public static Offset <ActorEventData> CreateActorEventData(FlatBufferBuilder builder, ActorEventType type = (ActorEventType)0, int time = 0) { builder.StartObject(2); ActorEventData.AddTime(builder, time); ActorEventData.AddType(builder, type); return(ActorEventData.EndActorEventData(builder)); }
public ActorEventData GetEvents(ActorEventData obj, int j) { int o = __offset(6); return o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null; }
public static ActorEventData GetRootAsActorEventData(ByteBuffer _bb, ActorEventData obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public ActorEventData GetEvents(ActorEventData obj, int j) { int o = __offset(6); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public static ActorEventData GetRootAsActorEventData(ByteBuffer _bb, ActorEventData obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }