public void LeaveControl() { if (this.spaceShip != null) { this.spaceShip.engineOn = false; this.spaceShip.pitchOn = 0; this.spaceShip.rollOn = 0; } if (this.lightShip != null) { this.lightShip.engineOn = false; this.lightShip.pitchOn = 0; this.lightShip.rollOn = 0; this.transform.parent = this.lightShip.transform.parent; this.cRigidbody.isKinematic = false; this.GetComponent <Collider>().enabled = true; this.state = HumanoidState.Stand; this.currentGrav = this.transform.parent.GetComponent <Gravity> (); } this.cRigidbody.isKinematic = false; this.GetComponent <Collider>().enabled = true; this.seat = null; this.spaceShip = null; this.lightShip = null; this.head.localRotation = Quaternion.identity; this.state = HumanoidState.Stand; }
public void LeaveControl () { if (this.spaceShip != null) { this.spaceShip.engineOn = false; this.spaceShip.pitchOn = 0; this.spaceShip.rollOn = 0; } if (this.lightShip != null) { this.lightShip.engineOn = false; this.lightShip.pitchOn = 0; this.lightShip.rollOn = 0; this.transform.parent = this.lightShip.transform.parent; this.cRigidbody.isKinematic = false; this.GetComponent<Collider>().enabled = true; this.state = HumanoidState.Stand; this.currentGrav = this.transform.parent.GetComponent<Gravity> (); } this.cRigidbody.isKinematic = false; this.GetComponent<Collider>().enabled = true; this.seat = null; this.spaceShip = null; this.lightShip = null; this.head.localRotation = Quaternion.identity; this.state = HumanoidState.Stand; }
public void TakeControl(SpaceShip spaceShip, Transform seat) { this.seat = seat; this.spaceShip = spaceShip; this.state = HumanoidState.PilotMotherShip; }
public void TakeControl (SpaceShip spaceShip, Transform seat) { this.seat = seat; this.spaceShip = spaceShip; this.state = HumanoidState.PilotMotherShip; }