示例#1
0
 internal static RioMemoryPoolBlock Create(
     int offset,
     int length,
     RioMemoryPool pool,
     RioMemoryPoolSlab slab)
 {
     return(new RioMemoryPoolBlock(pool, slab, offset, length));
 }
示例#2
0
        /// <summary>
        /// This object cannot be instantiated outside of the static Create method
        /// </summary>
        protected RioMemoryPoolBlock(RioMemoryPool pool, RioMemoryPoolSlab slab, int offset, int length)
        {
            _offset = offset;
            _length = length;

            Pool = pool;
            Slab = slab;
        }
示例#3
0
        /// <summary>
        /// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the
        /// block tracking objects, and adds them all to the pool.
        /// </summary>
        private RioMemoryPoolBlock AllocateSlab()
        {
            var slab = RioMemoryPoolSlab.Create(_slabLength);

            _slabs.Push(slab);

            _slabAllocationCallback?.Invoke(slab);
            slab._deallocationCallback = _slabDeallocationCallback;

            var basePtr     = slab.NativePointer;
            var firstOffset = (int)((_blockStride - 1) - ((ulong)(basePtr + _blockStride - 1) % _blockStride));

            var poolAllocationLength = _slabLength - _blockStride;

            var offset = firstOffset;

            for (;
                 offset + _blockLength < poolAllocationLength;
                 offset += _blockStride)
            {
                var block = RioMemoryPoolBlock.Create(
                    offset,
                    _blockLength,
                    this,
                    slab);
#if BLOCK_LEASE_TRACKING
                block.IsLeased = true;
#endif
                Return(block);
            }

            // return last block rather than adding to pool
            var newBlock = RioMemoryPoolBlock.Create(
                offset,
                _blockLength,
                this,
                slab);

            return(newBlock);
        }