示例#1
0
        //Mixes up the custom character list
        public void Scrandle()
        {
            Random rand = new Random();
            int    n    = customCharacterList.Count;

            while (n > 1)
            {
                n--;
                int             k    = rand.Next(n + 1);
                CustomCharacter swap = customCharacterList[k];
                customCharacterList[k] = customCharacterList[n];
                customCharacterList[n] = swap;
            }
        }
示例#2
0
        public void Start()
        {
            lx          = mainMan.GameMan.LeftPathBound.X;
            ly          = mainMan.GameMan.LeftPathBound.Y;
            lw          = mainMan.GameMan.LeftPathBound.Width;
            lh          = mainMan.GameMan.LeftPathBound.Height;
            rx          = mainMan.GameMan.RightPathBound.X;
            ry          = mainMan.GameMan.RightPathBound.Y;
            rw          = mainMan.GameMan.RightPathBound.Width;
            rh          = mainMan.GameMan.RightPathBound.Height;
            tx          = mainMan.GameMan.TopPathBound.X;
            ty          = mainMan.GameMan.TopPathBound.Y;
            tw          = mainMan.GameMan.TopPathBound.Width;
            th          = mainMan.GameMan.TopPathBound.Height;
            bx          = mainMan.GameMan.LowerPathBound.X;
            by          = mainMan.GameMan.LowerPathBound.Y;
            bw          = mainMan.GameMan.LowerPathBound.Width;
            bh          = mainMan.GameMan.LowerPathBound.Height;
            tribalNum   = 30;
            goodNum     = 30;
            thiefNum    = 30;
            richNum     = 30;
            respawnTime = 5;



            //Loading in the Custom Characters
            String[] fileNames = Directory.GetFiles("../../../Content/CustomEnemies");

            StreamReader input;

            for (int i = 0; i < fileNames.Length; i++)
            {
                input = new StreamReader(fileNames[i]);

                string          customCharacterString = input.ReadLine();
                CustomCharacter dummy = JsonConvert.DeserializeObject <CustomCharacter>(customCharacterString);
                customCharacterList.Add(dummy);
            }
        }
示例#3
0
        public override void Init()
        {
            Type        = Faction.Tribal;
            NormalColor = Color.White;
            //NormalColor = Color.Purple;

            CustomCharacter custom = mainMan.GameMan.SpawnMan.GetCustomCharacter(Faction.Tribal);

            this.name = custom.Name;

            //Set AI state prob
            AIProbs.Add(AIState.Attack, (float)custom.Aggression);
            AIProbs.Add(AIState.Flank, 0.1f);
            AIProbs.Add(AIState.Ability, (float)custom.Ability);
            AIProbs.Add(AIState.Defend, (float)custom.Defense);
            AIProbs.Add(AIState.Cower, (float)custom.Cowardice);
            AIProbs.Add(AIState.Ready, 0.3f);
            AIProbs.Add(AIState.Idle, 0.4f);

            //Set AI timers
            AITimers.Add(AIState.Attack, 2f);
            AITimers.Add(AIState.Swing, 0.25f);
            AITimers.Add(AIState.Defend, 4f);
            AITimers.Add(AIState.Ability, 3f);
            AITimers.Add(AIState.Idle, 0.2f);

            //Encounter AI State list
            EncounterAIStates.Add(AIState.Attack);
            EncounterAIStates.Add(AIState.Ability);
            EncounterAIStates.Add(AIState.Defend);

            SightRange  = 250f;
            AttackRange = 50f;

            base.Init();

            InitStats();
        }