示例#1
0
        static UnityCoroutineRunner()
        {
            GameObject go = new GameObject("Svelto.Tasks.UnityScheduler");

            _runnerBehaviour = go.AddComponent <RunnerBehaviourUpdate>();

            if (Application.isPlaying)
            {
                Object.DontDestroyOnLoad(go);
            }
        }
        static UnityCoroutineRunner()
        {
            try
            {
                if (Application.isPlaying)
                {
                    GameObject go = new GameObject("Svelto.Tasks.UnityScheduler");
                    _runnerBehaviour = go.AddComponent <RunnerBehaviourUpdate>();

                    Object.DontDestroyOnLoad(go);
                }
            }
            catch
            {
                Svelto.Console.LogError
                    ("While Unity runners can be referenced from inside other threads, " +
                    "their very first use must happen inside the Unity main thread");
            }
        }