示例#1
0
        void Update()
        {
            if (TheGame.Get().IsPaused())
            {
                return;
            }

            if (is_on)
            {
                float game_speed = TheGame.Get().GetGameTimeSpeedPerSec();
                fuel -= game_speed * Time.deltaTime;

                PlayerData.Get().SetCustomValue(GetFireUID(), Mathf.RoundToInt(fuel));
            }

            is_on = fuel > 0f;
            if (fire_fx)
            {
                fire_fx.SetActive(is_on);
            }
            if (fuel_model)
            {
                fuel_model.SetActive(fuel > 0f);
            }

            if (is_on)
            {
                select.AddGroup(fire_group);
            }
            else
            {
                select.RemoveGroup(fire_group);
            }

            if (heat_source != null)
            {
                heat_source.enabled = is_on;
            }
        }