/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. screenSize = new Point(graphics.GraphicsDevice.DisplayMode.Width, graphics.GraphicsDevice.DisplayMode.Height); DebugGUI.init(graphics.GraphicsDevice); ScaleManager.setDefaultValues(screenSize); Card.setDefaultScale(ScaleManager.CardScale); button = this.Content.Load <Texture2D>("button.9.png"); Card.setTexture(this.Content.Load <Texture2D>("cards.png")); DebugCards.init(); font11pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender11"); font22pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender22"); font33pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender33"); font44pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender44"); font55pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender55"); frameController = new FrameController(); frameHand = new FrameHand(Vector2.Zero); frameController.addFrame(frameHand, VectorDirection.Down, true); CardContainer container = frameHand.addContainer(); for (int i = 0; i < 20; i++) { container.addCard(DebugCards.draw()); } CardSnap snap = new CardSnap(new Vector2(0, screenSize.Y), (float)screenSize.X, false); frameHand.addSnap(container, snap); }
public GameClient() { DebugCards.init(); frameController = new FrameController(); frameTable = new FrameTable(Vector2.Zero); frameHand = new FrameHand(Vector2.Zero); frameBid = new FrameBid(Vector2.Zero); frameScoreboard = new FrameScoreboard(Vector2.Zero); playerIndicator = new PlayerIndicator(Vector2.Zero); frameEndgame = new FrameEndgame(Vector2.Zero); frameController.addFrame(frameHand, Arranger.staticPoint(0f, 1f), true); frameController.addFrame(frameTable, Arranger.staticPoint(0f, -1f), false); frameController.addFrame(frameBid, Arranger.staticPoint(1f, 0f), false); frameController.addFrame(frameScoreboard, Vector2.Zero, false); frameController.addFrame(playerIndicator, Arranger.staticPoint(-1f, 0f), false); frameController.addFrame(frameEndgame, Arranger.staticPoint(0f, 0f), false); parallax = new ParallaxBackground(Vector2.Zero); frameHand.injectParallax(parallax); playerHand = frameHand.hand; }