public void Intersects(ref BoundingFrustum frustum, out bool result) { frustum.Intersects(ref this, out result); }
/// <summary> /// Checks whether the current BoundingBox intersects a BoundingFrustum. /// </summary> /// <param name="frustum">The BoundingFrustum to check for intersection with.</param> /// <param name="result">[OutAttribute] A boolean indicating whether the BoundingBox intersects the BoundingFrustum.</param> public void Intersects(ref BoundingFrustum frustum, out bool result) { result = frustum.Intersects(this); }
/// <summary> /// Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. /// </summary> /// <param name="frustum">The BoundingFrustum to check for intersection with the current BoundingSphere.</param> /// <param name="result"></param> public void Intersects(ref BoundingFrustum frustum, out bool result) { frustum.Intersects(ref this, out result); }