public override void CreateReferences() { base.CreateReferences(); this.m_width = this.GetIntegerValue("Width", 0); this.m_height = this.GetIntegerValue("Height", 0); this.m_upgradeLevelCount = this.m_row.GetBiggestArraySize(); this.m_buildCost = new int[this.m_upgradeLevelCount]; this.m_rearmCost = new int[this.m_upgradeLevelCount]; this.m_townHallLevel = new int[this.m_upgradeLevelCount]; this.m_strenghtWeight = new int[this.m_upgradeLevelCount]; this.m_damage = new int[this.m_upgradeLevelCount]; this.m_damageRadius = new int[this.m_upgradeLevelCount]; this.m_ejectHousingLimit = new int[this.m_upgradeLevelCount]; this.m_numSpawns = new int[this.m_upgradeLevelCount]; this.m_constructionTimes = new int[this.m_upgradeLevelCount]; this.m_projectileData = new LogicProjectileData[this.m_upgradeLevelCount]; for (int i = 0; i < this.m_upgradeLevelCount; i++) { this.m_buildCost[i] = this.GetClampedIntegerValue("BuildCost", i); this.m_rearmCost[i] = this.GetClampedIntegerValue("RearmCost", i); this.m_townHallLevel[i] = LogicMath.Max(this.GetClampedIntegerValue("TownHallLevel", i) - 1, 0); this.m_strenghtWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); this.m_damage[i] = LogicGamePlayUtil.DPSToSingleHit(this.GetClampedIntegerValue("Damage", i), 1000); this.m_damageRadius[i] = (this.GetClampedIntegerValue("DamageRadius", i) << 9) / 100; this.m_ejectHousingLimit[i] = this.GetIntegerValue("EjectHousingLimit", i); this.m_numSpawns[i] = this.GetClampedIntegerValue("NumSpawns", i); this.m_constructionTimes[i] = 86400 * this.GetClampedIntegerValue("BuildTimeD", i) + 3600 * this.GetClampedIntegerValue("BuildTimeH", i) + 60 * this.GetClampedIntegerValue("BuildTimeM", i) + this.GetClampedIntegerValue("BuildTimeS", i); this.m_projectileData[i] = LogicDataTables.GetProjectileByName(this.GetValue("Projectile", i), this); } this.m_preferredTargetData = LogicDataTables.GetCharacterByName(this.GetValue("PreferredTarget", 0), this); this.m_preferredTargetDamageMod = this.GetIntegerValue("PreferredTargetDamageMod", 0); if (this.m_preferredTargetDamageMod == 0) { this.m_preferredTargetDamageMod = 100; } this.m_buildResourceData = LogicDataTables.GetResourceByName(this.GetValue("BuildResource", 0), this); if (this.m_buildResourceData == null) { Debugger.Error("build resource is not defined for trap: " + this.GetName()); } this.m_ejectVictims = this.GetBooleanValue("EjectVictims", 0); this.m_actionFrame = 1000 * this.GetIntegerValue("ActionFrame", 0) / 24; this.m_pushback = this.GetIntegerValue("Pushback", 0); this.m_doNotScalePushByDamage = this.GetBooleanValue("DoNotScalePushByDamage", 0); this.m_effectData = LogicDataTables.GetEffectByName(this.GetValue("Effect", 0), this); this.m_effect2Data = LogicDataTables.GetEffectByName(this.GetValue("Effect2", 0), this); this.m_effectBrokenData = LogicDataTables.GetEffectByName(this.GetValue("EffectBroken", 0), this); this.m_damageEffectData = LogicDataTables.GetEffectByName(this.GetValue("DamageEffect", 0), this); this.m_pickUpEffectData = LogicDataTables.GetEffectByName(this.GetValue("PickUpEffect", 0), this); this.m_placingEffectData = LogicDataTables.GetEffectByName(this.GetValue("PlacingEffect", 0), this); this.m_appearEffectData = LogicDataTables.GetEffectByName(this.GetValue("AppearEffect", 0), this); this.m_toggleAttackModeEffectData = LogicDataTables.GetEffectByName(this.GetValue("ToggleAttackModeEffect", 0), this); this.m_triggerRadius = (this.GetIntegerValue("TriggerRadius", 0) << 9) / 100; this.m_directionCount = this.GetIntegerValue("DirectionCount", 0); this.m_spell = LogicDataTables.GetSpellByName(this.GetValue("Spell", 0), this); this.m_airTrigger = this.GetBooleanValue("AirTrigger", 0); this.m_groundTrigger = this.GetBooleanValue("GroundTrigger", 0); this.m_healerTrigger = this.GetBooleanValue("HealerTrigger", 0); this.m_speedMod = this.GetIntegerValue("SpeedMod", 0); this.m_damageMod = this.GetIntegerValue("DamageMod", 0); this.m_durationMS = this.GetIntegerValue("DurationMS", 0); this.m_hitDelayMS = this.GetIntegerValue("HitDelayMS", 0); this.m_hitCount = this.GetIntegerValue("HitCnt", 0); this.m_minTriggerHousingLimit = this.GetIntegerValue("MinTriggerHousingLimit", 0); this.m_spawnedCharGroundData = LogicDataTables.GetCharacterByName(this.GetValue("SpawnedCharGround", 0), this); this.m_spawnedCharAirData = LogicDataTables.GetCharacterByName(this.GetValue("SpawnedCharAir", 0), this); this.m_timeBetweenSpawnsMS = this.GetIntegerValue("TimeBetweenSpawnsMs", 0); this.m_spawnInitialDelayMS = this.GetIntegerValue("SpawnInitialDelayMs", 0); this.m_throwDistance = this.GetIntegerValue("ThrowDistance", 0); this.m_hasAltMode = this.GetBooleanValue("HasAltMode", 0); this.m_enableByCalendar = this.GetBooleanValue("EnabledByCalendar", 0); if (this.m_enableByCalendar) { if (this.m_upgradeLevelCount > 1) { Debugger.Error("Temporary traps should not have upgrade levels!"); } } }
public static bool IsSkeleton(LogicCharacterData data) { return(data == LogicDataTables.m_skeletonData || data == LogicDataTables.m_balloonSkeletonData); }
public override void CreateReferences() { base.CreateReferences(); this.m_villageType = this.GetIntegerValue("UIGroup", 0); this.m_diamondReward = this.GetIntegerValue("DiamondReward", 0); this.m_expReward = this.GetIntegerValue("ExpReward", 0); this.m_actionCount = this.GetIntegerValue("ActionCount", 0); this.m_actionDataLevel = this.GetIntegerValue("ActionDataLevel", 0); this.m_level = this.GetIntegerValue("Level", 0); this.m_levelCount = this.GetIntegerValue("LevelCount", 0); this.m_uiPriority = this.GetIntegerValue("UIPriority", 0); this.m_completedTID = this.GetValue("CompletedTID", 0); this.m_showValue = this.GetBooleanValue("ShowValue", 0); this.m_androidId = this.GetValue("AndroidID", 0); if (this.m_actionCount == 0) { Debugger.Error("Achievement has invalid ActionCount 0"); } string action = this.GetValue("Action", 0); switch (action) { case "npc_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_NPC_STARS; break; case "upgrade": this.m_actionType = LogicAchievementData.ACTION_TYPE_UPGRADE; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for upgrade achievement"); } break; case "victory_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_VICTORY_POINTS; break; case "unit_unlock": this.m_actionType = LogicAchievementData.ACTION_TYPE_UNIT_UNLOCK; this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("ActionData", 0), this); if (this.m_characterData == null) { Debugger.Error("LogicCharacterData - Character data is NULL for unit_unlock achievement"); } break; case "clear_obstacles": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLEAR_OBSTACLES; break; case "donate_units": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_UNITS; break; case "loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_LOOT; this.m_resourceData = LogicDataTables.GetResourceByName(this.GetValue("ActionData", 0), this); if (this.m_resourceData == null) { Debugger.Error("LogicAchievementData - Resource data is NULL for loot achievement"); } break; case "destroy": this.m_actionType = LogicAchievementData.ACTION_TYPE_DESTROY; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for destroy achievement"); } break; case "win_pvp_attack": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_ATTACK; break; case "win_pvp_defense": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_DEFENSE; break; case "league": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE; break; case "war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_STARS; break; case "war_loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_LOOT; break; case "donate_spells": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SPELLS; break; case "account_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACCOUNT_BOUND; break; case "vs_battle_trophies": this.m_actionType = LogicAchievementData.ACTION_TYPE_VERSUS_BATTLE_TROPHIES; break; case "gear_up": this.m_actionType = LogicAchievementData.ACTION_TYPE_GEAR_UP; break; case "repair_building": this.m_actionType = LogicAchievementData.ACTION_TYPE_REPAIR_BUILDING; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for repair_building achievement"); } break; case "clan_games_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLAN_GAMES_POINTS; break; case "dragon_slayer": this.m_actionType = LogicAchievementData.ACTION_TYPE_DRAGON_SLAYER; break; case "league_war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE_WAR_STARS; break; case "scid_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_SUPERCELLID_BOUND; break; case "season_challenge_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_SEASON_CHALLENGE_POINTS; break; case "activate_super_licence": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACTIVATE_SUPER_LICENCE; break; case "donate_sieges": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SIEGES; break; default: Debugger.Error(string.Format("Unknown Action in achievements {0}", action)); break; } this.m_achievementLevel = new LogicArrayList <LogicAchievementData>(); string achievementName = this.GetName().Substring(0, this.GetName().Length - 1); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.ACHIEVEMENT); for (int i = 0; i < table.GetItemCount(); i++) { LogicAchievementData achievementData = (LogicAchievementData)table.GetItemAt(i); if (achievementData.GetName().Contains(achievementName)) { if (achievementData.GetName().Substring(0, achievementData.GetName().Length - 1).Equals(achievementName)) { this.m_achievementLevel.Add(achievementData); } } } Debugger.DoAssert(this.m_achievementLevel.Size() == this.m_levelCount, string.Format( "Expected same amount of achievements named {0}X to be same as LevelCount={1} for {2}.", achievementName, this.m_levelCount, this.GetName())); }
public LogicData CreateItem(CSVRow row) { LogicData data = null; switch (this.m_tableIndex) { case LogicDataType.BUILDING: { data = new LogicBuildingData(row, this); break; } case LogicDataType.LOCALE: { data = new LogicLocaleData(row, this); break; } case LogicDataType.RESOURCE: { data = new LogicResourceData(row, this); break; } case LogicDataType.CHARACTER: { data = new LogicCharacterData(row, this); break; } case LogicDataType.ANIMATION: { data = new LogicAnimationData(row, this); break; } case LogicDataType.PROJECTILE: { data = new LogicProjectileData(row, this); break; } case LogicDataType.BUILDING_CLASS: { data = new LogicBuildingClassData(row, this); break; } case LogicDataType.OBSTACLE: { data = new LogicObstacleData(row, this); break; } case LogicDataType.EFFECT: { data = new LogicEffectData(row, this); break; } case LogicDataType.PARTICLE_EMITTER: { data = new LogicParticleEmitterData(row, this); break; } case LogicDataType.EXPERIENCE_LEVEL: { data = new LogicExperienceLevelData(row, this); break; } case LogicDataType.TRAP: { data = new LogicTrapData(row, this); break; } case LogicDataType.ALLIANCE_BADGE: { data = new LogicAllianceBadgeData(row, this); break; } case LogicDataType.GLOBAL: case LogicDataType.CLIENT_GLOBAL: { data = new LogicGlobalData(row, this); break; } case LogicDataType.TOWNHALL_LEVEL: { data = new LogicTownhallLevelData(row, this); break; } case LogicDataType.ALLIANCE_PORTAL: { data = new LogicAlliancePortalData(row, this); break; } case LogicDataType.NPC: { data = new LogicNpcData(row, this); break; } case LogicDataType.DECO: { data = new LogicDecoData(row, this); break; } case LogicDataType.RESOURCE_PACK: { data = new LogicResourcePackData(row, this); break; } case LogicDataType.SHIELD: { data = new LogicShieldData(row, this); break; } case LogicDataType.MISSION: { data = new LogicMissionData(row, this); break; } case LogicDataType.BILLING_PACKAGE: { data = new LogicBillingPackageData(row, this); break; } case LogicDataType.ACHIEVEMENT: { data = new LogicAchievementData(row, this); break; } case LogicDataType.SPELL: { data = new LogicSpellData(row, this); break; } case LogicDataType.HINT: { data = new LogicHintData(row, this); break; } case LogicDataType.HERO: { data = new LogicHeroData(row, this); break; } case LogicDataType.LEAGUE: { data = new LogicLeagueData(row, this); break; } case LogicDataType.NEWS: { data = new LogicNewsData(row, this); break; } case LogicDataType.WAR: { data = new LogicWarData(row, this); break; } case LogicDataType.REGION: { data = new LogicRegionData(row, this); break; } case LogicDataType.ALLIANCE_BADGE_LAYER: { data = new LogicAllianceBadgeLayerData(row, this); break; } case LogicDataType.ALLIANCE_LEVEL: { data = new LogicAllianceLevelData(row, this); break; } case LogicDataType.HELPSHIFT: { data = new LogicHelpshiftData(row, this); break; } case LogicDataType.CREDIT: case LogicDataType.FAQ: case LogicDataType.VARIABLE: { data = new LogicData(row, this); break; } case LogicDataType.GEM_BUNDLE: { data = new LogicGemBundleData(row, this); break; } case LogicDataType.VILLAGE_OBJECT: { data = new LogicVillageObjectData(row, this); break; } case LogicDataType.CALENDAR_EVENT_FUNCTION: { data = new LogicCalendarEventFunctionData(row, this); break; } case LogicDataType.BOOMBOX: { data = new LogicBoomboxData(row, this); break; } case LogicDataType.EVENT_ENTRY: { data = new LogicEventEntryData(row, this); break; } case LogicDataType.DEEPLINK: { data = new LogicDeeplinkData(row, this); break; } case LogicDataType.LEAGUE_VILLAGE2: { data = new LogicLeagueVillage2Data(row, this); break; } default: { Debugger.Error("Invalid data table id: " + this.m_tableIndex); break; } } return(data); }
public override void CreateReferences() { base.CreateReferences(); int upgradeLevelCount = this.GetUpgradeLevelCount(); this.m_attackerItemData = new LogicAttackerItemData[upgradeLevelCount]; this.m_specialAbilityEffectData = new LogicEffectData[upgradeLevelCount]; this.m_auraSpellData = new LogicSpellData[upgradeLevelCount]; this.m_retributionSpellData = new LogicSpellData[upgradeLevelCount]; this.m_deployEffectData = new LogicEffectData[upgradeLevelCount]; this.m_dieEffectData = new LogicEffectData[upgradeLevelCount]; this.m_dieEffect2Data = new LogicEffectData[upgradeLevelCount]; this.m_dieDamageEffectData = new LogicEffectData[upgradeLevelCount]; this.m_moveTrailEffectData = new LogicEffectData[upgradeLevelCount]; this.m_hitpoints = new int[upgradeLevelCount]; this.m_secondaryTroopCount = new int[upgradeLevelCount]; this.m_unitsInCamp = new int[upgradeLevelCount]; this.m_strengthWeight = new int[upgradeLevelCount]; this.m_specialAbilityLevel = new int[upgradeLevelCount]; this.m_specialAbilityAttribute = new int[upgradeLevelCount]; this.m_specialAbilityAttribute2 = new int[upgradeLevelCount]; this.m_specialAbilityAttribute3 = new int[upgradeLevelCount]; this.m_scale = new int[upgradeLevelCount]; this.m_attackCount = new int[upgradeLevelCount]; this.m_abilityAttackCount = new int[upgradeLevelCount]; this.m_dieDamage = new int[upgradeLevelCount]; this.m_auraSpellLevel = new int[upgradeLevelCount]; this.m_retributionSpellLevel = new int[upgradeLevelCount]; this.m_retributionSpellTriggerHealth = new int[upgradeLevelCount]; this.m_childTroopX = new int[3]; this.m_childTroopY = new int[3]; for (int i = 0; i < this.m_hitpoints.Length; i++) { this.m_attackerItemData[i] = new LogicAttackerItemData(); this.m_attackerItemData[i].CreateReferences(this.m_row, this, i); this.m_hitpoints[i] = this.GetClampedIntegerValue("Hitpoints", i); this.m_secondaryTroopCount[i] = this.GetClampedIntegerValue("SecondaryTroopCnt", i); this.m_unitsInCamp[i] = this.GetClampedIntegerValue("UnitsInCamp", i); this.m_specialAbilityLevel[i] = this.GetClampedIntegerValue("SpecialAbilityLevel", i); this.m_specialAbilityEffectData[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("SpecialAbilityEffect", i), this); this.m_deployEffectData[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DeployEffect", i), this); this.m_dieEffectData[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DieEffect", i), this); this.m_dieEffect2Data[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DieEffect2", i), this); this.m_dieDamageEffectData[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DieDamageEffect", i), this); this.m_moveTrailEffectData[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("MoveTrailEffect", i), this); this.m_attackCount[i] = this.GetClampedIntegerValue("AttackCount", i); this.m_abilityAttackCount[i] = this.GetClampedIntegerValue("AbilityAttackCount", i); this.m_dieDamage[i] = this.GetClampedIntegerValue("DieDamage", i); this.m_strengthWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); this.m_scale[i] = this.GetClampedIntegerValue("Scale", i); if (this.m_scale[i] == 0) { this.m_scale[i] = 100; } this.m_auraSpellData[i] = LogicDataTables.GetSpellByName(this.GetClampedValue("AuraSpell", i), this); this.m_auraSpellLevel[i] = this.GetClampedIntegerValue("AuraSpellLevel", i); this.m_retributionSpellData[i] = LogicDataTables.GetSpellByName(this.GetClampedValue("RetributionSpell", i), this); this.m_retributionSpellLevel[i] = this.GetClampedIntegerValue("RetributionSpellLevel", i); this.m_retributionSpellTriggerHealth[i] = this.GetClampedIntegerValue("RetributionSpellTriggerHealth", i); this.m_specialAbilityAttribute[i] = this.GetClampedIntegerValue("SpecialAbilityAttribute", i); this.m_specialAbilityAttribute2[i] = this.GetClampedIntegerValue("SpecialAbilityAttribute2", i); this.m_specialAbilityAttribute3[i] = this.GetClampedIntegerValue("SpecialAbilityAttribute3", i); } this.m_moveStartsEffect = LogicDataTables.GetEffectByName(this.GetValue("MoveStartsEffect", 0), this); this.m_specialAbilityType = this.GetSpecialAbilityTypeFromCSV(); string specialAbilitySpell = this.GetValue("SpecialAbilitySpell", 0); if (specialAbilitySpell.Length > 0) { this.m_specialAbilitySpellData = LogicDataTables.GetSpellByName(specialAbilitySpell, this); } this.m_swf = this.GetValue("SWF", 0); this.m_specialAbilityName = this.GetValue("SpecialAbilityName", 0); this.m_specialAbilityInfo = this.GetValue("SpecialAbilityInfo", 0); this.m_bigPictureSWF = this.GetValue("BigPictureSWF", 0); this.m_dieDamageRadius = (this.GetIntegerValue("DieDamageRadius", 0) << 9) / 100; this.m_dieDamageDelay = this.GetIntegerValue("DieDamageDelay", 0); if (this.m_dieDamageDelay > 4000) { Debugger.Warning("m_dieDamageDelay too big"); this.m_dieDamageDelay = 4000; } this.m_secondaryTroopData = LogicDataTables.GetCharacterByName(this.GetValue("SecondaryTroop", 0), this); this.m_isSecondaryTroop = this.GetBooleanValue("IsSecondaryTroop", 0); this.m_secondarySpawnDistance = (this.GetIntegerValue("SecondarySpawnDist", 0) << 9) / 100; this.m_secondarySpawnOffset = (this.GetIntegerValue("SecondarySpawnOffset", 0) << 9) / 100; this.m_tombstoneData = LogicDataTables.GetObstacleByName(this.GetValue("TombStone", 0), this); this.m_maxTrainingCount = this.GetIntegerValue("MaxTrainingCount", 0); this.m_unlockedBarrackLevel = this.GetIntegerValue("BarrackLevel", 0) - 1; this.m_flying = this.GetBooleanValue("IsFlying", 0); this.m_jumper = this.GetBooleanValue("IsJumper", 0); this.m_movementOffsetAmount = this.GetIntegerValue("MovementOffsetAmount", 0); this.m_movementOffsetSpeed = this.GetIntegerValue("MovementOffsetSpeed", 0); this.m_balloonGoblin = this.GetName().Equals("Balloon Goblin"); this.m_spawnIdle = this.GetIntegerValue("SpawnIdle", 0); this.m_childTroopData = LogicDataTables.GetCharacterByName(this.GetValue("ChildTroop", 0), this); this.m_childTroopCount = this.GetIntegerValue("ChildTroopCount", 0); for (int i = 0; i < 3; i++) { this.m_childTroopX[i] = this.GetIntegerValue(string.Format("ChildTroop{0}_X", i), 0); this.m_childTroopY[i] = this.GetIntegerValue(string.Format("ChildTroop{0}_Y", i), 0); } this.m_attackMultipleBuildings = this.GetBooleanValue("AttackMultipleBuildings", 0); if (!this.m_attackerItemData[0].IsSelfAsAoeCenter()) { this.m_attackMultipleBuildings = false; } this.m_speed = (this.GetIntegerValue("Speed", 0) << 9) / 100; this.m_speedDecreasePerChildTroopLost = (this.GetIntegerValue("SpeedDecreasePerChildTroopLost", 0) << 9) / 100; this.m_pickNewTargetAfterPushback = this.GetBooleanValue("PickNewTargetAfterPushback", 0); this.m_pushbackSpeed = this.GetIntegerValue("PushbackSpeed", 0); this.m_hitEffectOffset = this.GetIntegerValue("HitEffectOffset", 0); this.m_targetedEffectOffset = (this.GetIntegerValue("TargetedEffectOffset", 0) << 9) / 100; this.m_randomizeSecSpawnDist = this.GetBooleanValue("RandomizeSecSpawnDist", 0); this.m_customDefenderIcon = this.GetValue("CustonDefenderIcon", 0); this.m_autoMergeDistance = (this.GetIntegerValue("AutoMergeDistance", 0) << 9) / 100; this.m_autoMergeGroupSize = this.GetIntegerValue("AutoMergeGroupSize", 0); this.m_invisibilityRadius = (this.GetIntegerValue("InvisibilityRadius", 0) << 9) / 100; this.m_healthReductionPerSecond = this.GetIntegerValue("HealthReductionPerSecond", 0); this.m_isUnderground = this.GetBooleanValue("IsUnderground", 0); this.m_attackOverWalls = this.GetBooleanValue("NoAttackOverWalls", 0) ^ true; this.m_smoothJump = this.GetBooleanValue("SmoothJump", 0); this.m_auraTID = this.GetValue("AuraTID", 0); this.m_auraDescTID = this.GetValue("AuraDescTID", 0); this.m_auraBigPictureExportName = this.GetValue("AuraBigPictureExportName", 0); this.m_friendlyGroupWeight = this.GetIntegerValue("FriendlyGroupWeight", 0); this.m_enemyGroupWeight = this.GetIntegerValue("EnemyGroupWeight", 0); this.m_scaleByTH = this.GetBooleanValue("ScaleByTH", 0); this.m_disableDonate = this.GetBooleanValue("DisableDonate", 0); this.m_loseHpPerTick = this.GetIntegerValue("LoseHpPerTick", 0); this.m_loseHpInterval = this.GetIntegerValue("LoseHpInterval", 0); this.m_triggersTraps = this.GetBooleanValue("TriggersTraps", 0); this.m_chainShootingDistance = this.GetIntegerValue("ChainShootingDistance", 0); this.m_boostedIfAlone = this.GetBooleanValue("BoostedIfAlone", 0); this.m_boostRadius = (this.GetIntegerValue("BoostRadius", 0) << 9) / 100; this.m_boostDamagePerfect = this.GetIntegerValue("BoostDmgPerfect", 0); this.m_boostAttackSpeed = this.GetIntegerValue("BoostAttackSpeed", 0); }
public override void CreateReferences() { base.CreateReferences(); for (int i = 0; i < this.GetArraySize("Dependencies"); i++) { LogicMissionData dependency = LogicDataTables.GetMissionByName(this.GetValue("Dependencies", i), this); if (dependency != null) { this.m_missionDependencies.Add(dependency); } } this.m_action = this.GetValue("Action", 0); this.m_deprecated = this.GetBooleanValue("Deprecated", 0); this.m_missionCategory = this.GetIntegerValue("MissionCategory", 0); this.m_fixVillageObjectData = LogicDataTables.GetVillageObjectByName(this.GetValue("FixVillageObject", 0), this); if (this.m_fixVillageObjectData != null) { this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0); this.m_missionType = 13; } if (string.Equals(this.m_action, "travel")) { this.m_missionType = 14; } else if (string.Equals(this.m_action, "upgrade2")) { this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("Character", 0), this); this.m_missionType = 17; } else if (string.Equals(this.m_action, "duel")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 18; } else if (string.Equals(this.m_action, "duel_end")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 19; } else if (string.Equals(this.m_action, "duel_end2")) { this.m_missionType = 20; } else if (string.Equals(this.m_action, "show_builder_menu")) { this.m_missionType = 21; } this.m_buildBuildingData = LogicDataTables.GetBuildingByName(this.GetValue("BuildBuilding", 0), this); if (this.m_buildBuildingData != null) { this.m_buildBuildingCount = this.GetIntegerValue("BuildBuildingCount", 0); this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0) - 1; this.m_missionType = string.Equals(this.m_action, "unlock") ? 15 : 5; if (this.m_buildBuildingCount < 0) { Debugger.Error("missions.csv: BuildBuildingCount is invalid!"); } } else { if (this.m_missionType == -1) { this.m_openAchievements = this.GetBooleanValue("OpenAchievements", 0); if (this.m_openAchievements) { this.m_missionType = 7; } else { this.m_defendNpcData = LogicDataTables.GetNpcByName(this.GetValue("DefendNPC", 0), this); if (this.m_defendNpcData != null) { this.m_missionType = 1; } else { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); if (this.m_attackNpcData != null) { this.m_missionType = 2; this.m_showMap = this.GetBooleanValue("ShowMap", 0); } else { this.m_changeName = this.GetBooleanValue("ChangeName", 0); if (this.m_changeName) { this.m_missionType = 6; } else { this.m_trainTroopCount = this.GetIntegerValue("TrainTroops", 0); if (this.m_trainTroopCount > 0) { this.m_missionType = 4; } else { this.m_switchSides = this.GetBooleanValue("SwitchSides", 0); if (this.m_switchSides) { this.m_missionType = 8; } else { this.m_showWarBase = this.GetBooleanValue("ShowWarBase", 0); if (this.m_showWarBase) { this.m_missionType = 9; } else { this.m_openInfo = this.GetBooleanValue("OpenInfo", 0); if (this.m_openInfo) { this.m_missionType = 11; } else { this.m_showDonate = this.GetBooleanValue("ShowDonate", 0); if (this.m_showDonate) { this.m_missionType = 10; } else { this.m_showStates = this.GetBooleanValue("WarStates", 0); if (this.m_showStates) { this.m_missionType = 12; } } } } } } } } } } } } this.m_villagers = this.GetIntegerValue("Villagers", 0); if (this.m_villagers > 0) { this.m_missionType = 16; } this.m_forceCamera = this.GetBooleanValue("ForceCamera", 0); if (this.m_missionType == -1) { Debugger.Error(string.Format("missions.csv: invalid mission ({0})", this.GetName())); } this.m_rewardResourceData = LogicDataTables.GetResourceByName(this.GetValue("RewardResource", 0), this); this.m_rewardResourceCount = this.GetIntegerValue("RewardResourceCount", 0); if (this.m_rewardResourceData != null) { if (this.m_rewardResourceCount != 0) { if (this.m_rewardResourceCount < 0) { Debugger.Error("missions.csv: RewardResourceCount is negative!"); this.m_rewardResourceData = null; this.m_rewardResourceCount = 0; } } else { this.m_rewardResourceData = null; } } else if (this.m_rewardResourceCount != 0) { Debugger.Warning("missions.csv: RewardResourceCount defined but RewardResource is not!"); this.m_rewardResourceCount = 0; } this.m_customData = this.GetIntegerValue("CustomData", 0); this.m_rewardXp = this.GetIntegerValue("RewardXP", 0); if (this.m_rewardXp < 0) { Debugger.Warning("missions.csv: RewardXP is negative!"); this.m_rewardXp = 0; } this.m_rewardCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("RewardTroop", 0), this); this.m_rewardCharacterCount = this.GetIntegerValue("RewardTroopCount", 0); if (this.m_rewardCharacterData != null) { if (this.m_rewardCharacterCount != 0) { if (this.m_rewardCharacterCount < 0) { Debugger.Error("missions.csv: RewardTroopCount is negative!"); this.m_rewardCharacterData = null; this.m_rewardCharacterCount = 0; } } else { this.m_rewardCharacterData = null; } } else if (this.m_rewardCharacterCount != 0) { Debugger.Warning("missions.csv: RewardTroopCount defined but RewardTroop is not!"); this.m_rewardCharacterCount = 0; } this.m_delay = this.GetIntegerValue("Delay", 0); this.m_villageType = this.GetIntegerValue("VillageType", 0); this.m_firstStep = this.GetBooleanValue("FirstStep", 0); this.m_tutorialText = this.GetValue("TutorialText", 0); if (this.m_tutorialText.Length > 0) { // BLABLABLA } }
public override void CreateReferences() { base.CreateReferences(); this.m_maxSearchRadiusForDefender = (this.GetIntegerValue("MaxSearchRadiusForDefender", 0) << 9) / 100; int biggestArraySize = this.m_row.GetBiggestArraySize(); this.m_abilitySpellData = new LogicSpellData[biggestArraySize]; this.m_regenerationTimeSecs = new int[biggestArraySize]; this.m_requiredTownHallLevel = new int[biggestArraySize]; this.m_abilityTime = new int[biggestArraySize]; this.m_abilitySpeedBoost = new int[biggestArraySize]; this.m_abilitySpeedBoost2 = new int[biggestArraySize]; this.m_abilityDamageBoostPercent = new int[biggestArraySize]; this.m_abilitySummonTroopCount = new int[biggestArraySize]; this.m_abilityHealthIncrease = new int[biggestArraySize]; this.m_abilityShieldProjectileSpeed = new int[biggestArraySize]; this.m_abilityShieldProjectileDamageMod = new int[biggestArraySize]; this.m_abilitySpellLevel = new int[biggestArraySize]; this.m_abilityDamageBoostOffset = new int[biggestArraySize]; this.m_abilityDamageBoost = new int[biggestArraySize]; this.m_strengthWeight2 = new int[biggestArraySize]; for (int i = 0; i < biggestArraySize; i++) { this.m_regenerationTimeSecs[i] = 60 * this.GetClampedIntegerValue("RegenerationTimeMinutes", i); this.m_requiredTownHallLevel[i] = this.GetClampedIntegerValue("RequiredTownHallLevel", i) - 1; this.m_abilityTime[i] = this.GetClampedIntegerValue("AbilityTime", i); this.m_abilitySpeedBoost[i] = this.GetClampedIntegerValue("AbilitySpeedBoost", i); this.m_abilitySpeedBoost2[i] = this.GetClampedIntegerValue("AbilitySpeedBoost2", i); this.m_abilityDamageBoostPercent[i] = this.GetClampedIntegerValue("AbilityDamageBoostPercent", i); this.m_abilitySummonTroopCount[i] = this.GetClampedIntegerValue("AbilitySummonTroopCount", i); this.m_abilityHealthIncrease[i] = this.GetClampedIntegerValue("AbilityHealthIncrease", i); this.m_abilityShieldProjectileSpeed[i] = this.GetClampedIntegerValue("AbilityShieldProjectileSpeed", i); this.m_abilityShieldProjectileDamageMod[i] = this.GetClampedIntegerValue("AbilityShieldProjectileDamageMod", i); this.m_abilitySpellData[i] = LogicDataTables.GetSpellByName(this.GetClampedValue("AbilitySpell", i), this); this.m_abilitySpellLevel[i] = this.GetClampedIntegerValue("AbilitySpellLevel", i); this.m_abilityDamageBoostOffset[i] = this.GetClampedIntegerValue("AbilityDamageBoostOffset", i); int damage = this.m_attackerItemData[i].GetDamagePerMS(0, false); int offset = this.m_abilityDamageBoostOffset[i]; this.m_abilityDamageBoost[i] = (100 * (damage + offset) + damage / 2) / damage - 100; this.m_strengthWeight2[i] = this.GetClampedIntegerValue("StrengthWeight2", i); } this.m_alertRadius = (this.GetIntegerValue("AlertRadius", 0) << 9) / 100; this.m_abilityStealth = this.GetBooleanValue("AbilityStealth", 0); this.m_abilityRadius = this.GetIntegerValue("AbilityRadius", 0); this.m_abilityAffectsHero = this.GetBooleanValue("AbilityAffectsHero", 0); this.m_abilityAffectsCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("AbilityAffectsCharacter", 0), this); this.m_abilityTriggerEffectData = LogicDataTables.GetEffectByName(this.GetValue("AbilityTriggerEffect", 0), this); this.m_abilityOnce = this.GetBooleanValue("AbilityOnce", 0); this.m_abilityCooldown = this.GetIntegerValue("AbilityCooldown", 0); this.m_abilitySummonTroopData = LogicDataTables.GetCharacterByName(this.GetValue("AbilitySummonTroop", 0), this); this.m_specialAbilityEffectData = LogicDataTables.GetEffectByName(this.GetValue("SpecialAbilityEffect", 0), this); this.m_celebreateEffectData = LogicDataTables.GetEffectByName(this.GetValue("CelebrateEffect", 0), this); this.m_sleepOffsetX = (this.GetIntegerValue("SleepOffsetX", 0) << 9) / 100; this.m_sleepOffsetY = (this.GetIntegerValue("SleepOffsetY", 0) << 9) / 100; this.m_patrolRadius = (this.GetIntegerValue("PatrolRadius", 0) << 9) / 100; this.m_smallPictureSWF = this.GetValue("SmallPictureSWF", 0); this.m_smallPicture = this.GetValue("SmallPicture", 0); this.m_abilityTID = this.GetValue("AbilityTID", 0); this.m_abilityDescTID = this.GetValue("AbilityDescTID", 0); this.m_abilityIcon = this.GetValue("AbilityIcon", 0); this.m_abilityDelay = this.GetIntegerValue("AbilityDelay", 0); this.m_abilityBigPictureExportName = this.GetValue("AbilityBigPictureExportName", 0); this.m_hasAltMode = this.GetBooleanValue("HasAltMode", 0); this.m_altModeFlying = this.GetBooleanValue("AltModeFlying", 0); this.m_noDefence = this.GetBooleanValue("NoDefence", 0); this.m_activationTime = this.GetIntegerValue("ActivationTime", 0); this.m_activeDuration = this.GetIntegerValue("ActiveDuration", 0); }
public override void CreateReferences() { base.CreateReferences(); this.m_damage = new int[this.m_upgradeLevelCount]; this.m_troopDamagePermil = new int[this.m_upgradeLevelCount]; this.m_buildingDamagePermil = new int[this.m_upgradeLevelCount]; this.m_executeHealthPermil = new int[this.m_upgradeLevelCount]; this.m_damagePermilMin = new int[this.m_upgradeLevelCount]; this.m_preferredDamagePermilMin = new int[this.m_upgradeLevelCount]; this.m_boostTimeMS = new int[this.m_upgradeLevelCount]; this.m_speedBoost = new int[this.m_upgradeLevelCount]; this.m_speedBoost2 = new int[this.m_upgradeLevelCount]; this.m_damageBoostPercent = new int[this.m_upgradeLevelCount]; this.m_duplicateLifetime = new int[this.m_upgradeLevelCount]; this.m_duplicateHousing = new int[this.m_upgradeLevelCount]; this.m_radius = new int[this.m_upgradeLevelCount]; this.m_numberOfHits = new int[this.m_upgradeLevelCount]; this.m_randomRadius = new int[this.m_upgradeLevelCount]; this.m_timeBetweenHitsMS = new int[this.m_upgradeLevelCount]; this.m_jumpBoostMS = new int[this.m_upgradeLevelCount]; this.m_jumpHousingLimit = new int[this.m_upgradeLevelCount]; this.m_freezeTimeMS = new int[this.m_upgradeLevelCount]; this.m_strengthWeight = new int[this.m_upgradeLevelCount]; this.m_buildingDamageBoostPercent = new int[this.m_upgradeLevelCount]; this.m_shieldProjectileSpeed = new int[this.m_upgradeLevelCount]; this.m_shieldProjectileDamageMod = new int[this.m_upgradeLevelCount]; this.m_extraHealthPermil = new int[this.m_upgradeLevelCount]; this.m_extraHealthMin = new int[this.m_upgradeLevelCount]; this.m_extraHealthMax = new int[this.m_upgradeLevelCount]; this.m_poisonDamage = new int[this.m_upgradeLevelCount]; this.m_attackSpeedBoost = new int[this.m_upgradeLevelCount]; this.m_invulnerabilityTime = new int[this.m_upgradeLevelCount]; this.m_maxUnitsHit = new int[this.m_upgradeLevelCount]; this.m_unitsToSpawn = new int[this.m_upgradeLevelCount]; this.m_spawnDuration = new int[this.m_upgradeLevelCount]; this.m_preDeployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_deployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_deployEffect2 = new LogicEffectData[this.m_upgradeLevelCount]; this.m_enemyDeployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_chargingEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_hitEffect = new LogicEffectData[this.m_upgradeLevelCount]; for (int i = 0; i < this.m_upgradeLevelCount; i++) { this.m_damage[i] = LogicGamePlayUtil.DPSToSingleHit(this.GetClampedIntegerValue("Damage", i), 1000); this.m_troopDamagePermil[i] = this.GetClampedIntegerValue("TroopDamagePermil", i); this.m_buildingDamagePermil[i] = this.GetClampedIntegerValue("BuildingDamagePermil", i); this.m_executeHealthPermil[i] = this.GetClampedIntegerValue("ExecuteHealthPermil", i); this.m_damagePermilMin[i] = this.GetClampedIntegerValue("DamagePermilMin", i); this.m_preferredDamagePermilMin[i] = this.GetClampedIntegerValue("PreferredDamagePermilMin", i); this.m_boostTimeMS[i] = this.GetClampedIntegerValue("BoostTimeMS", i); this.m_speedBoost[i] = this.GetClampedIntegerValue("SpeedBoost", i); this.m_speedBoost2[i] = this.GetClampedIntegerValue("SpeedBoost2", i); this.m_damageBoostPercent[i] = this.GetClampedIntegerValue("DamageBoostPercent", i); this.m_duplicateLifetime[i] = this.GetClampedIntegerValue("DuplicateLifetime", i); this.m_duplicateHousing[i] = this.GetClampedIntegerValue("DuplicateHousing", i); this.m_radius[i] = (this.GetClampedIntegerValue("Radius", i) << 9) / 100; this.m_numberOfHits[i] = this.GetClampedIntegerValue("NumberOfHits", i); this.m_randomRadius[i] = (this.GetClampedIntegerValue("RandomRadius", i) << 9) / 100; this.m_timeBetweenHitsMS[i] = this.GetClampedIntegerValue("TimeBetweenHitsMS", i); this.m_jumpBoostMS[i] = this.GetClampedIntegerValue("JumpBoostMS", i); this.m_jumpHousingLimit[i] = this.GetClampedIntegerValue("JumpHousingLimit", i); this.m_hitEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("HitEffect", i), this); this.m_chargingEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("ChargingEffect", i), this); this.m_preDeployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("PreDeployEffect", i), this); this.m_deployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DeployEffect", i), this); this.m_enemyDeployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("EnemyDeployEffect", i), this); this.m_deployEffect2[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DeployEffect2", i), this); this.m_freezeTimeMS[i] = this.GetClampedIntegerValue("FreezeTimeMS", i); this.m_strengthWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); this.m_buildingDamageBoostPercent[i] = this.GetClampedIntegerValue("BuildingDamageBoostPercent", i); this.m_shieldProjectileSpeed[i] = this.GetClampedIntegerValue("ShieldProjectileSpeed", i); this.m_shieldProjectileDamageMod[i] = this.GetClampedIntegerValue("ShieldProjectileDamageMod", i); this.m_extraHealthPermil[i] = this.GetClampedIntegerValue("ExtraHealthPermil", i); this.m_extraHealthMin[i] = this.GetClampedIntegerValue("ExtraHealthMin", i); this.m_extraHealthMax[i] = this.GetClampedIntegerValue("ExtraHealthMax", i); this.m_poisonDamage[i] = LogicGamePlayUtil.DPSToSingleHit(this.GetClampedIntegerValue("PoisonDPS", i), 1000); this.m_attackSpeedBoost[i] = this.GetClampedIntegerValue("AttackSpeedBoost", i); this.m_invulnerabilityTime[i] = this.GetClampedIntegerValue("InvulnerabilityTime", i); this.m_maxUnitsHit[i] = this.GetClampedIntegerValue("MaxUnitsHit", i); this.m_unitsToSpawn[i] = this.GetClampedIntegerValue("UnitsToSpawn", i); this.m_spawnDuration[i] = this.GetClampedIntegerValue("SpawnDuration", i); } this.m_poisonIncreaseSlowly = this.GetBooleanValue("PoisonIncreaseSlowly", 0); this.m_poisonAffectAir = this.GetBooleanValue("PoisonAffectAir", 0); this.m_spawnFirstGroupSize = this.GetIntegerValue("SpawnFirstGroupSize", 0); this.m_scaleByTownHall = this.GetBooleanValue("ScaleByTH", 0); this.m_pauseCombatComponentMs = this.GetIntegerValue("PauseCombatComponentsMs", 0); this.m_damageTHPercent = this.GetIntegerValue("DamageTHPercent", 0); if (this.m_damageTHPercent <= 0) { this.m_damageTHPercent = 100; } this.m_shrinkReduceSpeedRatio = this.GetIntegerValue("ShrinkReduceSpeedRatio", 0); this.m_shrinkHitpointsRatio = this.GetIntegerValue("ShrinkHitpointsRatio", 0); this.m_deployEffect2Delay = this.GetIntegerValue("DeployEffect2Delay", 0); this.m_hitTimeMS = this.GetIntegerValue("HitTimeMS", 0); this.m_deployTimeMS = this.GetIntegerValue("DeployTimeMS", 0); this.m_chargingTimeMS = this.GetIntegerValue("ChargingTimeMS", 0); this.m_spellForgeLevel = this.GetIntegerValue("SpellForgeLevel", 0) - 1; this.m_randomRadiusAffectsOnlyGfx = this.GetBooleanValue("RandomRadiusAffectsOnlyGfx", 0); this.m_spawnObstacle = LogicDataTables.GetObstacleByName(this.GetValue("SpawnObstacle", 0), this); this.m_numObstacles = this.GetIntegerValue("NumObstacles", 0); this.m_troopsOnly = this.GetBooleanValue("TroopsOnly", 0); this.m_targetInfoString = this.GetValue("TargetInfoString", 0); string preferredTarget = this.GetValue("PreferredTarget", 0); if (preferredTarget.Length != 0) { this.m_preferredTarget = LogicDataTables.GetBuildingClassByName(preferredTarget, null); if (this.m_preferredTarget == null) { this.m_preferredTarget = LogicDataTables.GetBuildingByName(preferredTarget, null); if (this.m_preferredTarget == null) { this.m_preferredTarget = LogicDataTables.GetCharacterByName(preferredTarget, null); if (this.m_preferredTarget == null) { Debugger.Warning(string.Format("CSV row ({0}) has an invalid reference ({1})", this.GetName(), preferredTarget)); } } } } this.m_preferredTargetDamageMod = this.GetIntegerValue("PreferredTargetDamageMod", 0); if (this.m_preferredTargetDamageMod == 0) { this.m_preferredTargetDamageMod = 100; } this.m_heroDamageMultiplier = this.GetIntegerValue("HeroDamageMultiplier", 0); if (this.m_heroDamageMultiplier == 0) { this.m_heroDamageMultiplier = 100; } this.m_snapToGrid = this.GetBooleanValue("SnapToGrid", 0); this.m_boostDefenders = this.GetBooleanValue("BoostDefenders", 0); this.m_boostLinkedToPoison = this.GetBooleanValue("BoostLinkedToPoison", 0); this.m_scaleDeployEffects = this.GetBooleanValue("ScaleDeployEffects", 0); this.m_summonTroop = LogicDataTables.GetCharacterByName(this.GetValue("SummonTroop", 0), null); }
public void CreateReferences(CSVRow row, LogicData data, int idx) { this.m_row = row; this.m_data = data; this.m_index = idx; this.m_pushBack = row.GetClampedIntegerValue("PushBack", idx); this.m_airTargets = row.GetClampedBooleanValue("AirTargets", idx); this.m_groundTargets = row.GetClampedBooleanValue("GroundTargets", idx); this.m_altAttackMode = row.GetClampedBooleanValue("AltAttackMode", idx); this.m_damage = 100 * row.GetClampedIntegerValue("Damage", idx); int dps = row.GetClampedIntegerValue("DPS", idx); int attackSpeed = row.GetClampedIntegerValue("AttackSpeed", idx); int altDps = row.GetClampedIntegerValue("AltDPS", idx); int altAttackSpeed = row.GetClampedIntegerValue("AltAttackSpeed", idx); if (this.m_altAttackMode && altAttackSpeed == 0) { altAttackSpeed = attackSpeed; } int cooldownOverride = row.GetClampedIntegerValue("CoolDownOverride", idx); if (cooldownOverride == 0) { int tmp = (int)(((dps | this.m_damage) >> 31) & 0xFFFFFAEC) + 1500; if (attackSpeed > tmp) { cooldownOverride = attackSpeed - tmp; } } this.m_prepareSpeed = row.GetClampedIntegerValue("PrepareSpeed", idx); this.m_attackSpeed = attackSpeed - cooldownOverride; this.m_altAttackSpeed = altAttackSpeed - cooldownOverride; this.m_cooldownOverride = cooldownOverride; this.m_damageMulti = 100 * row.GetClampedIntegerValue("DamageMulti", idx); this.m_damageLvl2 = 100 * row.GetClampedIntegerValue("DamageLv2", idx); this.m_damageLvl3 = 100 * row.GetClampedIntegerValue("DamageLv3", idx); this.m_altDamage = this.m_damage; if (dps != 0) { if (altDps == 0) { altDps = dps; } this.m_damage = LogicGamePlayUtil.DPSToSingleHit(dps, this.m_attackSpeed + this.m_cooldownOverride); this.m_altDamage = LogicGamePlayUtil.DPSToSingleHit(altDps, this.m_altAttackSpeed + this.m_cooldownOverride); this.m_damageMulti = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSMulti", idx), this.m_attackSpeed + this.m_cooldownOverride); this.m_damageLvl2 = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSLv2", idx), this.m_attackSpeed + this.m_cooldownOverride); this.m_damageLvl3 = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSLv3", idx), this.m_attackSpeed + this.m_cooldownOverride); } this.m_hitEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffect", idx), data); this.m_hitEffect2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffect2", idx), data); this.m_hitEffectActiveData = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffectActive", idx), data); this.m_attackRange = (row.GetClampedIntegerValue("AttackRange", idx) << 9) / 100; this.m_damageRadius = (row.GetClampedIntegerValue("DamageRadius", idx) << 9) / 100; this.m_attackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffect", idx), data); this.m_altAttackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectAlt", idx), data); this.m_ammoCount = row.GetClampedIntegerValue("AmmoCount", idx); this.m_attackEffect2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffect2", idx), data); this.m_attackEffectLv2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectLv2", idx), data); this.m_attackEffectLv3Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectLv3", idx), data); this.m_transitionEffectLv2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("TransitionEffectLv2", idx), data); this.m_transitionEffectLv3Data = LogicDataTables.GetEffectByName(row.GetClampedValue("TransitionEffectLv3", idx), data); this.m_altNumMultiTargets = row.GetClampedIntegerValue("AltNumMultiTargets", idx); this.m_switchTimeLv2 = row.GetClampedIntegerValue("Lv2SwitchTime", idx); this.m_switchTimeLv3 = row.GetClampedIntegerValue("Lv3SwitchTime", idx); this.m_statusEffectTime = row.GetClampedIntegerValue("StatusEffectTime", idx); this.m_speedMod = row.GetClampedIntegerValue("SpeedMod", idx); this.m_altAttackRange = (row.GetClampedIntegerValue("AltAttackRange", idx) << 9) / 100; this.m_projectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("Projectile", idx), data); this.m_altProjectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("AltProjectile", idx), data); this.m_shockwavePushStrength = row.GetClampedIntegerValue("ShockwavePushStrength", idx); this.m_hitSpellData = LogicDataTables.GetSpellByName(row.GetClampedValue("HitSpell", idx), data); this.m_hitSpellLevel = row.GetClampedIntegerValue("HitSpellLevel", idx); this.m_damage2 = 100 * row.GetClampedIntegerValue("Damage2", idx); this.m_damage2Radius = (row.GetClampedIntegerValue("Damage2Radius", idx) << 9) / 100; this.m_damage2Delay = row.GetClampedIntegerValue("Damage2Delay", idx); this.m_damage2Min = 100 * row.GetClampedIntegerValue("Damage2Min", idx); this.m_damage2FalloffStart = (row.GetClampedIntegerValue("Damage2FalloffStart", idx) << 9) / 100; this.m_damage2FalloffEnd = (row.GetClampedIntegerValue("Damage2FalloffStart", idx) << 9) / 100; if (this.m_damage2FalloffEnd < this.m_damage2FalloffStart) { Debugger.Error("Building " + row.GetName() + " has falloff end less than falloff start!"); } if (this.m_damage2FalloffEnd > this.m_damage2Radius) { Debugger.Error("Building " + row.GetName() + " has falloff end greater than the damage radius!"); } this.m_preAttackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("PreAttackEffect", idx), data); this.m_becomesTargetableEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("BecomesTargetableEffect", idx), data); this.m_increasingDamage = row.GetClampedBooleanValue("IncreasingDamage", idx); this.m_preventsHealing = row.GetClampedBooleanValue("PreventsHealing", idx); this.m_alternatePickNewTargetDelay = row.GetClampedIntegerValue("AlternatePickNewTargetDelay", idx); this.m_shockwaveArcLength = row.GetClampedIntegerValue("ShockwaveArcLength", idx); this.m_shockwaveExpandRadius = row.GetClampedIntegerValue("ShockwaveExpandRadius", idx); this.m_targetingConeAngle = row.GetClampedIntegerValue("TargetingConeAngle", idx); this.m_penetratingProjectile = row.GetClampedBooleanValue("PenetratingProjectile", idx); this.m_penetratingRadius = (row.GetClampedIntegerValue("PenetratingRadius", idx) << 9) / 100; this.m_penetratingExtraRange = (row.GetClampedIntegerValue("PenetratingExtraRange", idx) << 9) / 100; this.m_targetGroups = row.GetClampedBooleanValue("TargetGroups", idx); this.m_fightWithGroups = row.GetClampedBooleanValue("FightWithGroups", idx); this.m_targetGroupsRadius = (row.GetClampedIntegerValue("TargetGroupsRadius", idx) << 9) / 100; this.m_targetGroupsRange = (row.GetClampedIntegerValue("TargetGroupsRange", idx) << 9) / 100; this.m_targetGroupsMinWeight = row.GetClampedIntegerValue("TargetGroupsMinWeight", idx); this.m_wakeUpSpace = row.GetClampedIntegerValue("WakeUpSpace", idx); this.m_wakeUpSpeed = row.GetClampedIntegerValue("WakeUpSpeed", idx); this.m_preferredTargetData = LogicDataTables.GetCharacterByName(row.GetClampedValue("PreferredTarget", idx), data); this.m_preferredTargetDamageMod = row.GetClampedIntegerValue("PreferredTargetDamageMod", idx); this.m_preferredTargetNoTargeting = row.GetClampedBooleanValue("PreferredTargetNoTargeting", idx); this.m_altAirTargets = row.GetClampedBooleanValue("AltAirTargets", idx); this.m_altGroundTargets = row.GetClampedBooleanValue("AltGroundTargets", idx); this.m_altMultiTargets = row.GetClampedBooleanValue("AltMultiTargets", idx); this.m_minAttackRange = (row.GetClampedIntegerValue("MinAttackRange", idx) << 9) / 100; if (this.m_preferredTargetData == null) { this.m_preferredTargetData = LogicDataTables.GetBuildingClassByName(row.GetClampedValue("PreferedTargetBuildingClass", idx), data); if (this.m_preferredTargetData == null) { this.m_preferredTargetData = LogicDataTables.GetBuildingByName(row.GetClampedValue("PreferedTargetBuilding", idx), data); } this.m_preferredTargetDamageMod = row.GetClampedIntegerValue("PreferedTargetDamageMod", idx); if (this.m_preferredTargetDamageMod == 0) { this.m_preferredTargetDamageMod = 100; } } this.m_summonTroopCount = row.GetClampedIntegerValue("SummonTroopCount", idx); this.m_summonCooldown = row.GetClampedIntegerValue("SummonCooldown", idx); this.m_summonEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("SummonEffect", idx), data); this.m_summonLimit = row.GetClampedIntegerValue("SummonLimit", idx); this.m_summonTroopData = LogicDataTables.GetCharacterByName(row.GetClampedValue("SummonTroop", idx), data); this.m_spawnOnAttack = row.GetClampedBooleanValue("SpawnOnAttack", idx); this.m_hideEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("HideEffect", idx), data); this.m_rageProjectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("RageProjectile", idx), data); this.m_projectileBounces = row.GetClampedIntegerValue("ProjectileBounces", idx); this.m_selfAsAoeCenter = row.GetClampedBooleanValue("SelfAsAoeCenter", idx); if (this.m_damage2Delay > this.m_cooldownOverride + this.m_attackSpeed) { Debugger.Error(row.GetName() + " has Damage2Delay greater than the attack speed!"); } if (this.m_ammoCount > 0 && (this.m_attackSpeed & 63) != 0) { Debugger.Error(string.Format("Invalid attack speed {0} (must be multiple of 64)", this.m_attackSpeed)); } this.m_burstCount = row.GetClampedIntegerValue("BurstCount", idx); this.m_burstDelay = row.GetClampedIntegerValue("BurstDelay", idx); this.m_altBurstCount = row.GetClampedIntegerValue("AltBurstCount", idx); this.m_altBurstDelay = row.GetClampedIntegerValue("AltBurstDelay", idx); this.m_dummyProjectileCount = row.GetClampedIntegerValue("DummyProjectileCount", idx); this.m_attackEffectSharedData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectShared", idx), data); this.m_chainAttackDistance = row.GetClampedIntegerValue("ChainAttackDistance", idx); this.m_newTargetAttackDelay = row.GetClampedIntegerValue("NewTargetAttackDelay", idx); if (this.m_newTargetAttackDelay > 0) { this.m_newTargetAttackDelay = LogicMath.Clamp(attackSpeed - this.m_newTargetAttackDelay, 0, attackSpeed); } }