static void Main(string[] args) { string name, desc, command = ""; string[] aCommand; Console.WriteLine("Welcome to Swin-Adventure! Type 'Quit' or 'q' to quit the game\n***************************\n"); Console.Write("Please enter your player name: "); name = Console.ReadLine(); Console.Write("Please enter a player description: "); desc = Console.ReadLine(); Player myPlayer = new Player(name, desc); Bag bag = new Bag(new string[] { "bag" }, "a bag", "a bag"); Item gem = new Item(new string[] { "gem" }, "a gem", "a shiny ruby"); Item sword = new Item(new string[] { "sword" }, "a sword", "a bronze sword"); Item rock = new Item(new string[] { "rock" }, "a rock", "a small rock"); Item shovel = new Item(new string[] { "shovel" }, "a shovel", "a rusty shovel"); Location loc = new Location("Hallway", "This is a long well lit hallway.\nThere are exits to the south.\n"); Inventory myInventory, bagInventory, locInventory; myInventory = myPlayer.Inventory; bagInventory = bag.Inventory; myInventory.Put(gem); myInventory.Put(bag); bagInventory.Put(rock); myPlayer.Location = loc; locInventory = loc.Inventory; locInventory.Put(shovel); locInventory.Put(sword); Console.WriteLine("\n"); //space between player description and commands. LookCommand look = new LookCommand(new string[] { "look" }); do { Console.Write("Command -> "); command = Console.ReadLine(); aCommand = command.ToLower().Split(); if (aCommand[0] == "look") { Console.WriteLine(look.Execute(myPlayer, aCommand)); } else if (command.ToLower() != "quit" && command.ToLower() != "q") { Console.WriteLine("I don't understand " + command); } } while (command.ToLower() != "quit" && command.ToLower() != "q"); Console.WriteLine("\nThanks for playing Swin-Adventure!"); System.Threading.Thread.Sleep(2000); }
public void SetUp() { newPlayer = new Player("me", "inventory"); bag = new Bag(new string[] { "bag" }, "a bag", "A bag which contains items"); playerInventory = newPlayer.Inventory; bagInventory = bag.Inventory; gem = new Item(new string[] { "gem" }, "a gem", "A shiny red gem"); look = new LookCommand(new string[] { "look" }); playerInventory.Put(bag); playerInventory.Put(gem); }
public void SetUp() { myPlayer = new Player("me", "inventory"); myInventory = myPlayer.Inventory; gem = new Item(new string[] { "gem" }, "a gem", "A shiny red gem"); look = new LookCommand(new string[] { "look" }); location = new Location("Hallway", "This is a long well lit hallway.\nThere are exits to the south.\n"); myPlayer.Location = location; locInventory = location.Inventory; locInventory.Put(gem); }
static void Main(string[] args) { IdentifiableObject id = new IdentifiableObject(new string[] { "id1", "id2" }); Console.WriteLine("Welcome to Swin-Adventure"); Console.WriteLine("Swin-Adventure is a fantasy adventure game that consists of a number of interconnected locations."); Console.WriteLine(); Console.WriteLine("Let's begin with your name"); string name = Console.ReadLine(); Console.WriteLine("Right... So your name is " + name); Console.WriteLine("How would you describe yourself?"); string description = Console.ReadLine(); Console.WriteLine(name + ", " + description + ", your very own Swin-Adventure legend is about to unfold!"); Player p = new Player(name, description); Bag bag = new Bag(new string[] { "small", "black", "bag" }, "bag", "A small black bag"); Item sword = new Item(new string[] { "sword" }, "bronze", "This is a very cheap sword"); Item coin = new Item(new string[] { "coin" }, "ancient", "This coin holds no value at all"); Item gem = new Item(new string[] { "gem" }, "red", "This is a very red gem"); Location start = new Location("room", "This place stinks"); p.Inventory.Put(sword); p.Inventory.Put(bag); bag.Inventory.Put(gem); start.Inventory.Put(coin); p.Location = start; Command l = new LookCommand(); Console.WriteLine(); Console.WriteLine("Please enter your command"); while (true) { string input = Console.ReadLine(); if (input.Equals("exit")) { break; } Console.WriteLine(l.Execute(p, input.Split())); Console.WriteLine(); } }
public override string Execute(Player p, string[] text) { Command c; switch (text[0].ToLower()) { case "look": c = new LookCommand(); break; case "move": c = new MoveCommand(); break; case "go": c = new MoveCommand(); break; default: c = new LookCommand(); break; } return(c.Execute(p, text)); }