public void Start(Fight fight) { this.Started = true; fight.Send(new SequenceStartMessage((sbyte)SequenceType, Source.Id)); }
public void Start(Fight fight) { fight.Send(new SequenceStartMessage(SequenceType, SourceId)); this.Started = true; }
public void End(Fight fight) { this.Ended = true; fight.Send(new SequenceEndMessage(Id, Source.Id, (sbyte)SequenceType)); }
public void End(Fight fight, ushort actionId) { fight.Send(new SequenceEndMessage(actionId, SourceId, SequenceType)); }