void Update() { ItemSlotPanel panel = ItemSlotPanel.Get(inventory_target); if (panel != null) { Vector3 wPos = panel.GetSlotWorldPosition(slot_target); DoMoveToward(wPos); InventoryData inventory = panel.GetInventory(); InventoryItemData islot = inventory?.GetItem(slot_target); if (islot == null || islot.GetItem() == null) { Destroy(gameObject); } } timer += Time.deltaTime; if (timer > 2f) { Destroy(gameObject); } }
public InventoryData GetInventory() { ItemSlotPanel parent_item = (ItemSlotPanel)parent; return(parent_item?.GetInventory()); }