private void InitBulletPool() { this.bullets = new Bullet[this.bulletMax]; for(int i = 0; i < this.bulletMax; i++) { Bullet bullet = new Bullet(); this.bullets[i] = bullet; this.EntityManager.Add(bullet.Entity); } }
/// <summary> /// Initializes a new instance of the <see cref="BulletBehavior" /> class. /// </summary> /// <param name="bullet">The bullet.</param> public BulletBehavior(Bullet bullet) { this.bullet = bullet; }