public static Offset <GameOverPacket> CreateGameOverPacket(FlatBufferBuilder builder, short opcode = 0, bool gameSuccessful = false) { builder.StartObject(2); GameOverPacket.AddOpcode(builder, opcode); GameOverPacket.AddGameSuccessful(builder, gameSuccessful); return(GameOverPacket.EndGameOverPacket(builder)); }
public static GameOverPacket GetRootAsGameOverPacket(ByteBuffer _bb, GameOverPacket obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }