static public int AsReadOnly(IntPtr l) { try { System.Collections.Generic.List <UnityEngine.GameObject> self = (System.Collections.Generic.List <UnityEngine.GameObject>)checkSelf(l); var ret = self.AsReadOnly(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AsReadOnly(IntPtr l) { try { System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l); var ret = self.AsReadOnly(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AsReadOnly(IntPtr l) { try { System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l); var ret = self.AsReadOnly(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int AsReadOnly(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); System.Collections.ObjectModel.ReadOnlyCollection <string> o = obj.AsReadOnly(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }