public Rotater(Rotater rotater, int minimumHorizontalPosition, int maximumHorizontalPosition, int initHorizontalPosition) : base(rotater.GetTexture()) { this.minHorPos = minimumHorizontalPosition; this.maxHorPos = maximumHorizontalPosition; this.horizontalPosition = initHorizontalPosition; this.SetSpriteSheetDictionary(rotater.GetSpriteSheetDictionary()); }
public static TileSet LoadAndGetDefaultTileset(ContentManager content, Difficulty difficulty) { TileSet tileSet = new TileSet(); //load spritesheets SpriteSheet tileExplosionSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\explosion-spritesheet"), 5); SpriteSheet rotateSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\rotater-spritesheet"), 6); SpriteSheet idleRotaterSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\rotater-idle"), 2); SpriteSheet laserSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\laser-spritesheet"), 5); SpriteSheet idleDiamondSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\diamond-spritesheet"), 3); SpriteSheet idleDropSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\drop-spritesheet"), 4); SpriteSheet idleTriangleSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\triangle-spritesheet"), 4); SpriteSheet idleOctagonSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\octagon-spritesheet"), 4); SpriteSheet idleWingSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\wing-spritesheet"), 3); SpriteSheet idleCrescentSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\crescent-spritesheet"), 3); SpriteSheet idleBottomCapperSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\cap_bottom-spritesheet"), 2); SpriteSheet idleTopCapperSpriteSheet = new SpriteSheet(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\objects\\IdleAnimations\\cap_top-spritesheet"), 2); //add normal tiles Tile crescentTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\crescent"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\blue"), Tile.TileType.Normal); crescentTile.AddAnimation("explode", tileExplosionSpriteSheet); crescentTile.AddAnimation("idle", idleCrescentSpriteSheet); tileSet.AddNormalTile(crescentTile); if (tileSet.GetNumberOfNormalTilesInTileSet() < difficulty.GetSizeOfTileSet()) { Tile diamondTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\diamond"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\green"), Tile.TileType.Normal); diamondTile.AddAnimation("explode", tileExplosionSpriteSheet); diamondTile.AddAnimation("idle", idleDiamondSpriteSheet); tileSet.AddNormalTile(diamondTile); } if (tileSet.GetNumberOfNormalTilesInTileSet() < difficulty.GetSizeOfTileSet()) { Tile dropTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\drop"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\orange"), Tile.TileType.Normal); dropTile.AddAnimation("explode", tileExplosionSpriteSheet); dropTile.AddAnimation("idle", idleDropSpriteSheet); tileSet.AddNormalTile(dropTile); } if (tileSet.GetNumberOfNormalTilesInTileSet() < difficulty.GetSizeOfTileSet()) { Tile triangleTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\triangle"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\red"), Tile.TileType.Normal); triangleTile.AddAnimation("explode", tileExplosionSpriteSheet); triangleTile.AddAnimation("idle", idleTriangleSpriteSheet); tileSet.AddNormalTile(triangleTile); } if (tileSet.GetNumberOfNormalTilesInTileSet() < difficulty.GetSizeOfTileSet()) { Tile octagonTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\octagon"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\purple"), Tile.TileType.Normal); octagonTile.AddAnimation("explode", tileExplosionSpriteSheet); octagonTile.AddAnimation("idle", idleOctagonSpriteSheet); tileSet.AddNormalTile(octagonTile); } if (tileSet.GetNumberOfNormalTilesInTileSet() < difficulty.GetSizeOfTileSet()) { Tile wingTile = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\wing_triangle"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\teal"), Tile.TileType.Normal); wingTile.AddAnimation("explode", tileExplosionSpriteSheet); wingTile.AddAnimation("idle", idleWingSpriteSheet); tileSet.AddNormalTile(wingTile); } //add capper tiles Tile topCapper = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\cap_top"), Tile.TileType.TopCapper); topCapper.AddAnimation("explode", tileExplosionSpriteSheet); topCapper.AddAnimation("idle", idleTopCapperSpriteSheet); tileSet.topCapper = topCapper; Tile bottomCapper = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\cap_bottom"), Tile.TileType.BottomCapper); bottomCapper.AddAnimation("explode", tileExplosionSpriteSheet); bottomCapper.AddAnimation("idle", idleBottomCapperSpriteSheet); tileSet.bottomCapper = bottomCapper; //add rotater Rotater rotater = new Rotater(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\rotater-idle")); rotater.AddAnimation("rotate", rotateSpriteSheet); rotater.AddAnimation("idle", idleRotaterSpriteSheet); tileSet.rotater = rotater; //add multiplier tiles Tile multiplierTile2X = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\2x"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\mult_bronze"), Tile.TileType.Multiplier); multiplierTile2X.AddAnimation("explode", tileExplosionSpriteSheet); multiplierTile2X.multiplier = 2; tileSet.AddMultiplierTile(multiplierTile2X); Tile mutliplierTile3X = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\3x"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\mult_silver"), Tile.TileType.Multiplier); mutliplierTile3X.AddAnimation("explode", tileExplosionSpriteSheet); mutliplierTile3X.multiplier = 3; tileSet.AddMultiplierTile(mutliplierTile3X); Tile multiplierTile4X = new Tile(content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Objects\\4x"), content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\Backgrounds\\mult_gold"), Tile.TileType.Multiplier); multiplierTile4X.AddAnimation("explode", tileExplosionSpriteSheet); multiplierTile4X.multiplier = 4; tileSet.AddMultiplierTile(multiplierTile4X); //load board background tileSet.boardBackground = content.Load <Texture2D>("Sprites\\BoardComponents\\gameboard"); //load nuke images tileSet.nukeImage = content.Load <Texture2D>("Sprites\\Tiles\\TileSet1\\nuke-image"); tileSet.blankImage = content.Load <Texture2D>("blank"); return(tileSet); }