public static Offset <PlayerUpdatePacket> CreatePlayerUpdatePacket(FlatBufferBuilder builder, short opcode = 3, float pos_x = 0.0f, float pos_y = 0.0f) { builder.StartObject(3); PlayerUpdatePacket.AddPosY(builder, pos_y); PlayerUpdatePacket.AddPosX(builder, pos_x); PlayerUpdatePacket.AddOpcode(builder, opcode); return(PlayerUpdatePacket.EndPlayerUpdatePacket(builder)); }
public static PlayerUpdatePacket GetRootAsPlayerUpdatePacket(ByteBuffer _bb, PlayerUpdatePacket obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }