public Flagpole(Vector2 position, int levelCellSize) { this.levelcellsize = levelCellSize; scoreDrawn = false; ScoreSprite = new ScoreSprite(GameValues.FlagpoleMinScoreSprite, Mario.Instance.Position, false); Position = new Vector2(position.X + levelCellSize / 4, position.Y); flagpole = AnimatedSpriteFactory.Instance.BuildFlagpoleSprite(Position); CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, flagpole.Texture.Width, flagpole.Texture.Height); }
public Flagpole(Vector2 position, int levelCellSize) { this.levelcellsize = levelCellSize; scoreDrawn = false; ScoreSprite = new ScoreSprite(GameValues.FlagpoleMinScoreSprite, Mario.Instance.Position, false); Position = new Vector2(position.X + levelCellSize/4, position.Y); flagpole = AnimatedSpriteFactory.Instance.BuildFlagpoleSprite(Position); CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, flagpole.Texture.Width, flagpole.Texture.Height); }
public void SetScoreValue(float yPosition) { if (!scoreDrawn) { if (yPosition >= CollisionRectangle.Top && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition1) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleMaxScoreSprite, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition1 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition2) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite7, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition2 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition3) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite6, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition3 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition4) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite5, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition4 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition5) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite4, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition5 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition6) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite3, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition6 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition7) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite2, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition7 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition8) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite1, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition8 && yPosition <= CollisionRectangle.Bottom) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleMinScoreSprite, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } HUD.Instance.ScoreHUDCounter += Convert.ToInt32(ScoreSprite.ScoreValue()); scoreDrawn = true; } }
public void SetScoreValue(float yPosition) { if (!scoreDrawn) { if (yPosition >= CollisionRectangle.Top && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition1) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleMaxScoreSprite, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition1 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition2) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite7, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition2 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition3) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite6, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition3 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition4) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite5, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition4 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition5) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite4, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition5 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition6) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite3, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition6 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition7) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite2, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition7 && yPosition <= CollisionRectangle.Top + GameValues.FlagpoleYPosition8) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleYPosScoreSprite1, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } else if (yPosition > CollisionRectangle.Top + GameValues.FlagpoleYPosition8 && yPosition <= CollisionRectangle.Bottom) { ScoreSprite = new ScoreSprite(GameValues.FlagpoleMinScoreSprite, new Vector2(CollisionRectangle.Right, CollisionRectangle.Bottom), true); } HUD.Instance.ScoreHUDCounter += Convert.ToInt32(ScoreSprite.ScoreValue()); scoreDrawn = true; } }