示例#1
0
        private void StartPlayer(PlotColor color, SwarmGame swarmGame)
        {
            Thread      thread;
            SwarmWorker sw;

            // create the worker thread
            sw = new SwarmWorker();
            sw.Configure(color, m_scripts[(int)color], swarmGame);

            // kick off the thread
            thread = new Thread(new ThreadStart(sw.RunGame));
            thread.Start();
        }
示例#2
0
        public void On_Loaded(object sender, EventArgs args)
        {
            SwarmWorker[] sw = new SwarmWorker[4];
            TextBlock     text;
            Rectangle     button;
            Slider        slider;

            // capture the canvas reference
            m_root = this;

            // hookup start button
            text = (m_root.FindName("StartText") as TextBlock);
            text.MouseLeftButtonDown += StartButtonClick;
            button = (m_root.FindName("StartButton") as Rectangle);
            button.MouseLeftButtonDown += StartButtonClick;

            // hook up handlers for configuration
            HookRadioClick("RedRadio", RedClick);
            HookRadioClick("YellowRadio", YellowClick);
            HookRadioClick("BlueRadio", BlueClick);
            HookRadioClick("GreenRadio", GreenClick);
            HookRadioClick("FieldRadio", FieldClick);

            // hook up slider updates
            slider = (m_root.FindName("NumSwarmSlider") as Slider);
            slider.ValueChanged += NumSwarmClick;
            slider = (m_root.FindName("DuplicationSlider") as Slider);
            slider.ValueChanged += DuplicationClick;
            slider = (m_root.FindName("WinPerSlider") as Slider);
            slider.ValueChanged += WinPerClick;

            // setup the board based on the field config
            FieldClick(null, null);
            RedClick(null, null);
            YellowClick(null, null);
            BlueClick(null, null);
            GreenClick(null, null);

            // create the ui timer
            m_uiTimer          = new DispatcherTimer();
            m_uiTimer.Interval = new TimeSpan(0, 0, 0, 0, 100);
            m_uiTimer.Tick    += new EventHandler(PaintUI);
            m_uiTimer.Start();
        }