示例#1
0
文件: World.cs 项目: fry/Survivalist
 public World(ChunkSource source)
 {
     TimeFactor = 0.02;
     EntityHandler = new EntityHandler(this);
     Lighting = new LightingEngine(this);
     ChunkCache = new ChunkCache(source, new FlatChunkGenerator(Lighting));
     ChunkPool = new ActiveChunkPool(this, ChunkCache);
 }
示例#2
0
 public FlatChunkGenerator(LightingEngine lighting)
 {
     this.lighting = lighting;
 }
示例#3
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 public LightingUpdate(LightingEngine engine)
 {
     this.engine = engine;
 }