public void EquipItemTo(InventoryData inventory, int islot, EquipSlot eslot) { InventoryItemData invt_slot = inventory.GetItem(islot); InventoryItemData invt_equip = EquipData.GetEquippedItem(eslot); ItemData idata = ItemData.Get(invt_slot?.item_id); ItemData edata = ItemData.Get(invt_equip?.item_id); if (invt_slot != null && inventory != EquipData && invt_slot.quantity > 0 && idata != null && eslot > 0) { if (edata == null) { //Equip only EquipData.EquipItem(eslot, idata.id, invt_slot.durability, invt_slot.uid); inventory.RemoveItemAt(islot, 1); } else if (invt_slot.quantity == 1 && idata.type == ItemType.Equipment) { //Swap inventory.RemoveItemAt(islot, 1); EquipData.UnequipItem(eslot); EquipData.EquipItem(eslot, idata.id, invt_slot.durability, invt_slot.uid); inventory.AddItemAt(edata.id, islot, 1, invt_equip.durability, invt_equip.uid); } } }
public override void DoAction(PlayerCharacter character, ItemSlot slot) { ItemData item = slot.GetItem(); InventoryData inventory = slot.GetInventory(); if (item != null && item.construction_data != null) { character.Crafting.CraftConstructionBuildMode(item.construction_data, false, (Buildable build) => { InventoryItemData invdata = inventory.GetItem(slot.index); inventory.RemoveItemAt(slot.index, 1); BuiltConstructionData constru = PlayerData.Get().GetConstructed(build.GetUID()); if (invdata != null && constru != null && item.HasDurability()) { constru.durability = invdata.durability; //Save durability } }); TheAudio.Get().PlaySFX("craft", item.craft_sound); } if (item != null && item.character_data != null) { character.Crafting.CraftCharacterBuildMode(item.character_data, false, (Buildable build) => { InventoryItemData invdata = inventory.GetItem(slot.index); inventory.RemoveItemAt(slot.index, 1); }); TheAudio.Get().PlaySFX("craft", item.craft_sound); } }
public void SetOneItem(ItemSlot slot_select, ItemSlot slot_target) { InventoryData inventory1 = slot_select.GetInventory(); InventoryData inventory2 = slot_target.GetInventory(); if (current_player != null && inventory1 != null && inventory2 != null) { InventoryItemData invdata = inventory1.GetItem(slot_select.index); if (invdata != null && invdata.quantity > 0 && slot_target.GetItem() == null) { if (inventory2.type == InventoryType.Equipment) { current_player.Inventory.EquipItem(inventory1, slot_select.index); } else if (inventory1.type == InventoryType.Equipment && slot_select is EquipSlotUI) { EquipSlotUI eslot = (EquipSlotUI)slot_select; current_player.Inventory.UnequipItemTo(inventory2, eslot.equip_slot, slot_target.index); } else { string uid = invdata.quantity > 1 ? UniqueID.GenerateUniqueID() : invdata.uid; inventory1.RemoveItemAt(slot_select.index, 1); inventory2.AddItemAt(invdata.item_id, slot_target.index, 1, invdata.durability, uid); } if (invdata.quantity <= 1) { CancelPlayerSelection(); } } } }
public override void DoAction(PlayerCharacter character, ItemSlot slot1, ItemSlot slot2) { InventoryData inventory = slot1.GetInventory(); inventory.RemoveItemAt(slot1.index, 1); character.Inventory.GainItem(cut_item, 1); }
public void UnequipItemTo(InventoryData inventory, EquipSlot eslot, int islot) { InventoryItemData invt_slot = inventory.GetItem(islot); InventoryItemData invt_equip = EquipData.GetEquippedItem(eslot); ItemData idata = ItemData.Get(invt_slot?.item_id); ItemData edata = ItemData.Get(invt_equip?.item_id); if (edata != null && inventory != EquipData && inventory.uid != invt_equip.uid) { bool same_item = idata != null && invt_slot != null && invt_slot.quantity > 0 && idata.id == edata.id && invt_slot.quantity < idata.inventory_max; bool slot_empty = invt_slot == null || invt_slot.quantity <= 0; if (same_item || slot_empty) { //Unequip EquipData.UnequipItem(eslot); inventory.AddItemAt(edata.id, islot, 1, invt_equip.durability, invt_equip.uid); } else if (idata != null && invt_slot != null && !same_item && idata.type == ItemType.Equipment && idata.equip_slot == edata.equip_slot && invt_slot.quantity == 1) { //swap inventory.RemoveItemAt(islot, 1); EquipData.UnequipItem(eslot); EquipData.EquipItem(eslot, idata.id, invt_slot.durability, invt_slot.uid); inventory.AddItemAt(edata.id, islot, 1, invt_equip.durability, invt_equip.uid); } } }
public void DropItem(InventoryData inventory, int slot) { InventoryItemData invdata = inventory?.GetItem(slot); ItemData idata = ItemData.Get(invdata?.item_id); if (invdata != null && idata != null && invdata.quantity > 0) { if (idata.CanBeDropped()) { inventory.RemoveItemAt(slot, invdata.quantity); Item iitem = Item.Create(idata, character.GetPosition(), invdata.quantity, invdata.durability, invdata.uid); PlayerUI.Get(character.player_id)?.CancelSelection(); if (onDropItem != null) { onDropItem.Invoke(iitem); } } else if (idata.CanBeBuilt()) { BuildItem(inventory, slot); } } }
public void EatItem(InventoryData inventory, int slot) { InventoryItemData idata = inventory.GetItem(slot); ItemData item = ItemData.Get(idata?.item_id); if (item != null && item.type == ItemType.Consumable) { if (inventory.IsItemIn(item.id, slot)) { inventory.RemoveItemAt(slot, 1); if (item.container_data) { inventory.AddItem(item.container_data.id, 1, item.container_data.durability, UniqueID.GenerateUniqueID()); } character.StopSleep(); character.Attributes.AddAttribute(AttributeType.Health, item.eat_hp); character.Attributes.AddAttribute(AttributeType.Hunger, item.eat_hunger); character.Attributes.AddAttribute(AttributeType.Thirst, item.eat_thirst); character.Attributes.AddAttribute(AttributeType.Happiness, item.eat_happiness); foreach (BonusEffectData bonus in item.eat_bonus) { character.Data.AddTimedBonus(bonus.type, bonus.value, item.eat_bonus_duration); } } } }
//Merge action public override void DoAction(PlayerCharacter character, ItemSlot slot, Selectable select) { if (select.HasGroup(merge_target)) { InventoryData inventory = slot.GetInventory(); inventory.RemoveItemAt(slot.index, 1); character.Inventory.GainItem(inventory, filled_item, 1); } }
public void UseItem(ItemSlot slot, int quantity = 1) { InventoryData inventory1 = slot.GetInventory(); if (current_player != null && inventory1 != null) { inventory1.RemoveItemAt(slot.index, quantity); } }
//Merge action public override void DoAction(PlayerCharacter character, ItemSlot slot, Selectable select) { character.TriggerAnim("Craft", select.transform.position); character.TriggerProgressAction(duration, () => { InventoryData inventory = slot.GetInventory(); inventory.RemoveItemAt(slot.index, 1); character.Inventory.GainItem(cooked_item, 1); }); }
//Merge action public override void DoAction(PlayerCharacter character, ItemSlot slot, Selectable select) { Firepit fire = select.GetComponent <Firepit>(); InventoryData inventory = slot.GetInventory(); if (fire != null && slot.GetItem() && inventory.HasItem(slot.GetItem().id)) { fire.AddFuel(fire.wood_add_fuel); inventory.RemoveItemAt(slot.index, 1); } }
public void CombineInventoryItems(InventoryData inventory1, int slot1, InventoryData inventory2, int slot2) { InventoryItemData invt_slot1 = inventory1.GetItem(slot1); InventoryItemData invt_slot2 = inventory2.GetItem(slot2); if (invt_slot1.item_id == invt_slot2.item_id) { inventory1.RemoveItemAt(slot1, invt_slot1.quantity); inventory2.AddItemAt(invt_slot1.item_id, slot2, invt_slot1.quantity, invt_slot1.durability, invt_slot1.uid); } }
public void BuildItem(InventoryData inventory, int slot) { InventoryItemData invdata = inventory?.GetItem(slot); ItemData idata = ItemData.Get(invdata?.item_id); if (invdata != null && idata != null) { ConstructionData construct = idata.construction_data; PlantData aplant = idata.plant_data; CharacterData acharacter = idata.character_data; if (construct != null) { inventory.RemoveItemAt(slot, 1); Construction construction = character.Crafting.CraftConstruction(construct, false); BuiltConstructionData constru = PlayerData.Get().GetConstructed(construction.GetUID()); if (idata.HasDurability()) { constru.durability = invdata.durability; //Save durability } TheAudio.Get().PlaySFX("craft", construction.GetBuildable().build_audio); } else if (aplant != null) { inventory.RemoveItemAt(slot, 1); Plant plant = character.Crafting.CraftPlant(aplant, 0, false); TheAudio.Get().PlaySFX("craft", plant.GetBuildable().build_audio); } else if (acharacter != null) { inventory.RemoveItemAt(slot, 1); Character charact = character.Crafting.CraftCharacter(acharacter, false); TheAudio.Get().PlaySFX("craft", charact.GetBuildable().build_audio); } PlayerUI.Get(character.player_id)?.CancelSelection(); } }
public override void DoAction(PlayerCharacter character, ItemSlot slot, Selectable select) { if (select.HasGroup(merge_target)) { ItemProvider provider = select.GetComponent <ItemProvider>(); InventoryData inventory = slot.GetInventory(); provider.RemoveItem(); provider.PlayTakeSound(); inventory.RemoveItemAt(slot.index, 1); character.Inventory.GainItem(inventory, filled_item, 1); } }
public override void DoAction(PlayerCharacter character, ItemSlot slot) { InventoryData inventory = slot.GetInventory(); inventory.RemoveItemAt(slot.index, 1); foreach (ItemData item in items) { if (item != null) { character.Inventory.GainItem(item, 1); } } }
public float duration = 1f; //In game hours //Merge action public override void DoAction(PlayerCharacter character, ItemSlot slot, Selectable select) { InventoryData inventory = slot.GetInventory(); InventoryItemData iidata = inventory.GetItem(slot.index); Furnace furnace = select.GetComponent <Furnace>(); if (furnace != null && furnace.CountItemSpace() > 0) { int create_quantity = Mathf.FloorToInt(iidata.quantity / (float)melt_item_quantity); int quantity = furnace.PutItem(slot.GetItem(), melt_item, duration, create_quantity); inventory.RemoveItemAt(slot.index, quantity * melt_item_quantity); } }
public override void DoAction(PlayerCharacter character, ItemSlot slot) { int half = slot.GetQuantity() / 2; ItemData item = slot.GetItem(); InventoryData inventory = slot.GetInventory(); InventoryItemData item_data = inventory.GetItem(slot.index); inventory.RemoveItemAt(slot.index, half); bool can_take = inventory.CanTakeItem(item.id, half); InventoryData ninventory = can_take ? inventory : character.Inventory.GetValidInventory(item, half); //If cant take, find a valid one int new_slot = ninventory.GetFirstEmptySlot(); ninventory.AddItemAt(item.id, new_slot, half, item_data.durability, UniqueID.GenerateUniqueID()); }
public override void DoAction(PlayerCharacter character, ItemSlot slot) { ItemData item = slot.GetItem(); InventoryData inventory = slot.GetInventory(); if (item != null && item.plant_data != null) { character.Crafting.CraftPlantBuildMode(item.plant_data, 0, false, (Buildable build) => { inventory.RemoveItemAt(slot.index, 1); }); TheAudio.Get().PlaySFX("craft", item.craft_sound); } }
public override void DoAction(PlayerCharacter character, ItemSlot slot) { foreach (CraftData data in learn_list) { character.Crafting.LearnCraft(data.id); } TheAudio.Get().PlaySFX("learn", learn_audio); InventoryData inventory = slot.GetInventory(); if (destroy_on_learn) { inventory.RemoveItemAt(slot.index, 1); } CraftSubPanel.Get(character.player_id)?.RefreshCraftPanel(); }