"); try { reader = new StreamReader(path); } catch(Exception) { // Could not open the file, so assume unlicensed. return null; } // Read the key from the first line of the license file. key = reader.ReadLine(); reader.Close(); // Bail out if the key is invalid. if(key == null || !IsKeyValid(key, type)) { return null; } // Cache the key within the context. context.SetSavedLicenseKey(type, key); // Return a new file license to the caller. return new FileLicense(key); }
/// <summary> /// Return the directory used to store license files /// </summary> /// <param name="context">The licence context</param> /// <param name="type">The type being licensed</param> /// <returns>The directory to look for license files</returns> protected virtual string GetLicenseDirectory(LicenseContext context, Type type) { string result = null; // try to use the type resolver service if available // if (context != null) { ITypeResolutionService resolver = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (resolver != null) result = resolver.GetPathOfAssembly(type.Assembly.GetName()); } if (result == null) { // use the code base if possible - because this works properly under ASP.NET // where as the Module.FullyQualifiedName points to a temporary file // result = type.Assembly.CodeBase; if (result.StartsWith(@"file:///")) { result = result.Replace(@"file:///", ""); } else { result = type.Module.FullyQualifiedName; } } return Path.GetDirectoryName(result); }
// Get the license for a type. public override License GetLicense (LicenseContext context, Type type, object instance, bool allowExceptions) { String key, path; StreamReader reader; // Bail out if we don't have a license context. if (context == null) { return(null); } // Use the saved key if we saw this type previously. if (context.UsageMode == LicenseUsageMode.Runtime) { key = context.GetSavedLicenseKey(type, null); if (key != null && IsKeyValid(key, type)) { return(new FileLicense(key)); } } // Find the pathname of the assembly containing the type. #if CONFIG_COMPONENT_MODEL_DESIGN ITypeResolutionService trs; trs = (ITypeResolutionService) context.GetService(typeof(ITypeResolutionService)); if (trs != null) { path = trs.GetPathOfAssembly(type.Assembly.GetName()); if (path == null) { path = type.Assembly.Location; } } else #endif { path = type.Assembly.Location; } // Look for a "*.lic" file for the type. path = Path.Combine(Path.GetDirectoryName(path), type.FullName + ".lic"); try { reader = new StreamReader(path); } catch (Exception) { // Could not open the file, so assume unlicensed. return(null); } // Read the key from the first line of the license file. key = reader.ReadLine(); reader.Close(); // Bail out if the key is invalid. if (key == null || !IsKeyValid(key, type)) { return(null); } // Cache the key within the context. context.SetSavedLicenseKey(type, key); // Return a new file license to the caller. return(new FileLicense(key)); }
/// <include file='doc\LicFileLicenseProvider.uex' path='docs/doc[@for="LicFileLicenseProvider.GetLicense"]/*' /> /// <devdoc> /// <para>Gets a license for the instance of the component and determines if it is valid.</para> /// </devdoc> public override License GetLicense(LicenseContext context, Type type, object instance, bool allowExceptions) { ProcCountLicense lic = null; Debug.Assert(context != null, "No context provided!"); //if no context is provided, do nothing if (context != null) { //if this control is in runtime mode if (context.UsageMode == LicenseUsageMode.Runtime) { //retreive the stored license key string key = context.GetSavedLicenseKey(type, null); //check if the stored license key is null // and call IsKeyValid to make sure its valid if (key != null && IsKeyValid(key, type)) { //if the key is valid create a new license lic = new ProcCountLicense(this, key); } } //if we're in design mode or //a suitable license key wasn't found in //the runtime context. //attempt to look for a .LIC file if (lic == null) { //build up the path where the .LIC file //should be string modulePath = null; // try and locate the file for the assembly if (context != null) { ITypeResolutionService resolver = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (resolver != null) modulePath = resolver.GetPathOfAssembly(type.Assembly.GetName()); } if (modulePath == null) modulePath = type.Module.FullyQualifiedName; //get the path from the file location string moduleDir = Path.GetDirectoryName(modulePath); //build the path of the .LIC file string licenseFile = moduleDir + "\\" + type.FullName + ".lic"; Debug.WriteLine("Path of license file: " + licenseFile); //if the .LIC file exists, dig into it if (File.Exists(licenseFile)) { //crack the file and get the first line Stream licStream = new FileStream(licenseFile, FileMode.Open, FileAccess.Read, FileShare.Read); StreamReader sr = new StreamReader(licStream); string s = sr.ReadLine(); sr.Close(); Debug.WriteLine("Contents of license file: " + s); //check if the key is valid if (IsKeyValid(s, type)) { //valid key so create a new License lic = new ProcCountLicense(this, s); } } //if we managed to create a license, stuff it into the context if (lic != null) { context.SetSavedLicenseKey(type, lic.LicenseKey); } } } return lic; }
/// <summary> /// Return the directory used to store license files /// </summary> /// <param name="context">The licence context</param> /// <param name="type">The type being licensed</param> /// <returns>The directory to look for license files</returns> protected virtual string GetLicenseDirectory(LicenseContext context, Type type) { string result = null; // try to use the type resolver service if available // if (context != null && type != null) { ITypeResolutionService resolver = (ITypeResolutionService)context.GetService(typeof(ITypeResolutionService)); if (resolver != null) result = resolver.GetPathOfAssembly(type.Assembly.GetName()); } if (result == null) { if (type == null) { result = AppDomain.CurrentDomain.BaseDirectory; } else { Assembly assembly = type.Assembly; // use the code base if possible // result = assembly.CodeBase; if (result.StartsWith(@"file:///")) { result = result.Replace(@"file:///", ""); } else { result = type.Module.FullyQualifiedName; } } } return Path.GetDirectoryName(result); }