public override string GetNaturalLanguage() { string ifText; if (slot.Contents == null) { ifText = "if some condition is true, then"; } else { ifText = String.Format("if {0}, then", slot.GetNaturalLanguage()); } string thenText; if (spine.IsEmpty) { thenText = " something happens"; } else { thenText = " " + spine.GetNaturalLanguage(); } return(ifText + thenText); }
public override string GetNaturalLanguage() { string whileText = slot.GetNaturalLanguage(); string doText = consequenceSpine.GetNaturalLanguage(); return(String.Format("this happens: {0}... and then keeps happening until {1}", doText, whileText)); }
public override string GetNaturalLanguage() { string whileText = slot.GetNaturalLanguage(); string doText = consequenceSpine.GetNaturalLanguage(); return(String.Format("while {0}, {1}", whileText, doText)); }
public string GetNaturalLanguage() { string triggerNL = triggerSlot.GetNaturalLanguage(); string spineNL = spine.GetNaturalLanguage(); if (triggerNL == "some event" && spineNL == "nothing happens") { return(String.Empty); } else { System.Text.StringBuilder code = new System.Text.StringBuilder(); if (triggerNL != "some event") { code.AppendLine(triggerNL + ":"); } if (spineNL != String.Empty) { try { // Capitalise: string firstCharacter = spineNL.Substring(0, 1).ToUpper(); if (spineNL.Length == 1) { spineNL = firstCharacter; } else { spineNL = firstCharacter + spineNL.Substring(1, spineNL.Length - 1); } } catch (Exception) { spineNL = spine.GetNaturalLanguage(); } code.Append(spineNL + "."); } return(code.ToString()); } }
public override string GetNaturalLanguage() { string ifText; if (slot.Contents == null) { ifText = "if some condition is true, then"; } else { ifText = String.Format("if {0}, then", slot.GetNaturalLanguage()); } string thenText; if (consequenceSpine.IsEmpty) { thenText = " something happens, otherwise"; } else { thenText = String.Format(" {0}, otherwise", consequenceSpine.GetNaturalLanguage()); } string elseText; if (alternativeSpine.IsEmpty) { elseText = " something else happens"; } else { elseText = " " + alternativeSpine.GetNaturalLanguage(); } return(ifText + thenText + elseText); }