public void DrawString(string value) { // Get any defined anchors var xAnchors = GetValues(value.Length, e => e._x, UnitRenderingType.HorizontalOffset); var yAnchors = GetValues(value.Length, e => e._y, UnitRenderingType.VerticalOffset); using (var font = this.Element.GetFont(this.Renderer)) { var fontBaselineHeight = font.Ascent(this.Renderer); PathStatistics pathStats = null; var pathScale = 1.0; if (BaselinePath != null) { pathStats = new PathStatistics(BaselinePath.PathData); if (_authorPathLength > 0) { pathScale = _authorPathLength / pathStats.TotalLength; } } // Get all of the offsets (explicit and defined by spacing) IList <float> xOffsets; IList <float> yOffsets; IList <float> rotations; float baselineShift = 0.0f; try { this.Renderer.SetBoundable(new FontBoundable(font, (float)(pathStats == null ? 1 : pathStats.TotalLength))); xOffsets = GetValues(value.Length, e => e._dx, UnitRenderingType.Horizontal); yOffsets = GetValues(value.Length, e => e._dy, UnitRenderingType.Vertical); if (StartOffsetAdjust != 0.0f) { if (xOffsets.Count < 1) { xOffsets.Add(StartOffsetAdjust); } else { xOffsets[0] += StartOffsetAdjust; } } if (this.Element.LetterSpacing.Value != 0.0f || this.Element.WordSpacing.Value != 0.0f || this.LetterSpacingAdjust != 0.0f) { var spacing = this.Element.LetterSpacing.ToDeviceValue(this.Renderer, UnitRenderingType.Horizontal, this.Element) + this.LetterSpacingAdjust; var wordSpacing = this.Element.WordSpacing.ToDeviceValue(this.Renderer, UnitRenderingType.Horizontal, this.Element); if (this.Parent == null && this.NumChars == 0 && xOffsets.Count < 1) { xOffsets.Add(0); } for (int i = (this.Parent == null && this.NumChars == 0 ? 1 : 0); i < value.Length; i++) { if (i >= xOffsets.Count) { xOffsets.Add(spacing + (char.IsWhiteSpace(value[i]) ? wordSpacing : 0)); } else { xOffsets[i] += spacing + (char.IsWhiteSpace(value[i]) ? wordSpacing : 0); } } } rotations = GetValues(value.Length, e => e._rotations); // Calculate Y-offset due to baseline shift. Don't inherit the value so that it is not accumulated multiple times. var baselineShiftText = this.Element.Attributes.GetAttribute <string>("baseline-shift"); switch (baselineShiftText) { case null: case "": case "baseline": case "inherit": // do nothing break; case "sub": baselineShift = new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; case "super": baselineShift = -1 * new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; default: var convert = new SvgUnitConverter(); var shiftUnit = (SvgUnit)convert.ConvertFromInvariantString(baselineShiftText); baselineShift = -1 * shiftUnit.ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; } if (baselineShift != 0.0f) { if (yOffsets.Any()) { yOffsets[0] += baselineShift; } else { yOffsets.Add(baselineShift); } } } finally { this.Renderer.PopBoundable(); } var xTextStart = Current.X; // NOTE: Assuming a horizontal left-to-right font // Render absolutely positioned items in the horizontal direction var yPos = Current.Y; for (int i = 0; i < xAnchors.Count - 1; i++) { FlushPath(); _xAnchor = xAnchors[i] + (xOffsets.Count > i ? xOffsets[i] : 0); EnsurePath(); yPos = (yAnchors.Count > i ? yAnchors[i] : yPos) + (yOffsets.Count > i ? yOffsets[i] : 0); xTextStart = xTextStart.Equals(Current.X) ? _xAnchor : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, new PointF(_xAnchor, yPos), fontBaselineHeight, (rotations.Count > i ? rotations[i] : rotations.LastOrDefault())); } // Render any remaining characters var renderChar = 0; var xPos = this.Current.X; if (xAnchors.Any()) { FlushPath(); renderChar = xAnchors.Count - 1; xPos = xAnchors.Last(); _xAnchor = xPos; } EnsurePath(); // Render individual characters as necessary var lastIndividualChar = renderChar + Math.Max(Math.Max(Math.Max(Math.Max(xOffsets.Count, yOffsets.Count), yAnchors.Count), rotations.Count) - renderChar - 1, 0); if (rotations.LastOrDefault() != 0.0f || pathStats != null) { lastIndividualChar = value.Length; } if (lastIndividualChar > renderChar) { var charBounds = font.MeasureCharacters(this.Renderer, value.Substring(renderChar, Math.Min(lastIndividualChar + 1, value.Length) - renderChar)); PointF pathPoint; float rotation; float halfWidth; for (int i = renderChar; i < lastIndividualChar; i++) { xPos += (float)pathScale * (xOffsets.Count > i ? xOffsets[i] : 0) + (charBounds[i - renderChar].X - (i == renderChar ? 0 : charBounds[i - renderChar - 1].X)); yPos = (yAnchors.Count > i ? yAnchors[i] : yPos) + (yOffsets.Count > i ? yOffsets[i] : 0); if (pathStats == null) { xTextStart = xTextStart.Equals(Current.X) ? xPos : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, new PointF(xPos, yPos), fontBaselineHeight, (rotations.Count > i ? rotations[i] : rotations.LastOrDefault())); } else { xPos = Math.Max(xPos, 0); halfWidth = charBounds[i - renderChar].Width / 2; if (pathStats.OffsetOnPath(xPos + halfWidth)) { pathStats.LocationAngleAtOffset(xPos + halfWidth, out pathPoint, out rotation); pathPoint = new PointF((float)(pathPoint.X - halfWidth * Math.Cos(rotation * Math.PI / 180) - (float)pathScale * yPos * Math.Sin(rotation * Math.PI / 180)), (float)(pathPoint.Y - halfWidth * Math.Sin(rotation * Math.PI / 180) + (float)pathScale * yPos * Math.Cos(rotation * Math.PI / 180))); xTextStart = xTextStart.Equals(Current.X) ? pathPoint.X : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, pathPoint, fontBaselineHeight, rotation); } } } // Add the kerning to the next character if (lastIndividualChar < value.Length) { xPos += charBounds[charBounds.Count - 1].X - charBounds[charBounds.Count - 2].X; } else { xPos += charBounds.Last().Width; } } // Render the string normally if (lastIndividualChar < value.Length) { xPos += (xOffsets.Count > lastIndividualChar ? xOffsets[lastIndividualChar] : 0); yPos = (yAnchors.Count > lastIndividualChar ? yAnchors[lastIndividualChar] : yPos) + (yOffsets.Count > lastIndividualChar ? yOffsets[lastIndividualChar] : 0); xTextStart = xTextStart.Equals(Current.X) ? xPos : xTextStart; DrawStringOnCurrPath(value.Substring(lastIndividualChar), font, new PointF(xPos, yPos), fontBaselineHeight, rotations.LastOrDefault()); var bounds = font.MeasureString(this.Renderer, value.Substring(lastIndividualChar)); xPos += bounds.Width; } NumChars += value.Length; // Undo any baseline shift. This is not persisted, unlike normal vertical offsets. this.Current = new PointF(xPos, yPos - baselineShift); this.TextBounds = new RectangleF(xTextStart, 0, this.Current.X - xTextStart, 0); } }
public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false) { LoadStops(renderingElement); try { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.SetBoundable(renderingElement); } // Calculate the path and transform it appropriately var center = new PointF(NormalizeUnit(CenterX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(CenterY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)); var focals = new PointF[] { new PointF(NormalizeUnit(FocalX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(FocalY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)) }; var specifiedRadius = NormalizeUnit(Radius).ToDeviceValue(renderer, UnitRenderingType.Other, this); var path = new GraphicsPath(); path.AddEllipse( center.X - specifiedRadius, center.Y - specifiedRadius, specifiedRadius * 2, specifiedRadius * 2 ); using (var transform = EffectiveGradientTransform) { var bounds = renderer.GetBoundable().Bounds; transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend); if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend); } path.Transform(transform); transform.TransformPoints(focals); } // Calculate any required scaling var scaleBounds = RectangleF.Inflate(renderingElement.Bounds, renderingElement.StrokeWidth, renderingElement.StrokeWidth); var scale = CalcScale(scaleBounds, path); // Not ideal, but this makes sure that the rest of the shape gets properly filled or drawn if (scale > 1.0f && SpreadMethod == SvgGradientSpreadMethod.Pad) { var stop = Stops.Last(); var origColor = stop.GetColor(renderingElement); var renderColor = System.Drawing.Color.FromArgb((int)Math.Round(opacity * stop.StopOpacity * 255), origColor); var origClip = renderer.GetClip(); try { using (var solidBrush = new SolidBrush(renderColor)) { var newClip = origClip.Clone(); newClip.Exclude(path); renderer.SetClip(newClip); var renderPath = (GraphicsPath)renderingElement.Path(renderer); if (forStroke) { using (var pen = new Pen(solidBrush, renderingElement.StrokeWidth.ToDeviceValue(renderer, UnitRenderingType.Other, renderingElement))) { renderer.DrawPath(pen, renderPath); } } else { renderer.FillPath(solidBrush, renderPath); } } } finally { renderer.SetClip(origClip); } } // Get the color blend and any tweak to the scaling var blend = CalculateColorBlend(renderer, opacity, scale, out scale); // Transform the path based on the scaling var gradBounds = path.GetBounds(); var transCenter = new PointF(gradBounds.Left + gradBounds.Width / 2, gradBounds.Top + gradBounds.Height / 2); using (var scaleMat = new Matrix()) { scaleMat.Translate(-1 * transCenter.X, -1 * transCenter.Y, MatrixOrder.Append); scaleMat.Scale(scale, scale, MatrixOrder.Append); scaleMat.Translate(transCenter.X, transCenter.Y, MatrixOrder.Append); path.Transform(scaleMat); } // calculate the brush var brush = new PathGradientBrush(path); brush.CenterPoint = focals[0]; brush.InterpolationColors = blend; return(brush); } finally { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.PopBoundable(); } } }