public void draw(SpriteBatch spriteBatch) { couch.draw(spriteBatch, couchPoint.Position); legL.draw(spriteBatch, legLPoint.Position); legR.draw(spriteBatch, legRPoint.Position); armL.draw(spriteBatch, armLPoint.Position); armR.draw(spriteBatch, armRPoint.Position); table.draw(spriteBatch, tablePoint.Position); }
public void draw(SpriteBatch spriteBatch) { displayTexture.draw(spriteBatch, position); Vector2 textSize = displayFont.MeasureString(value.ToString()); Vector2 textPos = position - (textSize / 2); spriteBatch.DrawString(displayFont, value.ToString(), textPos, Color.Black); upButton.draw(spriteBatch); downButton.draw(spriteBatch); }