/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public TitleScreen(ContentManager content, EventHandler theScreenEvent, Game1 game1) : base(theScreenEvent) { mTitleScreenBackground = content.Load<Texture2D>("Images/Title"); supesuTitle = content.Load<Texture2D>(@"Images/SupesuTitle"); game = game1; spFont = content.Load<SpriteFont>("Fonts/General"); }
public InGameScreen(ContentManager content, EventHandler theScreenEvent, Game1 game) : base(theScreenEvent) { mPauseBackground = content.Load<Texture2D>("Images/PausedYes"); _game = game; this.content = content; playerLifeFont = content.Load<SpriteFont>(@"Fonts/General"); scoreFont = content.Load<SpriteFont>(@"Fonts/SpriteFont1"); scoreOverlay = content.Load<Texture2D>(@"Images/Score"); playerHealthBar = content.Load<Texture2D>(@"Images/Healthbar"); gameOver = content.Load<Texture2D>(@"Images/GameOver"); difficulty = Difficulty.easy; level = CurrentLevel.level1; }