public LogicData CreateItem(CSVRow row) { LogicData data = null; switch (this.m_tableIndex) { case LogicDataType.BUILDING: { data = new LogicBuildingData(row, this); break; } case LogicDataType.LOCALE: { data = new LogicLocaleData(row, this); break; } case LogicDataType.RESOURCE: { data = new LogicResourceData(row, this); break; } case LogicDataType.CHARACTER: { data = new LogicCharacterData(row, this); break; } case LogicDataType.ANIMATION: { data = new LogicAnimationData(row, this); break; } case LogicDataType.PROJECTILE: { data = new LogicProjectileData(row, this); break; } case LogicDataType.BUILDING_CLASS: { data = new LogicBuildingClassData(row, this); break; } case LogicDataType.OBSTACLE: { data = new LogicObstacleData(row, this); break; } case LogicDataType.EFFECT: { data = new LogicEffectData(row, this); break; } case LogicDataType.PARTICLE_EMITTER: { data = new LogicParticleEmitterData(row, this); break; } case LogicDataType.EXPERIENCE_LEVEL: { data = new LogicExperienceLevelData(row, this); break; } case LogicDataType.TRAP: { data = new LogicTrapData(row, this); break; } case LogicDataType.ALLIANCE_BADGE: { data = new LogicAllianceBadgeData(row, this); break; } case LogicDataType.GLOBAL: case LogicDataType.CLIENT_GLOBAL: { data = new LogicGlobalData(row, this); break; } case LogicDataType.TOWNHALL_LEVEL: { data = new LogicTownhallLevelData(row, this); break; } case LogicDataType.ALLIANCE_PORTAL: { data = new LogicAlliancePortalData(row, this); break; } case LogicDataType.NPC: { data = new LogicNpcData(row, this); break; } case LogicDataType.DECO: { data = new LogicDecoData(row, this); break; } case LogicDataType.RESOURCE_PACK: { data = new LogicResourcePackData(row, this); break; } case LogicDataType.SHIELD: { data = new LogicShieldData(row, this); break; } case LogicDataType.MISSION: { data = new LogicMissionData(row, this); break; } case LogicDataType.BILLING_PACKAGE: { data = new LogicBillingPackageData(row, this); break; } case LogicDataType.ACHIEVEMENT: { data = new LogicAchievementData(row, this); break; } case LogicDataType.SPELL: { data = new LogicSpellData(row, this); break; } case LogicDataType.HINT: { data = new LogicHintData(row, this); break; } case LogicDataType.HERO: { data = new LogicHeroData(row, this); break; } case LogicDataType.LEAGUE: { data = new LogicLeagueData(row, this); break; } case LogicDataType.NEWS: { data = new LogicNewsData(row, this); break; } case LogicDataType.WAR: { data = new LogicWarData(row, this); break; } case LogicDataType.REGION: { data = new LogicRegionData(row, this); break; } case LogicDataType.ALLIANCE_BADGE_LAYER: { data = new LogicAllianceBadgeLayerData(row, this); break; } case LogicDataType.ALLIANCE_LEVEL: { data = new LogicAllianceLevelData(row, this); break; } case LogicDataType.HELPSHIFT: { data = new LogicHelpshiftData(row, this); break; } case LogicDataType.CREDIT: case LogicDataType.FAQ: case LogicDataType.VARIABLE: { data = new LogicData(row, this); break; } case LogicDataType.GEM_BUNDLE: { data = new LogicGemBundleData(row, this); break; } case LogicDataType.VILLAGE_OBJECT: { data = new LogicVillageObjectData(row, this); break; } case LogicDataType.CALENDAR_EVENT_FUNCTION: { data = new LogicCalendarEventFunctionData(row, this); break; } case LogicDataType.BOOMBOX: { data = new LogicBoomboxData(row, this); break; } case LogicDataType.EVENT_ENTRY: { data = new LogicEventEntryData(row, this); break; } case LogicDataType.DEEPLINK: { data = new LogicDeeplinkData(row, this); break; } case LogicDataType.LEAGUE_VILLAGE2: { data = new LogicLeagueVillage2Data(row, this); break; } default: { Debugger.Error("Invalid data table id: " + this.m_tableIndex); break; } } return(data); }
public override void CreateReferences() { base.CreateReferences(); for (int i = 0; i < this.GetArraySize("Dependencies"); i++) { LogicMissionData dependency = LogicDataTables.GetMissionByName(this.GetValue("Dependencies", i), this); if (dependency != null) { this.m_missionDependencies.Add(dependency); } } this.m_action = this.GetValue("Action", 0); this.m_deprecated = this.GetBooleanValue("Deprecated", 0); this.m_missionCategory = this.GetIntegerValue("MissionCategory", 0); this.m_fixVillageObjectData = LogicDataTables.GetVillageObjectByName(this.GetValue("FixVillageObject", 0), this); if (this.m_fixVillageObjectData != null) { this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0); this.m_missionType = 13; } if (string.Equals(this.m_action, "travel")) { this.m_missionType = 14; } else if (string.Equals(this.m_action, "upgrade2")) { this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("Character", 0), this); this.m_missionType = 17; } else if (string.Equals(this.m_action, "duel")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 18; } else if (string.Equals(this.m_action, "duel_end")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 19; } else if (string.Equals(this.m_action, "duel_end2")) { this.m_missionType = 20; } else if (string.Equals(this.m_action, "show_builder_menu")) { this.m_missionType = 21; } this.m_buildBuildingData = LogicDataTables.GetBuildingByName(this.GetValue("BuildBuilding", 0), this); if (this.m_buildBuildingData != null) { this.m_buildBuildingCount = this.GetIntegerValue("BuildBuildingCount", 0); this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0) - 1; this.m_missionType = string.Equals(this.m_action, "unlock") ? 15 : 5; if (this.m_buildBuildingCount < 0) { Debugger.Error("missions.csv: BuildBuildingCount is invalid!"); } } else { if (this.m_missionType == -1) { this.m_openAchievements = this.GetBooleanValue("OpenAchievements", 0); if (this.m_openAchievements) { this.m_missionType = 7; } else { this.m_defendNpcData = LogicDataTables.GetNpcByName(this.GetValue("DefendNPC", 0), this); if (this.m_defendNpcData != null) { this.m_missionType = 1; } else { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); if (this.m_attackNpcData != null) { this.m_missionType = 2; this.m_showMap = this.GetBooleanValue("ShowMap", 0); } else { this.m_changeName = this.GetBooleanValue("ChangeName", 0); if (this.m_changeName) { this.m_missionType = 6; } else { this.m_trainTroopCount = this.GetIntegerValue("TrainTroops", 0); if (this.m_trainTroopCount > 0) { this.m_missionType = 4; } else { this.m_switchSides = this.GetBooleanValue("SwitchSides", 0); if (this.m_switchSides) { this.m_missionType = 8; } else { this.m_showWarBase = this.GetBooleanValue("ShowWarBase", 0); if (this.m_showWarBase) { this.m_missionType = 9; } else { this.m_openInfo = this.GetBooleanValue("OpenInfo", 0); if (this.m_openInfo) { this.m_missionType = 11; } else { this.m_showDonate = this.GetBooleanValue("ShowDonate", 0); if (this.m_showDonate) { this.m_missionType = 10; } else { this.m_showStates = this.GetBooleanValue("WarStates", 0); if (this.m_showStates) { this.m_missionType = 12; } } } } } } } } } } } } this.m_villagers = this.GetIntegerValue("Villagers", 0); if (this.m_villagers > 0) { this.m_missionType = 16; } this.m_forceCamera = this.GetBooleanValue("ForceCamera", 0); if (this.m_missionType == -1) { Debugger.Error(string.Format("missions.csv: invalid mission ({0})", this.GetName())); } this.m_rewardResourceData = LogicDataTables.GetResourceByName(this.GetValue("RewardResource", 0), this); this.m_rewardResourceCount = this.GetIntegerValue("RewardResourceCount", 0); if (this.m_rewardResourceData != null) { if (this.m_rewardResourceCount != 0) { if (this.m_rewardResourceCount < 0) { Debugger.Error("missions.csv: RewardResourceCount is negative!"); this.m_rewardResourceData = null; this.m_rewardResourceCount = 0; } } else { this.m_rewardResourceData = null; } } else if (this.m_rewardResourceCount != 0) { Debugger.Warning("missions.csv: RewardResourceCount defined but RewardResource is not!"); this.m_rewardResourceCount = 0; } this.m_customData = this.GetIntegerValue("CustomData", 0); this.m_rewardXp = this.GetIntegerValue("RewardXP", 0); if (this.m_rewardXp < 0) { Debugger.Warning("missions.csv: RewardXP is negative!"); this.m_rewardXp = 0; } this.m_rewardCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("RewardTroop", 0), this); this.m_rewardCharacterCount = this.GetIntegerValue("RewardTroopCount", 0); if (this.m_rewardCharacterData != null) { if (this.m_rewardCharacterCount != 0) { if (this.m_rewardCharacterCount < 0) { Debugger.Error("missions.csv: RewardTroopCount is negative!"); this.m_rewardCharacterData = null; this.m_rewardCharacterCount = 0; } } else { this.m_rewardCharacterData = null; } } else if (this.m_rewardCharacterCount != 0) { Debugger.Warning("missions.csv: RewardTroopCount defined but RewardTroop is not!"); this.m_rewardCharacterCount = 0; } this.m_delay = this.GetIntegerValue("Delay", 0); this.m_villageType = this.GetIntegerValue("VillageType", 0); this.m_firstStep = this.GetBooleanValue("FirstStep", 0); this.m_tutorialText = this.GetValue("TutorialText", 0); if (this.m_tutorialText.Length > 0) { // BLABLABLA } }