public void Init() { TextureData textureData = ResourceManager.GetTextureData(TextureName); if (textureData == null) { throw new Exception("Texture data '" + TextureName + "' does not exist for sprite '" + Name + "'"); } if (Width <= 0) { Width = textureData.Width; if (OriginX <= 0) { OriginX = (int)textureData.OriginX; } } if (Height <= 0) { Height = textureData.Height; if (OriginY <= 0) { OriginY = (int)textureData.OriginY; } } populateAnimationsFromAnimationData(); }
private void drawMap(Renderer renderer) { TileData testTile = Area.Data.OverworldTileTextureNamesToList()[0]; TextureData testTextureData = ResourceManager.GetTextureData(testTile.TextureDataName); //TextureData pixelTexture = ResourceManager.GetTextureData("white_pixel"); Rectangle cameraBoundingBox = camera.GetBoundingBox(); int startX = Math.Max((cameraBoundingBox.Left / Map.TileSize) - 1, 0); int finishX = Math.Min(((cameraBoundingBox.Left + cameraBoundingBox.Width) / Map.TileSize) + 2, Map.TileWidth - 1); int startY = Math.Max((cameraBoundingBox.Top / Map.TileSize) - 1, 0); int finishY = Math.Min(((cameraBoundingBox.Top + cameraBoundingBox.Height) / Map.TileSize) + 2, Map.TileHeight - 1); /*for (int x = startX; x <= finishX; ++x) * { * for (int y = startY; y <= finishY; ++y) * { * if (Map.CollisionMap[x, y]) * renderer.Draw(pixelTexture, new Vector2(x, y) * Map.TileSize, Color.Black * 0.5f, 0.0f, new Vector2(Map.TileSize)); * } * }*/ for (int x = startX; x <= finishX; ++x) { for (int y = startY; y <= finishY; ++y) { if (Map.CollisionMap[x, y])// && x % 2 == 0 && y % 2 == 0) { renderer.Draw(testTextureData, new Vector2(x, y) * Map.TileSize, Color.White); } } } }
public Battle(Party playerParty, Party enemyParty, Encounter overworldEncounter) { if (playerParty == null) { throw new Exception("Party playerParty cannot be null"); } if (enemyParty == null) { throw new Exception("Party enemyParty cannot be null"); } PlayerParty = playerParty.Tap(party => party.StartBattle(this)); EnemyParty = enemyParty.Tap(party => party.StartBattle(this)); states = new Stack <BattleState>(); states.Push(new BattleStates.Intro(this)); stateChanged = true; OverworldEncounter = overworldEncounter; Camera = new Camera(Game1.ScreenSize); Camera.Position = Camera.Size / 2.0f; cameraUpdateDelay = 0.0f; RepositionPartyMembers(); updateCamera(); Camera.Scale = Camera.TargetScale; updateCamera(); Camera.Position = Camera.TargetPosition; generateBackground(); generateBackgroundScenery(); generateFloorScenery(); whitePixelTextureData = ResourceManager.GetTextureData("white_pixel"); arrowTextureData = ResourceManager.GetTextureData("arrow_down"); CharacterClassHeadTextureData = new Dictionary <CharacterClass, TextureData> { { CharacterClass.Warrior, ResourceManager.GetTextureData("battle_ui/warrior_head") }, { CharacterClass.Marksman, ResourceManager.GetTextureData("battle_ui/marksman_head") }, { CharacterClass.Medic, ResourceManager.GetTextureData("battle_ui/medic_head") }, { CharacterClass.Thief, ResourceManager.GetTextureData("battle_ui/thief_head") } }; keyboardButtonTextureData = ResourceManager.GetTextureData("battle_ui/buttons/key"); gamepadButtonTextureData = new Dictionary <InputButton, TextureData> { { InputButton.A, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_a") }, { InputButton.B, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_b") }, { InputButton.LeftTrigger, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_lt") } }; BorderTextureData = new TextureData[Directions.Length]; for (int i = 0; i < Directions.Length; ++i) { BorderTextureData[i] = ResourceManager.GetTextureData("battle_ui/borders/" + Directions[i]); } PlayerPartyItemsUsed = 0; LastUsedThinkActionTypes = new ConditionalWeakTable <PartyMember, Wrapper <BattleStates.ThinkActionType> >(); }
public Item(ItemData itemData) { if (itemData == null) { throw new Exception("ItemData cannot be null"); } Data = itemData; TextureData = ResourceManager.GetTextureData(Data.TextureName); }
public Weapon(WeaponData weaponData, string fullName) : base(fullName) { if (weaponData == null) { throw new Exception("WeaponData cannot be null"); } Data = weaponData; TextureData = ResourceManager.GetTextureData(Data.TextureName); }
public Shield(ShieldData shieldData, string fullName) : base(fullName) { if (shieldData == null) { throw new Exception("ShieldData cannot be null"); } Data = shieldData; TextureData = ResourceManager.GetTextureData(Data.TextureName); }
public Sprite(SpriteData spriteData) { if (spriteData == null) { throw new Exception("SpriteData cannot be null"); } Data = spriteData; TextureData = ResourceManager.GetTextureData(spriteData.TextureName); currentAnimationFrameIndex = 0; CurrentAnimation = null; Time = 0.0f; }
public PauseMenu() { pixelTextureData = ResourceManager.GetTextureData("white_pixel"); options = new List <string> { "Resume", "Exit" }; currentOptionIndex = 0; inputButtonListener = new InputButtonListener(new Dictionary <InputButton, ButtonEventHandlers> { { InputButton.Down, new ButtonEventHandlers(down: nextOption) }, { InputButton.Up, new ButtonEventHandlers(down: previousOption) }, { InputButton.A, new ButtonEventHandlers(up: selectOption) } }); }
public static void AddExplosion(Vector2 position, Battle battle) { if (battle == null) { throw new Exception("Battle cannot be null"); } TextureData cloudTextureData = ResourceManager.GetTextureData("particles/cloud_1"); Scene.AddEntity(new ParticleEffect(position, Color.Red, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true)); Scene.AddEntity(new ParticleEffect(position, Color.Orange, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true)); Scene.AddEntity(new ParticleEffect(position, Color.White, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true)); battle.Camera.Shake(new Vector2(4.0f), 0.1f); battle.SetCameraUpdateDelay(1.0f); }
public Entity(Vector2 position) { ResetManipulation(); Position = position; ZIndex = 0; DepthOverride = -1.0f; Altitude = 0.0f; Alive = true; Visible = true; UpdateExtensions = new List <UpdateExtension>(); Shader = null; PauseAnimation = false; RenderShadow = false; shadowTextureData = ResourceManager.GetTextureData("shadow"); }
private TextureData getTextureDataForStatus(Status status) { string searchString; switch (status) { case Status.Poisonous: searchString = "particles/poison_bubble"; break; case Status.Shocking: searchString = "particles/paralysis"; break; case Status.Scary: searchString = "particles/fear"; break; default: searchString = null; break; } return(ResourceManager.GetTextureData(searchString)); }
private void _createParticleEffectOnPartyMember(object[] args) { // createParticleEffectOnPartyMember(string partyMemberSelector, int particleCount, string textureDataName, float speed, float gravity, float maxScale, float lifeTime, bool rotate) string partyMemberSelector = (string)args[0]; int particleCount = (int)args[1]; string textureDataName = (string)args[2]; float speed = (float)args[3]; float gravity = (float)args[4]; float maxScale = (float)args[5]; float lifeTime = (float)args[6]; bool rotate = (bool)args[7]; PartyMember partyMember = getPartyMemberFromSelector(partyMemberSelector); TextureData textureData = ResourceManager.GetTextureData(textureDataName); Scene.AddEntity(new ParticleEffect(partyMember.BattleEntity.GetCenter(), Color.White, particleCount, textureData, speed, gravity, maxScale, lifeTime, rotate)); }
private void generateBackground() { const int backgroundsToSampleCount = 10; backgroundTextureData = new List <TextureData>(backgroundsToSampleCount); List <string> battleBackgroundTextureNames = OverworldEncounter.Overworld.Area.Data.BattleBackgroundTextureNamesToList(); lowestBackgroundTextureWidth = -1; for (int i = 0; i < backgroundsToSampleCount; ++i) { TextureData textureData = ResourceManager.GetTextureData(battleBackgroundTextureNames.Sample()); backgroundTextureData.Add(textureData); if (textureData.Width < lowestBackgroundTextureWidth || lowestBackgroundTextureWidth < 0) { lowestBackgroundTextureWidth = textureData.Width; } } }
public GameOver() { whitePixelTextureData = ResourceManager.GetTextureData("white_pixel"); gameOverAlphaTimer = 0.0f; }
public static ParticleEffect AddSmokePuff(Vector2 position, Battle battle) { if (battle == null) { throw new Exception("Battle cannot be null"); } ParticleEffect particleEffect = new ParticleEffect(position, Color.White, 20, ResourceManager.GetTextureData("particles/cloud_1"), 500.0f, 500.0f, 0.6f, 0.6f, true); Scene.AddEntity(particleEffect); battle.Camera.Shake(new Vector2(3.0f, 0.0f), 0.1f); return(particleEffect); }