public static void GetSuperHero() { FighterLogicLayer.DisplayAllSuperHeros(); _superHeroId = GetUserInput("Please select the super hero you want to use.", _minValue, DataLayer.GetAllSuperHeros().Count); FighterLogicLayer.GetFighter(_superHeroId, DataLayer.GetAllSuperHeros().Cast <Fighter>().ToList()); f1 = FighterLogicLayer.fighter(_superHero); }
public static void GetAllVillians() { FighterLogicLayer.DisplayAllVillians(); FighterLogicLayer.GetValues(); _villian = GetUserInput("Please select the villian you want to use.", FighterLogicLayer.minValue, FighterLogicLayer.maxValue); FighterLogicLayer.GetFighter(_superHeroId, DataLayer.GetAllVillains().Cast <Fighter>().ToList()); f2 = FighterLogicLayer.fighterEvil(_villian); }