public void LoadFile(string FileName) { try { AssimpContext Importer = new AssimpContext(); STConsole.WriteLine($"Loading File {FileName}", Color.FromArgb(0, 255, 0)); var Flags = PostProcessSteps.Triangulate; Flags |= PostProcessSteps.JoinIdenticalVertices; Flags |= PostProcessSteps.FlipUVs; Flags |= PostProcessSteps.LimitBoneWeights; Flags |= PostProcessSteps.CalculateTangentSpace; Flags |= PostProcessSteps.GenerateNormals; scene = Importer.ImportFile(FileName, Flags); LoadScene(); } catch (Exception e) { if (e.ToString().Contains("Error loading unmanaged library from path")) { MessageBox.Show($"Failed to load assimp! Make sure you have Assimp32.dll next to the program!"); } Console.WriteLine(e); } }
private void BuildNode(Node parent, ref Matrix4x4 rootTransform) { Matrix4x4 world = rootTransform; Matrix4 worldTK = Matrix4.Identity; if (UseTransformMatrix) { Matrix4x4 trafo = parent.Transform; world = trafo * rootTransform; worldTK = AssimpHelper.TKMatrix(world); } if (parent.MeshCount > 0) { STConsole.WriteLine($"Use Transform Matrix {UseTransformMatrix}"); STConsole.WriteLine($"Transform node {parent.Name}"); STConsole.WriteLine($"Translation {worldTK.ExtractTranslation()}"); STConsole.WriteLine($"Rotation {worldTK.ExtractRotation()}"); STConsole.WriteLine($"Scale {worldTK.ExtractScale()}"); } foreach (int index in parent.MeshIndices) { objects.Add(CreateGenericObject(scene.Meshes[index], index, worldTK)); } foreach (Node child in parent.Children) { BuildNode(child, ref world); } }
public void SetEntry(string FileName, byte[] Data = null, bool IsYaz0Compressed = false, bool Force = false) { uint OldSize = GetSize(FileName); uint NewSize = (uint)ParseSize(FileName, Data, IsYaz0Compressed, Force); STConsole.WriteLine($"Setting RSTB Entry!"); STConsole.WriteLine($"{FileName} OldSize {OldSize}"); STConsole.WriteLine($"{FileName} NewSize {NewSize}"); SetSize(FileName, NewSize); }
private STGenericMatTexture CreateTextureSlot(TextureSlot tex, TextureType type) { var matTex = new STGenericMatTexture(); switch (type) { case TextureType.Diffuse: matTex.Type = STGenericMatTexture.TextureType.Diffuse; break; case TextureType.Normals: matTex.Type = STGenericMatTexture.TextureType.Normal; break; case TextureType.Lightmap: matTex.Type = STGenericMatTexture.TextureType.Light; break; case TextureType.Emissive: matTex.Type = STGenericMatTexture.TextureType.Emission; break; case TextureType.Specular: matTex.Type = STGenericMatTexture.TextureType.Specular; break; case TextureType.Shininess: matTex.Type = STGenericMatTexture.TextureType.Metalness; break; case TextureType.Opacity: matTex.Type = STGenericMatTexture.TextureType.Transparency; break; case TextureType.Displacement: break; default: matTex.Type = STGenericMatTexture.TextureType.Unknown; break; } matTex.Name = System.IO.Path.GetFileNameWithoutExtension(tex.FilePath); matTex.wrapModeS = SetWrapMode(tex.WrapModeU); matTex.wrapModeT = SetWrapMode(tex.WrapModeV); STConsole.WriteLine($"Getting assimp texture slot {matTex.Name} Type {matTex.Type}"); return(matTex); }
public static Animations.Animation[] ImportAnimations(string FileName) { AssimpContext Importer = new AssimpContext(); STConsole.WriteLine($"Loading File {FileName}", Color.FromArgb(0, 255, 0)); var scene = Importer.ImportFile(FileName); List <Animations.Animation> Anims = new List <Animations.Animation>(); foreach (var anim in scene.Animations) { Anims.Add(CreateGenericAnimation(anim)); } return(Anims.ToArray()); }
public bool LoadFile(string FileName) { try { var settings = new Assimp_Settings(); if (settings.ShowDialog() == DialogResult.OK) { UseTransformMatrix = settings.UseNodeTransform; RotateSkeleton = settings.RotateSkeleton; RotateSkeletonAmount = settings.RotateSkeletonAmount; AssimpContext Importer = new AssimpContext(); STConsole.WriteLine($"Loading File {FileName}", Color.FromArgb(0, 255, 0)); /* var Flags = PostProcessSteps.Triangulate; * Flags |= PostProcessSteps.JoinIdenticalVertices; * Flags |= PostProcessSteps.FlipUVs; * Flags |= PostProcessSteps.LimitBoneWeights; * Flags |= PostProcessSteps.CalculateTangentSpace; * Flags |= PostProcessSteps.GenerateNormals;*/ scene = Importer.ImportFile(FileName, settings.GetFlags()); LoadScene(); return(true); } return(false); } catch (Exception e) { if (e.ToString().Contains("Error loading unmanaged library from path")) { MessageBox.Show($"Failed to load assimp! Make sure you have Assimp32.dll next to the program!"); } else { MessageBox.Show($"{e.ToString()}"); } return(false); } }
public void processNode() { Console.WriteLine($"Mesh Count " + scene.MeshCount); Matrix4x4 identity = Matrix4x4.Identity; if (scene.RootNode != null) { BuildNode(scene.RootNode, ref identity); Console.WriteLine($"BuildNode Mesh Count " + scene.MeshCount); } else { STConsole.WriteLine("No root node found! Will default to Idenity Matrix!", Color.Red); int Index = 0; foreach (Mesh msh in scene.Meshes) { objects.Add(CreateGenericObject(msh, Index, Matrix4.Identity)); Index++; } } }
private void CreateByNode(Node node, STSkeleton skeleton, short SmoothIndex, short RigidIndex, bool IsRoot, ref Assimp.Matrix4x4 rootTransform) { Matrix4x4 trafo = node.Transform; Matrix4x4 world = trafo * rootTransform; var transformMat = AssimpHelper.TKMatrix(world); int matchedBoneIndex = skeleton.bones.FindIndex(item => item.Name == node.Name); if (matchedBoneIndex < 0) { tempBoneNodes.Add(node); STBone bone = new STBone(); bone.skeletonParent = skeleton; skeleton.bones.Add(bone); bone.Text = node.Name; bone.SmoothMatrixIndex = (short)skeleton.bones.IndexOf(bone); bone.RigidMatrixIndex = -1; //Todo calculate these STConsole.WriteLine($"-".Repeat(30)); STConsole.WriteLine($"Processing Bone {bone.Text}"); STConsole.WriteLine($"SmoothMatrixIndex {bone.SmoothMatrixIndex}"); STConsole.WriteLine($"RigidMatrixIndex {bone.RigidMatrixIndex}"); STConsole.WriteLine($"Transform Matrix {transformMat}"); STConsole.WriteLine($"-".Repeat(30)); if (IsRoot) { bone.parentIndex = -1; transformMat = AssimpHelper.TKMatrix(world * Matrix4x4.FromRotationX(MathHelper.DegreesToRadians(BoneRotation))); } else { if (tempBoneNodes.Contains(node.Parent)) { bone.parentIndex = tempBoneNodes.IndexOf(node.Parent); } } var scale = transformMat.ExtractScale(); var rotation = transformMat.ExtractRotation(); var position = transformMat.ExtractTranslation(); var rotEular = AssimpHelper.ToEular(rotation); bone.position = new float[] { position.X, position.Y, position.Z }; bone.scale = new float[] { scale.X, scale.Y, scale.Z }; bone.rotation = new float[] { rotEular.X, rotEular.Y, rotEular.Z, 0 }; } else { STConsole.WriteLine($"Duplicate node name found for bone {node.Name}!", Color.Red); } foreach (Node child in node.Children) { CreateByNode(child, skeleton, SmoothIndex, RigidIndex, false, ref rootTransform); } }
public List <Vertex> GetVertices(Mesh msh, Matrix4 transform, STGenericObject STobj) { Matrix4 NormalsTransform = Matrix4.CreateFromQuaternion(transform.ExtractRotation()); List <Vertex> vertices = new List <Vertex>(); for (int v = 0; v < msh.VertexCount; v++) { Vertex vert = new Vertex(); if (msh.HasVertices) { vert.pos = Vector3.TransformPosition(AssimpHelper.FromVector(msh.Vertices[v]), transform); } if (msh.HasNormals) { vert.nrm = Vector3.TransformNormal(AssimpHelper.FromVector(msh.Normals[v]), NormalsTransform); } if (msh.HasTextureCoords(0)) { vert.uv0 = new Vector2(msh.TextureCoordinateChannels[0][v].X, msh.TextureCoordinateChannels[0][v].Y); } if (msh.HasTextureCoords(1)) { vert.uv1 = new Vector2(msh.TextureCoordinateChannels[1][v].X, msh.TextureCoordinateChannels[1][v].Y); } if (msh.HasTextureCoords(2)) { vert.uv2 = new Vector2(msh.TextureCoordinateChannels[2][v].X, msh.TextureCoordinateChannels[2][v].Y); } if (msh.HasTangentBasis) { vert.tan = new Vector4(msh.Tangents[v].X, msh.Tangents[v].Y, msh.Tangents[v].Z, 1); } if (msh.HasVertexColors(0)) { vert.col = new Vector4(msh.VertexColorChannels[0][v].R, msh.VertexColorChannels[0][v].G, msh.VertexColorChannels[0][v].B, msh.VertexColorChannels[0][v].A); Console.WriteLine("VTX Col " + vert.col); } if (msh.HasTangentBasis) { vert.bitan = new Vector4(msh.BiTangents[v].X, msh.BiTangents[v].Y, msh.BiTangents[v].Z, 1); } vertices.Add(vert); } if (msh.HasBones) { STConsole.WriteLine(msh.Name + " HasBones " + msh.HasBones); STConsole.WriteLine(msh.Name + " BoneCount " + msh.BoneCount); for (int i = 0; i < msh.BoneCount; i++) { Bone bn = msh.Bones[i]; if (bn.HasVertexWeights) { foreach (VertexWeight w in bn.VertexWeights) { vertices[w.VertexID].boneWeights.Add(w.Weight); vertices[w.VertexID].boneNames.Add(bn.Name); BoneNames.Add(bn.Name); } } } } return(vertices); }
public static Animations.Animation CreateGenericAnimation(Assimp.Animation animation) { Animations.Animation STanim = new Animations.Animation(); STanim.Text = animation.Name; float TicksPerSecond = animation.TicksPerSecond != 0 ? (float)animation.TicksPerSecond : 25.0f; float Duriation = (float)animation.DurationInTicks; STanim.FrameCount = (int)(Duriation * 30); //Load node animations if (animation.HasNodeAnimations) { var _channels = new NodeAnimationChannel[animation.NodeAnimationChannelCount]; for (int i = 0; i < _channels.Length; i++) { _channels[i] = new NodeAnimationChannel(); var boneAnim = new Animations.Animation.KeyNode(_channels[i].NodeName); boneAnim.RotType = Animations.Animation.RotationType.EULER; STanim.Bones.Add(boneAnim); STConsole.WriteLine($"Creating Bone Anims {boneAnim.Text} "); for (int frame = 0; frame < STanim.FrameCount; i++) { if (_channels[i].HasPositionKeys) { for (int key = 0; key < _channels[i].PositionKeyCount; key++) { if (frame == _channels[i].PositionKeys[key].Time) { boneAnim.XPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.X, Frame = frame, }); boneAnim.YPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.Y, Frame = frame, }); boneAnim.ZPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.Z, Frame = frame, }); } } } if (_channels[i].HasRotationKeys) { for (int key = 0; key < _channels[i].RotationKeyCount; key++) { if (frame == _channels[i].RotationKeys[key].Time) { var quat = _channels[i].RotationKeys[key].Value; var euler = STMath.ToEulerAngles(quat.X, quat.Y, quat.Z, quat.W); boneAnim.XROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.X, Frame = frame, }); boneAnim.YROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.Y, Frame = frame, }); boneAnim.ZROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.Z, Frame = frame, }); boneAnim.WROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = 1, Frame = frame, }); } } } if (_channels[i].HasScalingKeys) { for (int key = 0; key < _channels[i].ScalingKeyCount; key++) { if (frame == _channels[i].ScalingKeys[key].Time) { boneAnim.XSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.X, Frame = frame, }); boneAnim.YSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.Y, Frame = frame, }); boneAnim.ZSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.Z, Frame = frame, }); } } } } } } //Load mesh animations if (animation.HasMeshAnimations) { var _meshChannels = new MeshAnimationChannel[animation.MeshAnimationChannelCount]; for (int i = 0; i < _meshChannels.Length; i++) { _meshChannels[i] = new MeshAnimationChannel(); } } return(STanim); }