/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. screenSize = new Point(graphics.GraphicsDevice.DisplayMode.Width, graphics.GraphicsDevice.DisplayMode.Height); DebugGUI.init(graphics.GraphicsDevice); ScaleManager.setDefaultValues(screenSize); Card.setDefaultScale(ScaleManager.CardScale); button = this.Content.Load <Texture2D>("button.9.png"); Card.setTexture(this.Content.Load <Texture2D>("cards.png")); DebugCards.init(); font11pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender11"); font22pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender22"); font33pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender33"); font44pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender44"); font55pt = this.Content.Load <SpriteFont>("mgcb\\V5Extender55"); frameController = new FrameController(); frameHand = new FrameHand(Vector2.Zero); frameController.addFrame(frameHand, VectorDirection.Down, true); CardContainer container = frameHand.addContainer(); for (int i = 0; i < 20; i++) { container.addCard(DebugCards.draw()); } CardSnap snap = new CardSnap(new Vector2(0, screenSize.Y), (float)screenSize.X, false); frameHand.addSnap(container, snap); }
public FrameHand(Vector2 position) : base(position) { hand = new CardContainer(); handSnap = new CardSnap(new Vector2(0, screenSize.Y), (float)screenSize.X, false); dropZone = new DropZone(Arranger.staticPoint(0.5f, 0.25f), Arranger.staticPoint(1f, 0.5f), dropZoneAction); table = new QuickCardTable(new Vector2(screenSize.X / 2f, screenSize.Y / 4f), new Vector2(screenSize.X, screenSize.Y / 2f)); clientData = ClientDataStore.Instance; clientData.LeadSuitChanged += new ClientDataStore.LeadSuitChangedHandler(leadSuitChanged); LinePoly tableTabPoly = new LinePoly( Vector2.Zero, new Vector2(29, 0), new Vector2(29, 5), new Vector2(20, 16), new Vector2(-20, 16), new Vector2(-29, 5), new Vector2(-29, 0) ); tableTab = new PolyButton(Arranger.staticPoint(3 / 4f, 1f), tableTabPoly, ContentStore.tableTab, new Vector2(27, 0), ScaleManager.CardScale, 0f); }
public GameClient() { DebugCards.init(); frameController = new FrameController(); frameTable = new FrameTable(Vector2.Zero); frameHand = new FrameHand(Vector2.Zero); frameBid = new FrameBid(Vector2.Zero); frameScoreboard = new FrameScoreboard(Vector2.Zero); playerIndicator = new PlayerIndicator(Vector2.Zero); frameEndgame = new FrameEndgame(Vector2.Zero); frameController.addFrame(frameHand, Arranger.staticPoint(0f, 1f), true); frameController.addFrame(frameTable, Arranger.staticPoint(0f, -1f), false); frameController.addFrame(frameBid, Arranger.staticPoint(1f, 0f), false); frameController.addFrame(frameScoreboard, Vector2.Zero, false); frameController.addFrame(playerIndicator, Arranger.staticPoint(-1f, 0f), false); frameController.addFrame(frameEndgame, Arranger.staticPoint(0f, 0f), false); parallax = new ParallaxBackground(Vector2.Zero); frameHand.injectParallax(parallax); playerHand = frameHand.hand; }