示例#1
0
        public HighscoreScreen(ContentManager content, EventHandler theScreenEvent, Game1 game)
            : base(theScreenEvent)
        {
            mHighscoreScreenBackground = content.Load<Texture2D>("Images/Highscore");
            _game = game;

            rowBars = new Texture2D(game.GraphicsDevice, 1, 1);
            rowBars.SetData<Color>(colorData);

            bigText = content.Load<SpriteFont>(@"Fonts/General");
            normalText = content.Load<SpriteFont>(@"Fonts/SpriteFont1");
            //Loads up all the highscores in the save file.
            if (File.Exists(HighScores.fileName))
            {
                highScoreData = HighScores.LoadHighScores(HighScores.fileName);
            }
        }
示例#2
0
文件: Game1.cs 项目: hk222gn/Supesu
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), spriteBatch);

            sounds = new Sounds();
            smallText = Content.Load<SpriteFont>(@"Fonts/SpriteFont1");

            if (!File.Exists(HighScores.fileName))
            {
                //Make a new one with a few dummy scores in.
                HighScores.HighScoreData data = new HighScores.HighScoreData(1);

                data.playerName[0] = "aaa";
                data.level[0] = 1;
                data.score[0] = 0;

                HighScores.WriteHighscoresToFile(data, HighScores.fileName);
            }

            Sounds.SoundBank.PlayCue("MainMusic");

            base.Initialize();
        }