/// <summary> /// Handles when the closest point to the mouse cursor changes. Hides /// or shows the closest point, and changes the mouse cursor accordingly. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void closestPointPicker_ClosestPointChanged(object sender, ClosestPointArgs e) { adorner.Locked = closestPointPicker.Locked; adorner.LockPoint = closestPointPicker.ClosestPoint; }