public static void AddShield(Fighter fighter, SpellLevelRecord level, ExtendedSpellEffect effect, List<Fighter> affecteds, short castcellid) { foreach (var target in affecteds) { ShieldBuff buff = new ShieldBuff((uint)target.BuffIdProvider.Pop(), effect.BaseEffect.DiceNum, effect.BaseEffect.Duration, fighter.ContextualId, (short)level.SpellId, effect.BaseEffect.Delay); target.AddBuff(buff); } }
public static void AddShieldPercent(Fighter fighter, SpellLevelRecord level, ExtendedSpellEffect effect, List<Fighter> affecteds, short castcellid) { short num = (short)((double)fighter.FighterStats.RealStats.LifePoints * ((double)effect.BaseEffect.DiceNum / 100.0)); foreach (var target in affecteds) { ShieldBuff buff = new ShieldBuff((uint)target.BuffIdProvider.Pop(), num, effect.BaseEffect.Duration, fighter.ContextualId, (short)level.SpellId, effect.BaseEffect.Delay); target.AddBuff(buff); } }