public Coin(Game1 game, Vector2 location) { MyGame = game; Sprite = SpriteFactory.CreateCoin(); MyGame.Sprite = this.Sprite; playSoundEffect = false; HasBeenUsed = false; Location = location; }
public PlayerStatistic(SpriteBatch spritePatch, ContentManager content) { spriteBatch = spritePatch; playSoundEffect = false; outOfTimeEffect = false; command = new ResetCommand(Game1.GetInstance); gameTimeCounter = 0; textFont = content.Load <SpriteFont>("TextFont"); position = new Vector2(400, 22); displayPos = new Vector2(); displayVelocity = new Vector2(0, -2); headerKeywords = "MARIO WORLD TIME"; endGame = false; coinTexture = SpriteFactory.CreateCoin(); flagScore = "5000"; score = 0; coin = 0; time = 400; displayScore = ""; headerVariables = FormatString(score, 6) + " x" + FormatString(coin, 2) + " 1-1 " + FormatString(time, 3); counterForEndGame = 0; }