private void CreateDevice() { _device = XnaHelper.CreateDevice(_targetSize, false, false, false); _usePostProcessor = _device.GraphicsDeviceCapabilities.DeviceType == DeviceType.Hardware && _device.GraphicsDeviceCapabilities.MaxPixelShaderProfile >= ShaderProfile.PS_3_0; }
private void CreateDevice() { _device = XnaHelper.CreateDevice( _targetSize, true, true, true); if (_deviceDepthStencilBuffer != null && _deviceDepthStencilBuffer != _device.DepthStencilBuffer && !_deviceDepthStencilBuffer.IsDisposed) { _deviceDepthStencilBuffer.Dispose(); } _deviceDepthStencilBuffer = _device.DepthStencilBuffer; }