public LogicData CreateItem(CSVRow row) { LogicData data = null; switch (this.m_tableIndex) { case LogicDataType.BUILDING: { data = new LogicBuildingData(row, this); break; } case LogicDataType.LOCALE: { data = new LogicLocaleData(row, this); break; } case LogicDataType.RESOURCE: { data = new LogicResourceData(row, this); break; } case LogicDataType.CHARACTER: { data = new LogicCharacterData(row, this); break; } case LogicDataType.ANIMATION: { data = new LogicAnimationData(row, this); break; } case LogicDataType.PROJECTILE: { data = new LogicProjectileData(row, this); break; } case LogicDataType.BUILDING_CLASS: { data = new LogicBuildingClassData(row, this); break; } case LogicDataType.OBSTACLE: { data = new LogicObstacleData(row, this); break; } case LogicDataType.EFFECT: { data = new LogicEffectData(row, this); break; } case LogicDataType.PARTICLE_EMITTER: { data = new LogicParticleEmitterData(row, this); break; } case LogicDataType.EXPERIENCE_LEVEL: { data = new LogicExperienceLevelData(row, this); break; } case LogicDataType.TRAP: { data = new LogicTrapData(row, this); break; } case LogicDataType.ALLIANCE_BADGE: { data = new LogicAllianceBadgeData(row, this); break; } case LogicDataType.GLOBAL: case LogicDataType.CLIENT_GLOBAL: { data = new LogicGlobalData(row, this); break; } case LogicDataType.TOWNHALL_LEVEL: { data = new LogicTownhallLevelData(row, this); break; } case LogicDataType.ALLIANCE_PORTAL: { data = new LogicAlliancePortalData(row, this); break; } case LogicDataType.NPC: { data = new LogicNpcData(row, this); break; } case LogicDataType.DECO: { data = new LogicDecoData(row, this); break; } case LogicDataType.RESOURCE_PACK: { data = new LogicResourcePackData(row, this); break; } case LogicDataType.SHIELD: { data = new LogicShieldData(row, this); break; } case LogicDataType.MISSION: { data = new LogicMissionData(row, this); break; } case LogicDataType.BILLING_PACKAGE: { data = new LogicBillingPackageData(row, this); break; } case LogicDataType.ACHIEVEMENT: { data = new LogicAchievementData(row, this); break; } case LogicDataType.SPELL: { data = new LogicSpellData(row, this); break; } case LogicDataType.HINT: { data = new LogicHintData(row, this); break; } case LogicDataType.HERO: { data = new LogicHeroData(row, this); break; } case LogicDataType.LEAGUE: { data = new LogicLeagueData(row, this); break; } case LogicDataType.NEWS: { data = new LogicNewsData(row, this); break; } case LogicDataType.WAR: { data = new LogicWarData(row, this); break; } case LogicDataType.REGION: { data = new LogicRegionData(row, this); break; } case LogicDataType.ALLIANCE_BADGE_LAYER: { data = new LogicAllianceBadgeLayerData(row, this); break; } case LogicDataType.ALLIANCE_LEVEL: { data = new LogicAllianceLevelData(row, this); break; } case LogicDataType.HELPSHIFT: { data = new LogicHelpshiftData(row, this); break; } case LogicDataType.CREDIT: case LogicDataType.FAQ: case LogicDataType.VARIABLE: { data = new LogicData(row, this); break; } case LogicDataType.GEM_BUNDLE: { data = new LogicGemBundleData(row, this); break; } case LogicDataType.VILLAGE_OBJECT: { data = new LogicVillageObjectData(row, this); break; } case LogicDataType.CALENDAR_EVENT_FUNCTION: { data = new LogicCalendarEventFunctionData(row, this); break; } case LogicDataType.BOOMBOX: { data = new LogicBoomboxData(row, this); break; } case LogicDataType.EVENT_ENTRY: { data = new LogicEventEntryData(row, this); break; } case LogicDataType.DEEPLINK: { data = new LogicDeeplinkData(row, this); break; } case LogicDataType.LEAGUE_VILLAGE2: { data = new LogicLeagueVillage2Data(row, this); break; } default: { Debugger.Error("Invalid data table id: " + this.m_tableIndex); break; } } return(data); }
public int GetUnlockedTrapCount(LogicTrapData data) { return(this.m_trapCaps[data.GetInstanceID()]); }