private void Dec_DidSelectDecision( Decision sender ) { if (sender.ActionPointsCost <= 0) { return; } this._player.DeductActionPoints( sender.ActionPointsCost ); //should check if out of action points for the day now this._messenger.Send( new PrintMessage( $"Player action points remaining: {this._player.ActionPoints}", PrintMessage.MessageType.DEBUG ) ); }
public void SendDecisionMessage( LuaTable decisionsToSend ) { if (decisionsToSend == null) { return; } if ( decisionsToSend.Values.Count > 1 ) { var decs=new Decision[decisionsToSend.Keys.Count]; for ( var i = 0; i < decisionsToSend.Keys.Count; i++ ) { decs[i] = (Decision)decisionsToSend[i]; } Messenger.Default.Send( new DecisionMessage( decs ) ); }else { var d = decisionsToSend.Values.Cast<Decision>().ToArray(); Messenger.Default.Send( new DecisionMessage( d[0] ) ); } }
public DecisionButtonVM( Decision decision ) { _decision = decision; ButtonText = _decision.CostAndDescription; Result = _decision.Result; }
public DecisionMessage( Decision[] decisions ) { for ( var i = 0; i < decisions.Length; i++ ) { _decisions.Add( decisions[ i ] ); } }
public DecisionMessage( Decision decision ) { _decisions.Add( decision ); }
public Decision CreateDecision( string desc, LuaFunction func, int cost ) { var d = new Decision( desc, () => { func.Call(); }, cost ); return d; }