示例#1
0
 private void InitializeGame(int x, int y, int mines)
 {
     CleanUp();
     this.X = x; this.Y = y;
     //布雷
     GenerateMap(x, y, mines);
     matrix = new MineControl[x * y];
     //初始化MineControl对象数组
     for (int i = 0; i < x; i++)
     {
         for (int j = 0; j < y; j++)
         {
             MineControl currentbtn = new MineControl();
             currentbtn.Width           = ButtonSize;
             currentbtn.Height          = ButtonSize;
             currentbtn.Top             = 25 + ButtonSize * i;
             currentbtn.Left            = +ButtonSize * j;
             currentbtn.Visible         = true;
             currentbtn.Value           = g[i, j];
             currentbtn.MouseDownEvent += MineMouseDown;
             currentbtn.MouseUpEvent   += MineMouseUp;
             currentbtn.LocationX       = i;
             currentbtn.LocationY       = j;
             this.Controls.Add(currentbtn);
             matrix[i * y + j] = currentbtn;
         }
     }
     this.Width  = 10 + ButtonSize * y;
     this.Height = 45 + ButtonSize * x + ButtonSize;
     this.Refresh();
 }
示例#2
0
        private void MineMouseDown(object sender, EventArgs e)
        {
            MineControl btn = (MineControl)sender;

            switch (btn.MouseStatus)
            {
            case 1:     //left
                btn.Press();
                break;

            case 2:     //right
                btn.PutFlag();
                break;

            case 3:     //both
                //按下周围9个键
                for (int i = -1; i <= 1; i++)
                {
                    if (i + btn.LocationX < 0 || i + btn.LocationX >= X)
                    {
                        continue;
                    }
                    for (int j = -1; j <= 1; j++)
                    {
                        if (j + btn.LocationY < 0 || j + btn.LocationY >= Y)
                        {
                            continue;
                        }
                        matrix[(i + btn.LocationX) * Y + j + btn.LocationY].Press();
                    }
                }
                break;
            }
        }
示例#3
0
        private void MineMouseUp(object sender, EventArgs e)
        {
            MineControl btn = (MineControl)sender;

            switch (btn.MouseStatus)
            {
            case 1:     //left
                btn.Unseal();
                if (btn.Value == 0)
                {
                    FloodFill(btn.LocationX, btn.LocationY);
                }
                break;

            case 2:     //right
                //do nothing
                break;

            case 3:     //both
                bool doUnseal = false;
                //检查是否符合翻开的条件
                if (CheckCondition(btn.LocationX, btn.LocationY))
                {
                    doUnseal = true;
                }
                for (int i = -1; i <= 1; i++)
                {
                    if (i + btn.LocationX < 0 || i + btn.LocationX >= X)
                    {
                        continue;
                    }
                    for (int j = -1; j <= 1; j++)
                    {
                        if (j + btn.LocationY < 0 || j + btn.LocationY >= Y)
                        {
                            continue;
                        }
                        MineControl curbtn = matrix[(i + btn.LocationX) * Y + j + btn.LocationY];
                        if (doUnseal)
                        {
                            curbtn.Unseal();
                            if (curbtn.Value == 0)
                            {
                                FloodFill(curbtn.LocationX, curbtn.LocationY);
                            }
                        }
                        else
                        {
                            curbtn.UnPress();
                        }
                    }
                }
                break;
            }
        }