/// <summary> /// Handles when the closest point to the mouse cursor changes. Hides /// or shows the closest point, and changes the mouse cursor accordingly. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void closestPointPicker_ClosestPointChanged(object sender, ClosestPointArgs e) { Locked = _closestPointPicker.Locked; LockPoint = _closestPointPicker.ClosestPoint; }