bool IUndoEngineOperations.RedoCore() { bool succeeded = false; if (redoBuffer.Count > 0) { UndoUnit unitToRedo = redoBuffer.Last(); redoBuffer.RemoveAt(redoBuffer.Count - 1); unitToRedo.Redo(); undoBuffer.Add(unitToRedo); NotifyRedoExecuted(unitToRedo); succeeded = true; } return(succeeded); }
bool IUndoEngineOperations.RedoCore() { //if there is anything to redo bool succeeded = false; if (this.containerUndoUnit.RedoList.Count > 0) { //get first element to redo UndoUnit unitToRedo = this.containerUndoUnit.RedoList.First(); //remove it this.containerUndoUnit.RedoList.RemoveAt(0); //redo it unitToRedo.Redo(); //add it to the end of undo list this.containerUndoUnit.DoList.Add(unitToRedo); succeeded = true; } return(succeeded); }