public EarlyUpdateMonoRunner(UpdateMonoRunner updateRunner, string name) : base(name) { _go = updateRunner._go; var runnerBehaviour = _go.GetComponent <RunnerBehaviourUpdate>(); var info = new UnityCoroutineRunner.RunningTasksInfo() { runnerName = name }; runnerBehaviour.StartEarlyUpdateCoroutine(new UnityCoroutineRunner.Process <UnityCoroutineRunner.RunningTasksInfo> (_newTaskRoutines, _coroutines, _flushingOperation, info)); }
public EarlyUpdateMonoRunner(UpdateMonoRunner updateRunner, string name) { _go = updateRunner._go; var runnerBehaviour = _go.GetComponent <RunnerBehaviourUpdate>(); var runnerBehaviourForUnityCoroutine = _go.GetComponent <RunnerBehaviour>(); var info = new UnityCoroutineRunner.RunningTasksInfo { runnerName = name }; runnerBehaviour.StartEarlyUpdateCoroutine(new UnityCoroutineRunner.Process (_newTaskRoutines, _coroutines, _flushingOperation, info, UnityCoroutineRunner.StandardTasksFlushing, runnerBehaviourForUnityCoroutine, StartCoroutine)); }