private void layersProgressHandler(object sender, ProgressEventArgs args) { if (this.Progress != null) { this.Progress(this, args); } }
private void map_Progress(object sender, ProgressEventArgs e) { if (this.bar != null) { this.bar.Value = (double)e.Progress; } if (this.text != null) { this.text.Text = string.Format(System.Globalization.CultureInfo.InvariantCulture, "{0}%", e.Progress); } this.isVisible = e.Progress < 99; this.ChangeVisualState(true); }
private void layer_Progress(object sender, ProgressEventArgs args) { if (this == this.Layer.Container) { this.progress = args.Progress; } if ((args.Progress == 100) && !this.delayClean) { this.CleanUp(); } }